rainmeter-studio/Common/Gfx/TextFormatD2D.cpp
2013-10-15 17:09:41 +03:00

366 lines
11 KiB
C++

/*
Copyright (C) 2013 Birunthan Mohanathas
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "TextFormatD2D.h"
#include "CanvasD2D.h"
#include "Util/DWriteHelpers.h"
namespace Gfx {
TextFormatD2D::TextFormatD2D() :
m_ExtraHeight(),
m_LineGap(),
m_Trimming()
{
}
TextFormatD2D::~TextFormatD2D()
{
}
void TextFormatD2D::Dispose()
{
m_TextFormat.Reset();
m_TextLayout.Reset();
m_InlineEllipsis.Reset();
m_ExtraHeight = 0.0f;
m_LineGap = 0.0f;
}
bool TextFormatD2D::CreateLayout(
const WCHAR* str, UINT strLen, float maxW, float maxH, bool gdiEmulation)
{
bool strChanged = false;
if (strLen != m_LastString.length() ||
memcmp(str, m_LastString.c_str(), (strLen + 1) * sizeof(WCHAR)) != 0)
{
strChanged = true;
m_LastString.assign(str, strLen);
}
// The width and height of a DirectWrite layout must be non-negative.
maxW = max(0.0f, maxW);
maxH = max(0.0f, maxH);
if (m_Trimming)
{
// GDI+ compatibility: If we trimming (i.e. clipping), GDI+ draws text lines even if they
// would be clipped. This is arguably a bad 'feature', but some in some cases the height
// might be just a pixel or two too small. In order to render those cases correctly (but
// still clipped as CanvasD2D::DrawTextW() will clip), we'll increase the max height of
// the layout.
maxH += 2.0f;
}
if (m_TextLayout && !strChanged)
{
if (maxW != m_TextLayout->GetMaxWidth())
{
m_TextLayout->SetMaxWidth(maxW);
}
if (maxH != m_TextLayout->GetMaxHeight())
{
m_TextLayout->SetMaxHeight(maxH);
}
}
else
{
CanvasD2D::c_DWFactory->CreateTextLayout(
str, strLen, m_TextFormat.Get(), maxW, maxH, m_TextLayout.ReleaseAndGetAddressOf());
if (!m_TextLayout) return false;
if (gdiEmulation)
{
Microsoft::WRL::ComPtr<IDWriteTextLayout1> textLayout1;
m_TextLayout.As(&textLayout1);
const float xOffset = m_TextFormat->GetFontSize() / 6.0f;
const float emOffset = xOffset / 24.0f;
const DWRITE_TEXT_RANGE range = {0, strLen};
textLayout1->SetCharacterSpacing(emOffset, emOffset, 0.0f, range);
}
UINT32 lineCount = 0;
DWRITE_LINE_METRICS lineMetrics[2];
HRESULT hr = m_TextLayout->GetLineMetrics(lineMetrics, _countof(lineMetrics), &lineCount);
if (SUCCEEDED(hr))
{
// If only one line is visible, disable wrapping so that as much text as possible is shown
// after trimming.
// TODO: Fix this for when more than one line is visible.
if (lineCount >= 2 &&
lineMetrics[0].isTrimmed &&
lineMetrics[1].isTrimmed &&
lineMetrics[1].height == 0.0f)
{
m_TextLayout->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
}
}
}
return true;
}
void TextFormatD2D::SetProperties(
const WCHAR* fontFamily, int size, bool bold, bool italic,
const FontCollection* fontCollection)
{
auto fontCollectionD2D = (FontCollectionD2D*)fontCollection;
Dispose();
WCHAR dwriteFamilyName[LF_FACESIZE];
DWRITE_FONT_WEIGHT dwriteFontWeight =
bold ? DWRITE_FONT_WEIGHT_BOLD : DWRITE_FONT_WEIGHT_REGULAR;
DWRITE_FONT_STYLE dwriteFontStyle =
italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL;
DWRITE_FONT_STRETCH dwriteFontStretch = DWRITE_FONT_STRETCH_NORMAL;
const float dwriteFontSize = size * (4.0f / 3.0f);
// |fontFamily| uses the GDI/GDI+ font naming convention so try to create DirectWrite font
// using the GDI family name and then create a text format using the DirectWrite family name
// obtained from it.
HRESULT hr = Util::GetDWritePropertiesFromGDIProperties(
CanvasD2D::c_DWFactory.Get(), fontFamily, bold, italic, dwriteFontWeight, dwriteFontStyle,
dwriteFontStretch, dwriteFamilyName, _countof(dwriteFamilyName));
if (SUCCEEDED(hr))
{
hr = CanvasD2D::c_DWFactory->CreateTextFormat(
dwriteFamilyName,
nullptr,
dwriteFontWeight,
dwriteFontStyle,
dwriteFontStretch,
dwriteFontSize,
L"",
&m_TextFormat);
}
if (FAILED(hr))
{
IDWriteFontCollection* dwriteFontCollection = nullptr;
// If |fontFamily| is not in the system collection, use the font collection from
// |fontCollectionD2D| if possible.
if (!Util::IsFamilyInSystemFontCollection(CanvasD2D::c_DWFactory.Get(), fontFamily) &&
(fontCollectionD2D && fontCollectionD2D->InitializeCollection()))
{
IDWriteFont* dwriteFont = Util::FindDWriteFontInFontCollectionByGDIFamilyName(
fontCollectionD2D->m_Collection, fontFamily);
if (dwriteFont)
{
hr = Util::GetFamilyNameFromDWriteFont(
dwriteFont, dwriteFamilyName, _countof(dwriteFamilyName));
{
fontFamily = dwriteFamilyName;
Util::GetPropertiesFromDWriteFont(
dwriteFont, bold, italic, &dwriteFontWeight, &dwriteFontStyle,
&dwriteFontStretch);
}
dwriteFont->Release();
}
dwriteFontCollection = fontCollectionD2D->m_Collection;
}
// Fallback in case above fails.
hr = CanvasD2D::c_DWFactory->CreateTextFormat(
fontFamily,
dwriteFontCollection,
dwriteFontWeight,
dwriteFontStyle,
dwriteFontStretch,
dwriteFontSize,
L"",
&m_TextFormat);
}
if (SUCCEEDED(hr))
{
SetHorizontalAlignment(GetHorizontalAlignment());
SetVerticalAlignment(GetVerticalAlignment());
// Get the family name to in case CreateTextFormat() fallbacked on some other family name.
hr = m_TextFormat->GetFontFamilyName(dwriteFamilyName, _countof(dwriteFamilyName));
if (FAILED(hr)) return;
Microsoft::WRL::ComPtr<IDWriteFontCollection> collection;
Microsoft::WRL::ComPtr<IDWriteFontFamily> fontFamily;
UINT32 familyNameIndex;
BOOL exists;
if (FAILED(m_TextFormat->GetFontCollection(collection.GetAddressOf())) ||
FAILED(collection->FindFamilyName(dwriteFamilyName, &familyNameIndex, &exists)) ||
FAILED(collection->GetFontFamily(familyNameIndex, fontFamily.GetAddressOf())))
{
return;
}
Microsoft::WRL::ComPtr<IDWriteFont> font;
hr = fontFamily->GetFirstMatchingFont(
m_TextFormat->GetFontWeight(),
m_TextFormat->GetFontStretch(),
m_TextFormat->GetFontStyle(),
font.GetAddressOf());
if (FAILED(hr)) return;
DWRITE_FONT_METRICS fmetrics;
font->GetMetrics(&fmetrics);
// GDI+ compatibility: GDI+ adds extra padding below the string when |m_AccurateText| is
// |false|. The bottom padding seems to be based on the font metrics so we can calculate it
// once and keep using it regardless of the actual string. In some cases, GDI+ also adds
// the line gap to the overall height so we will store it as well.
const float pixelsPerDesignUnit = dwriteFontSize / (float)fmetrics.designUnitsPerEm;
m_ExtraHeight =
(((float)fmetrics.designUnitsPerEm / 8.0f) - fmetrics.lineGap) * pixelsPerDesignUnit;
m_LineGap = fmetrics.lineGap * pixelsPerDesignUnit;
}
else
{
Dispose();
}
}
DWRITE_TEXT_METRICS TextFormatD2D::GetMetrics(
const WCHAR* str, UINT strLen, bool gdiEmulation, float maxWidth)
{
// GDI+ compatibility: If the last character is a newline, GDI+ measurements seem to ignore it.
bool strippedLastNewLine = false;
if (strLen > 2 && str[strLen - 1] == L'\n')
{
strippedLastNewLine = true;
--strLen;
if (str[strLen - 1] == L'\r')
{
--strLen;
}
}
DWRITE_TEXT_METRICS metrics = {0};
Microsoft::WRL::ComPtr<IDWriteTextLayout> textLayout;
HRESULT hr = CanvasD2D::c_DWFactory->CreateTextLayout(
str,
strLen,
m_TextFormat.Get(),
maxWidth,
10000,
textLayout.GetAddressOf());
if (SUCCEEDED(hr))
{
const float xOffset = m_TextFormat->GetFontSize() / 6.0f;
if (gdiEmulation)
{
Microsoft::WRL::ComPtr<IDWriteTextLayout1> textLayout1;
textLayout.As(&textLayout1);
const float emOffset = xOffset / 24.0f;
const DWRITE_TEXT_RANGE range = {0, strLen};
textLayout1->SetCharacterSpacing(emOffset, emOffset, 0.0f, range);
}
textLayout->GetMetrics(&metrics);
if (metrics.width > 0.0f)
{
if (gdiEmulation)
{
metrics.width += xOffset * 2;
metrics.height += m_ExtraHeight;
// GDI+ compatibility: If the string contains a newline (even if it is the
// stripped last character), GDI+ adds the line gap to the overall height.
if (strippedLastNewLine || wmemchr(str, L'\n', strLen) != nullptr)
{
metrics.height += m_LineGap;
}
}
else
{
// GDI+ compatibility: With accurate metrics, the line gap needs to be subtracted
// from the overall height if the string does not contain newlines.
if (!strippedLastNewLine && wmemchr(str, L'\n', strLen) == nullptr)
{
metrics.height -= m_LineGap;
}
}
}
else
{
// GDI+ compatibility: Get rid of the height that DirectWrite assigns to zero-width
// strings.
metrics.height = 0.0f;
}
}
return metrics;
}
void TextFormatD2D::SetTrimming(bool trim)
{
m_Trimming = trim;
IDWriteInlineObject* inlineObject = nullptr;
DWRITE_TRIMMING trimming = {};
DWRITE_WORD_WRAPPING wordWrapping = DWRITE_WORD_WRAPPING_NO_WRAP;
if (trim)
{
if (!m_InlineEllipsis)
{
CanvasD2D::c_DWFactory->CreateEllipsisTrimmingSign(
m_TextFormat.Get(), m_InlineEllipsis.GetAddressOf());
}
inlineObject = m_InlineEllipsis.Get();
trimming.granularity = DWRITE_TRIMMING_GRANULARITY_CHARACTER;
wordWrapping = DWRITE_WORD_WRAPPING_WRAP;
}
m_TextFormat->SetTrimming(&trimming, inlineObject);
m_TextFormat->SetWordWrapping(wordWrapping);
}
void TextFormatD2D::SetHorizontalAlignment(HorizontalAlignment alignment)
{
__super::SetHorizontalAlignment(alignment);
if (m_TextFormat)
{
m_TextFormat->SetTextAlignment(
(alignment == HorizontalAlignment::Left) ? DWRITE_TEXT_ALIGNMENT_LEADING :
(alignment == HorizontalAlignment::Center) ? DWRITE_TEXT_ALIGNMENT_CENTER :
DWRITE_TEXT_ALIGNMENT_TRAILING);
}
}
void TextFormatD2D::SetVerticalAlignment(VerticalAlignment alignment)
{
__super::SetVerticalAlignment(alignment);
if (m_TextFormat)
{
m_TextFormat->SetParagraphAlignment(
(alignment == VerticalAlignment::Top) ? DWRITE_PARAGRAPH_ALIGNMENT_NEAR :
(alignment == VerticalAlignment::Center) ? DWRITE_PARAGRAPH_ALIGNMENT_CENTER :
DWRITE_PARAGRAPH_ALIGNMENT_FAR);
}
}
} // namespace Gfx