rainmeter-studio/Library/lua/LuaScript.h
Birunthan Mohanathas 6560518037 Script: Add Unicode support
If the script file is UTF-8 encoded, all Lua strings are converted to/from as if they were UTF-8. Otherwise things continue to work as they have until now. Additionally, UTF-8 scripts cannot use deprecated features at all (PROPERTIES, GetStringValue).
2013-08-06 20:43:57 +03:00

53 lines
1.5 KiB
C++

/*
Copyright (C) 2010 Matt King, Birunthan Mohanathas
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __LUASCRIPT_H__
#define __LUASCRIPT_H__
#include "LuaManager.h"
class LuaScript
{
public:
LuaScript();
~LuaScript();
bool Initialize(const std::wstring& scriptFile);
void Uninitialize();
bool IsInitialized() { return m_Ref != LUA_NOREF; }
const std::wstring& GetFile() { return m_File; }
int GetRef() { return m_Ref; }
bool IsUnicode() const { return m_Unicode; }
lua_State* GetState() { return LuaManager::GetState(m_Unicode); }
bool IsFunction(const char* funcName);
void RunFunction(const char* funcName);
int RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue);
void RunString(const std::wstring& str);
protected:
std::wstring m_File;
int m_Ref;
bool m_Unicode;
};
#endif