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6560518037
If the script file is UTF-8 encoded, all Lua strings are converted to/from as if they were UTF-8. Otherwise things continue to work as they have until now. Additionally, UTF-8 scripts cannot use deprecated features at all (PROPERTIES, GetStringValue).
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/*
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Copyright (C) 2010 Matt King, Birunthan Mohanathas
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __LUASCRIPT_H__
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#define __LUASCRIPT_H__
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#include "LuaManager.h"
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class LuaScript
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{
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public:
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LuaScript();
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~LuaScript();
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bool Initialize(const std::wstring& scriptFile);
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void Uninitialize();
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bool IsInitialized() { return m_Ref != LUA_NOREF; }
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const std::wstring& GetFile() { return m_File; }
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int GetRef() { return m_Ref; }
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bool IsUnicode() const { return m_Unicode; }
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lua_State* GetState() { return LuaManager::GetState(m_Unicode); }
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bool IsFunction(const char* funcName);
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void RunFunction(const char* funcName);
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int RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue);
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void RunString(const std::wstring& str);
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protected:
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std::wstring m_File;
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int m_Ref;
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bool m_Unicode;
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};
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#endif
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