rainmeter-studio/RainmeterStudio.Core/Model/Tree.cs

317 lines
9.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace RainmeterStudio.Core.Model
{
public class Tree<T> : IList<Tree<T>>
{
public T Data { get; set; }
public ObservableCollection<Tree<T>> Children { get; private set; }
public Tree()
{
Children = new ObservableCollection<Tree<T>>();
Data = default(T);
}
public Tree(T data)
{
Children = new ObservableCollection<Tree<T>>();
Data = data;
}
public int IndexOf(Tree<T> item)
{
return Children.IndexOf(item);
}
public void Insert(int index, Tree<T> item)
{
Children.Insert(index, item);
}
public void RemoveAt(int index)
{
Children.RemoveAt(index);
}
public Tree<T> this[int index]
{
get
{
return Children[index];
}
set
{
Children[index] = value;
}
}
public void Add(Tree<T> item)
{
Children.Add(item);
}
public void Clear()
{
Children.Clear();
}
public bool Contains(Tree<T> item)
{
return Children.Contains(item);
}
public void CopyTo(Tree<T>[] array, int arrayIndex)
{
Children.CopyTo(array, arrayIndex);
}
public int Count
{
get { return Children.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
public bool Remove(Tree<T> item)
{
return Children.Remove(item);
}
public IEnumerator<Tree<T>> GetEnumerator()
{
return Children.GetEnumerator();
}
public int IndexOf(T item)
{
return Children.IndexOf(new Tree<T>(item));
}
public void Insert(int index, T item)
{
Children.Insert(index, new Tree<T>(item));
}
public void Add(T item)
{
Children.Add(new Tree<T>(item));
}
public bool Contains(T item)
{
return Children.Contains(new Tree<T>(item));
}
public void CopyTo(T[] array, int arrayIndex)
{
foreach (var node in Children)
array[arrayIndex++] = node.Data;
}
public bool Remove(T item)
{
return Children.Remove(new Tree<T>(item));
}
public override bool Equals(object obj)
{
Tree<T> other = obj as Tree<T>;
// Types are different, so not equal
if (other == null)
return false;
// Compare data
if (!object.Equals(Data, other.Data))
return false;
// Compare children array
return Children.SequenceEqual(other.Children);
}
public override int GetHashCode()
{
int hash = ((Data == null) ? 0 : Data.GetHashCode());
foreach (var c in Children)
hash = hash * 7 + c.GetHashCode();
return hash;
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return Children.GetEnumerator();
}
public void TreeExpand(bool p)
{
throw new NotImplementedException();
}
}
/// <summary>
/// Extension methods for trees
/// </summary>
public static class TreeExtensions
{
/// <summary>
/// Tree traversal orders
/// </summary>
public enum TreeTraversalOrder
{
BreadthFirst,
DepthFirst,
DepthFirstPreOrder = DepthFirst,
DepthFirstPostOrder
}
/// <summary>
/// Traverses a tree
/// </summary>
/// <typeparam name="T">Tree data type</typeparam>
/// <param name="root">Root node of tree</param>
/// <param name="order">Traversal order</param>
/// <returns>An enumeration of the nodes in the specified traverse order</returns>
public static IEnumerable<Tree<T>> Traverse<T>(this Tree<T> root, TreeTraversalOrder order = TreeTraversalOrder.BreadthFirst)
{
if (order == TreeTraversalOrder.BreadthFirst)
return TraverseBF(root);
else return TraverseDF(root, order);
}
private static IEnumerable<Tree<T>> TraverseDF<T>(this Tree<T> root, TreeTraversalOrder order)
{
// Preorder - return root first
if (order == TreeTraversalOrder.DepthFirstPreOrder)
yield return root;
// Return children
foreach (var child in root.Children)
foreach (var node in TraverseDF(child, order))
yield return node;
// Postorder - return root last
if (order == TreeTraversalOrder.DepthFirstPostOrder)
yield return root;
}
private static IEnumerable<Tree<T>> TraverseBF<T>(this Tree<T> root)
{
// Create a queue containing the root
Queue<Tree<T>> queue = new Queue<Tree<T>>();
queue.Enqueue(root);
// While there are elements in the queue
while (queue.Count > 0)
{
// Return next node in tree
var node = queue.Dequeue();
yield return node;
// Enqueue node's children
foreach (var child in node.Children)
queue.Enqueue(child);
}
}
/// <summary>
/// Applies an action to every node of the tree
/// </summary>
/// <typeparam name="T">Tree data type</typeparam>
/// <param name="root">Root node of tree</param>
/// <param name="action">Action to apply</param>
/// <param name="order">Traversal order</param>
public static void Apply<T>(this Tree<T> root, Action<Tree<T>> action, TreeTraversalOrder order = TreeTraversalOrder.BreadthFirst)
{
// Safety check
if (action == null)
return;
// Apply action
foreach (var node in Traverse(root, order))
action(node);
}
/// <summary>
/// Applies an action to every node of the tree
/// </summary>
/// <typeparam name="T">Tree data type</typeparam>
/// <param name="root">Root node of tree</param>
/// <param name="action">Action to apply</param>
/// <param name="order">Traversal order</param>
public static void ApplyToData<T>(this Tree<T> root, Action<T> action, TreeTraversalOrder order = TreeTraversalOrder.BreadthFirst)
where T : class
{
// Safety check
if (action == null)
return;
// Apply action
foreach (var node in Traverse(root, order))
action(node.Data);
}
/// <summary>
/// Rebuilds the tree by applying the specified transform function
/// </summary>
/// <typeparam name="T">Data type of tree</typeparam>
/// <typeparam name="TResult">Data type of rebuilt tree</typeparam>
/// <param name="root">The root node</param>
/// <param name="transformFunction">The transform function</param>
/// <returns>The transformed tree</returns>
public static Tree<TResult> Transform<T, TResult>(this Tree<T> root, Func<Tree<T>, Tree<TResult>> transformFunction)
{
// Safety check
if (transformFunction == null)
throw new ArgumentNullException("Transform function cannot be null.");
// Build root
Tree<TResult> resRoot = transformFunction(root);
// Add children
foreach (var node in root.Children)
resRoot.Children.Add(Transform(node, transformFunction));
// Return
return resRoot;
}
/// <summary>
/// Rebuilds the tree by applying the specified transform function
/// </summary>
/// <typeparam name="T">Data type of tree</typeparam>
/// <typeparam name="TResult">Data type of rebuilt tree</typeparam>
/// <param name="root">The root node</param>
/// <param name="transformFunction">The transform function</param>
/// <returns>The transformed tree</returns>
public static Tree<TResult> TransformData<T, TResult>(this Tree<T> root, Func<T, TResult> transformFunction)
{
// Safety check
if (transformFunction == null)
throw new ArgumentNullException("Transform function cannot be null.");
// Build root
Tree<TResult> resRoot = new Tree<TResult>(transformFunction(root.Data));
// Add children
foreach (var node in root.Children)
resRoot.Children.Add(TransformData(node, transformFunction));
// Return
return resRoot;
}
}
}