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https://github.com/chibicitiberiu/rainmeter-studio.git
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
Added changes to RANDOM function based on Rainy's input. If there were multiple RANDOM statements in multiple CALC measure, they would all get the same random number. Fixed. Added new RANDOM function and LocalFont to the help files and History.htm
332 lines
11 KiB
C++
332 lines
11 KiB
C++
/*
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Copyright (C) 2001 Kimmo Pekkola
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __METERWINDOW_H__
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#define __METERWINDOW_H__
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#pragma warning(disable: 4786)
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#include <windows.h>
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#include <gdiplus.h>
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#include <string>
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#include <list>
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#include <vector>
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#include "ConfigParser.h"
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#include "Export.h"
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#define BEGIN_MESSAGEPROC switch(uMsg) {
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#define MESSAGE(handler, msg) case msg: return Window?Window->handler(wParam, lParam):DefWindowProc(hWnd, uMsg, wParam, lParam);
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#define REJECT_MESSAGE(msg) case msg: return 0;
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#define END_MESSAGEPROC } return DefWindowProc(hWnd, uMsg, wParam, lParam);
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#define WM_DELAYED_EXECUTE WM_APP + 0
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#define WM_DELAYED_REFRESH WM_APP + 1
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#define WM_DELAYED_QUIT WM_APP + 2
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enum MOUSE
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{
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MOUSE_LMB_DOWN,
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MOUSE_LMB_UP,
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MOUSE_RMB_DOWN,
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MOUSE_RMB_UP,
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MOUSE_OVER,
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MOUSE_LEAVE
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};
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enum ZPOSITION
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{
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ZPOSITION_ONDESKTOP = -2,
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ZPOSITION_ONBOTTOM = -1,
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ZPOSITION_NORMAL = 0,
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ZPOSITION_ONTOP = 1,
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ZPOSITION_ONTOPMOST = 2
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};
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enum BGMODE
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{
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BGMODE_IMAGE = 0,
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BGMODE_COPY,
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BGMODE_SOLID,
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BGMODE_SCALED_IMAGE
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};
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enum HIDEMODE
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{
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HIDEMODE_NONE = 0,
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HIDEMODE_HIDE,
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HIDEMODE_FADEIN,
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HIDEMODE_FADEOUT
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};
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enum BEVELTYPE
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{
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BEVELTYPE_NONE,
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BEVELTYPE_UP,
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BEVELTYPE_DOWN
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};
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enum BANGCOMMAND
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{
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BANG_REFRESH,
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BANG_REDRAW,
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BANG_TOGGLEMETER,
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BANG_SHOWMETER,
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BANG_HIDEMETER,
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BANG_TOGGLEMEASURE,
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BANG_ENABLEMEASURE,
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BANG_DISABLEMEASURE,
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BANG_SHOW,
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BANG_HIDE,
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BANG_TOGGLE,
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BANG_MOVE,
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BANG_ZPOS,
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BANG_LSHOOK,
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BANG_ABOUT,
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BANG_MOVEMETER,
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BANG_PLUGIN,
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BANG_QUIT,
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BANG_SETVARIABLE
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};
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typedef struct
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{
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int count; //Number of monitors
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HMONITOR m_Monitors[32]; //Monitor info
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RECT m_MonitorRect[32]; //Monitor rect on virtual screen
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MONITORINFO m_MonitorInfo[32]; //Monitor information
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//int index; //Utility for enumeration
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int vsT, vsL, vsH, vsW;
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} MULTIMONITOR_INFO;
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class CRainmeter;
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class CMeasure;
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class CMeter;
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class CMeterWindow
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{
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public:
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CMeterWindow(std::wstring& path, std::wstring& config, std::wstring& iniFile);
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~CMeterWindow();
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int Initialize(CRainmeter& Rainmeter);
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void RunBang(BANGCOMMAND bang, const WCHAR* arg);
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void MoveMeter(int x, int y, const WCHAR* name);
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void HideMeter(const WCHAR* name);
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void ShowMeter(const WCHAR* name);
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void ToggleMeter(const WCHAR* name);
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void DisableMeasure(const WCHAR* name);
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void EnableMeasure(const WCHAR* name);
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void ToggleMeasure(const WCHAR* name);
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void Refresh(bool init);
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void Redraw();
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void MoveWindow(int x, int y);
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void ChangeZPos(ZPOSITION zPos);
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Gdiplus::Bitmap* GetDoubleBuffer() { return m_DoubleBuffer; };
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HWND GetWindow() { return m_Window; };
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CConfigParser& GetParser() { return m_Parser; };
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const std::wstring& GetSkinAuthor() { return m_Author; };
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const std::wstring& GetSkinName() { return m_SkinName; };
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const std::wstring& GetSkinIniFile() { return m_SkinIniFile; };
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std::list<CMeasure*>& GetMeasures() { return m_Measures; };
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std::list<CMeter*>& GetMeters() { return m_Meters; };
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ZPOSITION GetWindowZPosition() { return m_WindowZPosition; }
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bool GetXPercentage() { return m_WindowXPercentage; }
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bool GetYPercentage() { return m_WindowYPercentage; }
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bool GetXFromRight() { return m_WindowXFromRight; }
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bool GetYFromBottom() { return m_WindowYFromBottom; }
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bool GetNativeTransparency() { return m_NativeTransparency; }
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bool GetClickThrough() { return m_ClickThrough; }
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bool GetKeepOnScreen() { return m_KeepOnScreen; }
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bool GetWindowDraggable() { return m_WindowDraggable; }
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bool GetSavePosition() { return m_SavePosition; }
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bool GetSnapEdges() { return m_SnapEdges; }
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HIDEMODE GetWindowHide() { return m_WindowHide; }
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int GetAlphaValue() { return m_AlphaValue; }
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int GetUpdateCounter() { return m_UpdateCounter; }
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int GetTransitionUpdate() { return m_TransitionUpdate; }
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void AddMeasureBang(const WCHAR* bang, int index, CMeasure* measure);
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LRESULT OnCopyData(WPARAM wParam, LPARAM lParam);
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std::wstring MakePathAbsolute(std::wstring path);
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//========================================================
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//MattKing Code
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Gdiplus::PrivateFontCollection* GetPrivateFontCollection(){ return m_FontCollection; }
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//MattKing Code End
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protected:
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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LRESULT OnPaint(WPARAM wParam, LPARAM lParam);
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LRESULT OnMove(WPARAM wParam, LPARAM lParam);
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LRESULT OnCreate(WPARAM wParam, LPARAM lParam);
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LRESULT OnDestroy(WPARAM wParam, LPARAM lParam);
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LRESULT OnTimer(WPARAM wParam, LPARAM lParam);
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LRESULT OnCommand(WPARAM wParam, LPARAM lParam);
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LRESULT OnNcHitTest(WPARAM wParam, LPARAM lParam);
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LRESULT OnWindowPosChanging(WPARAM wParam, LPARAM lParam);
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LRESULT OnMouseMove(WPARAM wParam, LPARAM lParam);
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LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
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LRESULT OnContextMenu(WPARAM wParam, LPARAM lParam);
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LRESULT OnLeftButtonDown(WPARAM wParam, LPARAM lParam);
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LRESULT OnRightButtonDown(WPARAM wParam, LPARAM lParam);
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LRESULT OnLeftButtonUp(WPARAM wParam, LPARAM lParam);
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LRESULT OnRightButtonUp(WPARAM wParam, LPARAM lParam);
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LRESULT OnDelayedExecute(WPARAM wParam, LPARAM lParam);
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LRESULT OnDelayedRefresh(WPARAM wParam, LPARAM lParam);
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LRESULT OnDelayedQuit(WPARAM wParam, LPARAM lParam);
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LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam);
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private:
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void CreateRegion(bool clear);
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void GetSkinFolders(const std::wstring& folder);
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Gdiplus::Bitmap* GrabDesktop(int x, int y, int w, int h);
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void SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp);
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void MapCoordsToScreen(int& x, int& y, int w, int h);
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void WindowToScreen();
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void ScreenToWindow();
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void Update(bool nodraw);
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void UpdateTransparency(int alpha, bool reset);
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void ReadConfig();
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void WriteConfig();
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void ReadSkin();
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void InitializeMeters();
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void ShowWindowIfAppropriate();
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bool DoAction(int x, int y, MOUSE mouse, bool test);
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bool ResizeWindow(bool reset);
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void FadeWindow(int from, int to);
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CConfigParser m_Parser;
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Gdiplus::Bitmap* m_DoubleBuffer;
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Gdiplus::Bitmap* m_Background; // The background bitmap
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SIZE m_BackgroundSize;
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HWND m_Window; // Handle to the Rainmeter window
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HINSTANCE m_User32Library;
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BOOL m_ChildWindow;
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std::wstring m_RightMouseDownAction; // Action to run when right mouse is pressed
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std::wstring m_LeftMouseDownAction; // Action to run when left mouse is pressed
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std::wstring m_RightMouseUpAction; // Action to run when right mouse is released
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std::wstring m_LeftMouseUpAction; // Action to run when left mouse is released
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std::wstring m_MouseOverAction; // Action to run when mouse goes over the window
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std::wstring m_MouseLeaveAction; // Action to run when mouse leaves the window
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std::wstring m_OnRefreshAction; // Action to run when window is initialized
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bool m_MouseOver;
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std::wstring m_Author; // Skin's author
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std::wstring m_BackgroundName; // Name of the background image
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Gdiplus::Rect m_BackgroundMargins;
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Gdiplus::Rect m_DragMargins;
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std::wstring m_WindowX; // Window's X-position in config file
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std::wstring m_WindowY; // Window's Y-position in config file
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std::wstring m_AnchorX; // Anchor's X-position in config file
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std::wstring m_AnchorY; // Anchor's Y-position in config file
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int m_WindowXScreen;
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int m_WindowYScreen;
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bool m_WindowXFromRight;
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bool m_WindowYFromBottom;
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bool m_WindowXPercentage;
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bool m_WindowYPercentage;
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float m_WindowXNumber; // Store the number portion from the config
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float m_WindowYNumber; // Store the number portion from the config
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int m_WindowW; // Window's Width
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int m_WindowH; // Window's Height
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int m_ScreenX; // Window's X-postion on the virtual screen
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int m_ScreenY; // Window's Y-postion on the virtual screen
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bool m_AnchorXFromRight;
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bool m_AnchorYFromBottom;
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bool m_AnchorXPercentage;
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bool m_AnchorYPercentage;
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float m_AnchorXNumber; // Store the number portion from the config
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float m_AnchorYNumber; // Store the number portion from the config
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int m_AnchorScreenX; // Window's anchor X-postion
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int m_AnchorScreenY; // Window's anchor Y-postion
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static MULTIMONITOR_INFO m_Monitors; // Multi-Monitor info
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bool m_WindowDraggable; // True, if window can be moved
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int m_WindowUpdate; // Measure update frequency
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int m_TransitionUpdate; // Transition redraw frequency
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bool m_ActiveTransition;
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HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it
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bool m_WindowStartHidden; // If true, the window is hidden at startup
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bool m_SavePosition; // If true, the window's position is saved
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bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved
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bool m_NativeTransparency; // If true, use the W2k/XP native transparency
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int m_AlphaValue; // The 'from' transparency value 0 - 255
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int m_FadeDuration; // Time it takes to fade the window
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bool m_MeasuresToVariables; // If true, Measured values are transformed to Litestep's eVars
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ZPOSITION m_WindowZPosition; // Window's Z-position
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bool m_DynamicWindowSize; //
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bool m_ClickThrough; //
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bool m_KeepOnScreen; //
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bool m_Dragging; //
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BGMODE m_BackgroundMode; // The background mode
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Gdiplus::Color m_SolidColor; // Color of the solid background
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Gdiplus::Color m_SolidColor2; // Color of the solid background
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Gdiplus::REAL m_SolidAngle; //
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BEVELTYPE m_SolidBevel; // The type of the bevel
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DWORD m_FadeStartTime;
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int m_FadeStartValue;
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int m_FadeEndValue;
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int m_TransparencyValue;
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bool m_Refreshing; // This is true, when the meter is refreshing
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bool m_Hidden; // True, if Rainmeter is hidden
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bool m_ResetRegion; // If true, the window region is recalculated during the next update
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std::list<CMeasure*> m_Measures; // All the measures
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std::list<CMeter*> m_Meters; // All the meters
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std::wstring m_SkinPath; // Path of the skin folder
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std::wstring m_SkinName; // Name of the current skin folder
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std::wstring m_SkinIniFile; // Name of the current skin iniFile
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std::wstring m_ConfigEditor;
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UINT m_Message; // The current window message
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int m_UpdateCounter;
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CRainmeter* m_Rainmeter; // Pointer to the main object
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static int m_InstanceCount;
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//==========================================================
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//MattKing code
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Gdiplus::PrivateFontCollection* m_FontCollection;
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//MattKing end
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};
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#endif
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