mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
c451aba194
- Added PlayerType=STATUS (returns 1 when player is open, 0 when closed) - Winamp interface: Fixed that file paths over about 100 chars did not display all metadata - CAD interface: Added workaround for issue caused by Rainmeter running as elevated and player running as normal process (Windows Vista+)
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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Copyright (C) 2011 Birunthan Mohanathas (www.poiru.net)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __PLAYERCAD_H__
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#define __PLAYERCAD_H__
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#include "Player.h"
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typedef BOOL (WINAPI * FPCHANGEWINDOWMESSAGEFILTER)(UINT message, DWORD dwFlag);
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typedef BOOL (WINAPI * FPCHANGEWINDOWMESSAGEFILTEREX)(HWND hWnd, UINT message, DWORD dwFlag, PCHANGEFILTERSTRUCT pChangeFilterStruct);
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class CPlayerCAD : public CPlayer
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{
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public:
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virtual ~CPlayerCAD();
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static CPlayer* Create();
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virtual void UpdateData();
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virtual void Pause();
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virtual void Play();
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virtual void Stop();
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virtual void Next();
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virtual void Previous();
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virtual void SetPosition(int position);
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virtual void SetRating(int rating);
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virtual void SetVolume(int volume);
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virtual void ClosePlayer();
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virtual void OpenPlayer(std::wstring& path);
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protected:
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CPlayerCAD();
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private:
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void Initialize();
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void Uninitialize();
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static CPlayer* c_Player;
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HWND m_Window;
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HWND m_PlayerWindow;
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std::wstring m_PlayerPath;
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};
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#endif
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