rainmeter-studio/Plugins/PluginNowPlaying/PlayerWLM.cpp
Birunthan Mohanathas 67cc4c7c6c NowPlayingPlugin:
- Added interface to receive MSN/Windows Live Messenger 'Listening to' notifications sent by various players (e.g Media Player Classic)
- Changes to CAD interface to allow proper supports for players other than MusicBee (e.g. VLC)
- Fixed crash when using the WinAmp interface in multiple skins
2011-06-12 10:05:37 +00:00

225 lines
4.4 KiB
C++

/*
Copyright (C) 2011 Birunthan Mohanathas (www.poiru.net)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "StdAfx.h"
#include "PlayerWLM.h"
extern CPlayer* g_WLM;
// This player emulates the MSN/WLM Messenger 'Listening to' interface, which is
// supported by OpenPandora, Last.fm, Media Player Classic, TTPlayer, etc.
/*
** CPlayerWLM
**
** Constructor.
**
*/
CPlayerWLM::CPlayerWLM() : CPlayer(),
m_Window()
{
HINSTANCE hInstance = GetModuleHandle(NULL);
// Create windows class
WNDCLASS wc = {0};
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = L"MsnMsgrUIManager";
RegisterClass(&wc);
// Create dummy window
m_Window = CreateWindow(L"MsnMsgrUIManager",
L"",
WS_DISABLED,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
this);
}
/*
** ~CPlayerWLM
**
** Destructor.
**
*/
CPlayerWLM::~CPlayerWLM()
{
DestroyWindow(m_Window);
UnregisterClass(L"MsnMsgrUIManager", GetModuleHandle(NULL));
}
/*
** AddInstance
**
** Called during initialization of each measure.
**
*/
void CPlayerWLM::AddInstance(MEASURETYPE type)
{
++m_InstanceCount;
}
/*
** RemoveInstance
**
** Called during destruction of each measure.
**
*/
void CPlayerWLM::RemoveInstance()
{
if (--m_InstanceCount == 0)
{
g_WLM = NULL;
delete this;
}
}
LRESULT CALLBACK CPlayerWLM::WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static CPlayerWLM* player;
switch (msg)
{
case WM_CREATE:
{
// Get pointer to the CPlayerWLM class from the CreateWindow call
player = (CPlayerWLM*)((CREATESTRUCT*)lParam)->lpCreateParams;
return 0;
}
case WM_COPYDATA:
{
PCOPYDATASTRUCT cds = (PCOPYDATASTRUCT)lParam;
if (cds->dwData != 1351) return 0;
// lpData: \0Music\0<status>\0<format>\0<title>\0<artist>\0<album>\0
std::wstring data = (WCHAR*)cds->lpData;
// Some players include player name in the beginning. Skip that.
std::wstring::size_type len = data.find(L"\\0Music\\0");
len += 9;
data.erase(0, len); // Get rid of \0Music\0
bool playing = (data[0] == L'1');
if (playing)
{
player->m_State = PLAYER_PLAYING;
data.erase(0, 3); // Get rid of the status
len = data.find_first_of(L'\\');
len += 2;
data.erase(0, len); // Get rid of the format
len = data.find_first_of(L'\\');
player->m_Title = data.substr(0, len);
len += 2;
data.erase(0, len);
len = data.find_first_of(L'\\');
player->m_Artist = data.substr(0, len);
len += 2;
data.erase(0, len);
len = data.find_first_of(L'\\');
player->m_Album = data.substr(0, len);
}
else
{
player->ClearInfo();
}
return 0;
}
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
void CPlayerWLM::SendKeyInput(WORD key)
{
KEYBDINPUT kbi = {0};
kbi.wVk = key;
kbi.dwExtraInfo = (ULONG_PTR)GetMessageExtraInfo();
INPUT input = {0};
input.type = INPUT_KEYBOARD;
input.ki = kbi;
SendInput(1, &input, sizeof(INPUT));
}
/*
** UpdateData
**
** Called during each update of the main measure.
**
*/
void CPlayerWLM::UpdateData()
{
}
/*
** PlayPause
**
** Handles the PlayPause bang.
**
*/
void CPlayerWLM::PlayPause()
{
SendKeyInput(VK_MEDIA_PLAY_PAUSE);
}
/*
** Stop
**
** Handles the Stop bang.
**
*/
void CPlayerWLM::Stop()
{
SendKeyInput(VK_MEDIA_STOP);
}
/*
** Next
**
** Handles the Next bang.
**
*/
void CPlayerWLM::Next()
{
SendKeyInput(VK_MEDIA_NEXT_TRACK);
}
/*
** Previous
**
** Handles the Previous bang.
**
*/
void CPlayerWLM::Previous()
{
SendKeyInput(VK_MEDIA_PREV_TRACK);
}