mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
317 lines
9.5 KiB
C#
317 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace RainmeterStudio.Core.Model
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{
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public class Tree<T> : IList<Tree<T>>
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{
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public T Data { get; set; }
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public ObservableCollection<Tree<T>> Children { get; private set; }
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public Tree()
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{
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Children = new ObservableCollection<Tree<T>>();
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Data = default(T);
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}
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public Tree(T data)
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{
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Children = new ObservableCollection<Tree<T>>();
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Data = data;
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}
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public int IndexOf(Tree<T> item)
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{
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return Children.IndexOf(item);
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}
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public void Insert(int index, Tree<T> item)
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{
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Children.Insert(index, item);
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}
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public void RemoveAt(int index)
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{
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Children.RemoveAt(index);
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}
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public Tree<T> this[int index]
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{
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get
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{
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return Children[index];
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}
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set
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{
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Children[index] = value;
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}
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}
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public void Add(Tree<T> item)
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{
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Children.Add(item);
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}
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public void Clear()
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{
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Children.Clear();
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}
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public bool Contains(Tree<T> item)
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{
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return Children.Contains(item);
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}
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public void CopyTo(Tree<T>[] array, int arrayIndex)
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{
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Children.CopyTo(array, arrayIndex);
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}
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public int Count
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{
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get { return Children.Count; }
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}
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public bool IsReadOnly
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{
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get { return false; }
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}
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public bool Remove(Tree<T> item)
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{
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return Children.Remove(item);
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}
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public IEnumerator<Tree<T>> GetEnumerator()
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{
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return Children.GetEnumerator();
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}
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public int IndexOf(T item)
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{
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return Children.IndexOf(new Tree<T>(item));
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}
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public void Insert(int index, T item)
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{
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Children.Insert(index, new Tree<T>(item));
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}
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public void Add(T item)
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{
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Children.Add(new Tree<T>(item));
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}
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public bool Contains(T item)
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{
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return Children.Contains(new Tree<T>(item));
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}
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public void CopyTo(T[] array, int arrayIndex)
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{
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foreach (var node in Children)
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array[arrayIndex++] = node.Data;
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}
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public bool Remove(T item)
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{
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return Children.Remove(new Tree<T>(item));
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}
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public override bool Equals(object obj)
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{
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Tree<T> other = obj as Tree<T>;
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// Types are different, so not equal
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if (other == null)
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return false;
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// Compare data
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if (!object.Equals(Data, other.Data))
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return false;
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// Compare children array
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return Children.SequenceEqual(other.Children);
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}
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public override int GetHashCode()
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{
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int hash = ((Data == null) ? 0 : Data.GetHashCode());
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foreach (var c in Children)
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hash = hash * 7 + c.GetHashCode();
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return hash;
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}
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return Children.GetEnumerator();
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}
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public void TreeExpand(bool p)
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// Extension methods for trees
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/// </summary>
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public static class TreeExtensions
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{
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/// <summary>
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/// Tree traversal orders
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/// </summary>
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public enum TreeTraversalOrder
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{
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BreadthFirst,
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DepthFirst,
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DepthFirstPreOrder = DepthFirst,
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DepthFirstPostOrder
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}
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/// <summary>
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/// Traverses a tree
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/// </summary>
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/// <typeparam name="T">Tree data type</typeparam>
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/// <param name="root">Root node of tree</param>
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/// <param name="order">Traversal order</param>
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/// <returns>An enumeration of the nodes in the specified traverse order</returns>
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public static IEnumerable<Tree<T>> Traverse<T>(this Tree<T> root, TreeTraversalOrder order = TreeTraversalOrder.BreadthFirst)
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{
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if (order == TreeTraversalOrder.BreadthFirst)
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return TraverseBF(root);
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else return TraverseDF(root, order);
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}
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private static IEnumerable<Tree<T>> TraverseDF<T>(this Tree<T> root, TreeTraversalOrder order)
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{
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// Preorder - return root first
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if (order == TreeTraversalOrder.DepthFirstPreOrder)
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yield return root;
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// Return children
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foreach (var child in root.Children)
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foreach (var node in TraverseDF(child, order))
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yield return node;
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// Postorder - return root last
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if (order == TreeTraversalOrder.DepthFirstPostOrder)
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yield return root;
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}
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private static IEnumerable<Tree<T>> TraverseBF<T>(this Tree<T> root)
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{
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// Create a queue containing the root
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Queue<Tree<T>> queue = new Queue<Tree<T>>();
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queue.Enqueue(root);
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// While there are elements in the queue
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while (queue.Count > 0)
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{
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// Return next node in tree
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var node = queue.Dequeue();
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yield return node;
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// Enqueue node's children
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foreach (var child in node.Children)
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queue.Enqueue(child);
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}
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}
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/// <summary>
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/// Applies an action to every node of the tree
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/// </summary>
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/// <typeparam name="T">Tree data type</typeparam>
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/// <param name="root">Root node of tree</param>
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/// <param name="action">Action to apply</param>
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/// <param name="order">Traversal order</param>
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public static void Apply<T>(this Tree<T> root, Action<Tree<T>> action, TreeTraversalOrder order = TreeTraversalOrder.BreadthFirst)
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{
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// Safety check
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if (action == null)
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return;
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// Apply action
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foreach (var node in Traverse(root, order))
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action(node);
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}
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/// <summary>
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/// Applies an action to every node of the tree
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/// </summary>
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/// <typeparam name="T">Tree data type</typeparam>
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/// <param name="root">Root node of tree</param>
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/// <param name="action">Action to apply</param>
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/// <param name="order">Traversal order</param>
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public static void ApplyToData<T>(this Tree<T> root, Action<T> action, TreeTraversalOrder order = TreeTraversalOrder.BreadthFirst)
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where T : class
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{
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// Safety check
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if (action == null)
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return;
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// Apply action
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foreach (var node in Traverse(root, order))
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action(node.Data);
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}
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/// <summary>
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/// Rebuilds the tree by applying the specified transform function
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/// </summary>
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/// <typeparam name="T">Data type of tree</typeparam>
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/// <typeparam name="TResult">Data type of rebuilt tree</typeparam>
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/// <param name="root">The root node</param>
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/// <param name="transformFunction">The transform function</param>
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/// <returns>The transformed tree</returns>
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public static Tree<TResult> Transform<T, TResult>(this Tree<T> root, Func<Tree<T>, Tree<TResult>> transformFunction)
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{
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// Safety check
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if (transformFunction == null)
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throw new ArgumentNullException("Transform function cannot be null.");
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// Build root
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Tree<TResult> resRoot = transformFunction(root);
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// Add children
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foreach (var node in root.Children)
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resRoot.Children.Add(Transform(node, transformFunction));
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// Return
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return resRoot;
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}
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/// <summary>
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/// Rebuilds the tree by applying the specified transform function
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/// </summary>
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/// <typeparam name="T">Data type of tree</typeparam>
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/// <typeparam name="TResult">Data type of rebuilt tree</typeparam>
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/// <param name="root">The root node</param>
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/// <param name="transformFunction">The transform function</param>
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/// <returns>The transformed tree</returns>
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public static Tree<TResult> TransformData<T, TResult>(this Tree<T> root, Func<T, TResult> transformFunction)
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{
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// Safety check
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if (transformFunction == null)
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throw new ArgumentNullException("Transform function cannot be null.");
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// Build root
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Tree<TResult> resRoot = new Tree<TResult>(transformFunction(root.Data));
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// Add children
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foreach (var node in root.Children)
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resRoot.Children.Add(TransformData(node, transformFunction));
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// Return
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return resRoot;
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}
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}
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}
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