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https://github.com/chibicitiberiu/rainmeter-studio.git
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485 lines
13 KiB
C++
485 lines
13 KiB
C++
/*
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Copyright (C) 2013 Birunthan Mohanathas
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "../Platform.h"
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#include "CanvasD2D.h"
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#include "TextFormatD2D.h"
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#include "Util/DWriteFontCollectionLoader.h"
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#include "Util/DWriteHelpers.h"
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#include "Util/WICBitmapLockGDIP.h"
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#include "../../Library/Litestep.h"
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namespace {
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D2D1_COLOR_F ToColorF(const Gdiplus::Color& color)
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{
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return D2D1::ColorF(color.GetR() / 255.0f, color.GetG() / 255.0f, color.GetB() / 255.0f, color.GetA() / 255.0f);
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}
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D2D1_RECT_F ToRectF(const Gdiplus::Rect& rect)
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{
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return D2D1::RectF((FLOAT)rect.X, (FLOAT)rect.Y, (FLOAT)(rect.X + rect.Width), (FLOAT)(rect.Y + rect.Height));
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}
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D2D1_RECT_F ToRectF(const Gdiplus::RectF& rect)
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{
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return D2D1::RectF(rect.X, rect.Y, rect.X + rect.Width, rect.Y + rect.Height);
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}
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} // namespace
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namespace Gfx {
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UINT CanvasD2D::c_Instances = 0;
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Microsoft::WRL::ComPtr<ID2D1Factory1> CanvasD2D::c_D2DFactory;
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Microsoft::WRL::ComPtr<IDWriteFactory1> CanvasD2D::c_DWFactory;
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Microsoft::WRL::ComPtr<IDWriteGdiInterop> CanvasD2D::c_DWGDIInterop;
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Microsoft::WRL::ComPtr<IWICImagingFactory> CanvasD2D::c_WICFactory;
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CanvasD2D::CanvasD2D() : Canvas(),
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m_Bitmap(),
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m_TextAntiAliasing(false),
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m_CanUseAxisAlignClip(false)
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{
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}
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CanvasD2D::~CanvasD2D()
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{
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Finalize();
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}
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bool CanvasD2D::Initialize()
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{
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++c_Instances;
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if (c_Instances == 1)
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{
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if (!Platform::IsAtLeastWin7()) return false;
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D2D1_FACTORY_OPTIONS fo = {};
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#ifdef _DEBUG
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fo.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
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#endif
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HRESULT hr = D2D1CreateFactory(
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D2D1_FACTORY_TYPE_SINGLE_THREADED,
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fo,
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c_D2DFactory.GetAddressOf());
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if (FAILED(hr)) return false;
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hr = CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_IWICImagingFactory,
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(LPVOID*)c_WICFactory.GetAddressOf());
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if (FAILED(hr)) return false;
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hr = DWriteCreateFactory(
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DWRITE_FACTORY_TYPE_SHARED,
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__uuidof(c_DWFactory),
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(IUnknown**)c_DWFactory.GetAddressOf());
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if (FAILED(hr)) return false;
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hr = c_DWFactory->GetGdiInterop(c_DWGDIInterop.GetAddressOf());
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if (FAILED(hr)) return false;
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hr = c_DWFactory->RegisterFontCollectionLoader(Util::DWriteFontCollectionLoader::GetInstance());
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if (FAILED(hr)) return false;
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}
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return true;
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}
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void CanvasD2D::Finalize()
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{
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--c_Instances;
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if (c_Instances == 0)
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{
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c_D2DFactory.Reset();
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c_WICFactory.Reset();
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c_DWGDIInterop.Reset();
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if (c_DWFactory)
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{
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c_DWFactory->UnregisterFontCollectionLoader(Util::DWriteFontCollectionLoader::GetInstance());
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c_DWFactory.Reset();
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}
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}
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}
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void CanvasD2D::Resize(int w, int h)
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{
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__super::Resize(w, h);
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m_Target.Reset();
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m_Bitmap.Resize(w, h);
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m_GdipBitmap.reset(new Gdiplus::Bitmap(w, h, w * 4, PixelFormat32bppPARGB, m_Bitmap.GetData()));
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m_GdipGraphics.reset(new Gdiplus::Graphics(m_GdipBitmap.get()));
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}
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bool CanvasD2D::BeginDraw()
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{
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return true;
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}
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void CanvasD2D::EndDraw()
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{
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EndTargetDraw();
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}
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bool CanvasD2D::BeginTargetDraw()
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{
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if (m_Target) return true;
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const D2D1_PIXEL_FORMAT format = D2D1::PixelFormat(
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DXGI_FORMAT_B8G8R8A8_UNORM,
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D2D1_ALPHA_MODE_PREMULTIPLIED);
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const D2D1_RENDER_TARGET_PROPERTIES properties = D2D1::RenderTargetProperties(
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D2D1_RENDER_TARGET_TYPE_DEFAULT,
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format,
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0.0f, // Default DPI
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0.0f, // Default DPI
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D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE);
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// A new Direct2D render target must be created for each sequence of Direct2D draw operations
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// since we use GDI+ to render to the same pixel data. Without creating a new render target
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// each time, it has been found that Direct2D may overwrite the draws by GDI+ since it is
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// unaware of the changes made by GDI+. By creating a new render target and then releasing it
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// before the next GDI+ draw operations, we ensure that the pixel data result is as expected
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// Once GDI+ drawing is no longer needed, we change to recreate the render target only when the
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// bitmap size is changed.
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HRESULT hr = c_D2DFactory->CreateWicBitmapRenderTarget(&m_Bitmap, properties, &m_Target);
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if (SUCCEEDED(hr))
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{
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SetTextAntiAliasing(m_TextAntiAliasing);
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m_Target->BeginDraw();
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// Apply any transforms that occurred before creation of |m_Target|.
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UpdateTargetTransform();
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return true;
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}
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return false;
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}
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void CanvasD2D::EndTargetDraw()
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{
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if (m_Target)
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{
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m_Target->EndDraw();
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m_Target.Reset();
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}
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}
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Gdiplus::Graphics& CanvasD2D::BeginGdiplusContext()
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{
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EndTargetDraw();
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return *m_GdipGraphics;
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}
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void CanvasD2D::EndGdiplusContext()
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{
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}
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HDC CanvasD2D::GetDC()
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{
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EndTargetDraw();
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HDC dcMemory = CreateCompatibleDC(nullptr);
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SelectObject(dcMemory, m_Bitmap.GetHandle());
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return dcMemory;
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}
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void CanvasD2D::ReleaseDC(HDC dc)
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{
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DeleteDC(dc);
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}
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bool CanvasD2D::IsTransparentPixel(int x, int y)
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{
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if (!(x >= 0 && y >= 0 && x < m_W && y < m_H)) return false;
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bool transparent = true;
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DWORD* data = (DWORD*)m_Bitmap.GetData();
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if (data)
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{
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DWORD pixel = data[y * m_W + x]; // Top-down DIB.
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transparent = (pixel & 0xFF000000) != 0;
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}
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return transparent;
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}
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void CanvasD2D::UpdateTargetTransform()
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{
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Gdiplus::Matrix gdipMatrix;
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m_GdipGraphics->GetTransform(&gdipMatrix);
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D2D1_MATRIX_3X2_F d2dMatrix;
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gdipMatrix.GetElements((Gdiplus::REAL*)&d2dMatrix);
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m_Target->SetTransform(d2dMatrix);
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m_CanUseAxisAlignClip =
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d2dMatrix._12 == 0.0f && d2dMatrix._21 == 0.0f &&
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d2dMatrix._31 == 0.0f && d2dMatrix._32 == 0.0f;
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}
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void CanvasD2D::SetTransform(const Gdiplus::Matrix& matrix)
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{
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m_GdipGraphics->SetTransform(&matrix);
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if (m_Target)
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{
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UpdateTargetTransform();
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}
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}
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void CanvasD2D::ResetTransform()
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{
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m_GdipGraphics->ResetTransform();
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if (m_Target)
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{
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m_Target->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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}
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void CanvasD2D::RotateTransform(float angle, float x, float y, float dx, float dy)
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{
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m_GdipGraphics->TranslateTransform(x, y);
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m_GdipGraphics->RotateTransform(angle);
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m_GdipGraphics->TranslateTransform(dx, dy);
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if (m_Target)
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{
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UpdateTargetTransform();
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}
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}
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void CanvasD2D::SetAntiAliasing(bool enable)
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{
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// TODO: Set m_Target aliasing?
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m_GdipGraphics->SetSmoothingMode(
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enable ? Gdiplus::SmoothingModeHighQuality : Gdiplus::SmoothingModeNone);
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m_GdipGraphics->SetPixelOffsetMode(
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enable ? Gdiplus::PixelOffsetModeHighQuality : Gdiplus::PixelOffsetModeDefault);
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}
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void CanvasD2D::SetTextAntiAliasing(bool enable)
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{
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// TODO: Add support for D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE?
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m_TextAntiAliasing = enable;
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if (m_Target)
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{
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m_Target->SetTextAntialiasMode(
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m_TextAntiAliasing ? D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE : D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
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}
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}
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void CanvasD2D::Clear(const Gdiplus::Color& color)
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{
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if (!m_Target) // Use GDI+ if D2D render target has not been created.
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{
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m_GdipGraphics->Clear(color);
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return;
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}
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m_Target->Clear(ToColorF(color));
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}
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void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect, const Gdiplus::SolidBrush& brush)
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{
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if (!BeginTargetDraw()) return;
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Gdiplus::Color color;
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brush.GetColor(&color);
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Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> solidBrush;
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HRESULT hr = m_Target->CreateSolidColorBrush(ToColorF(color), solidBrush.GetAddressOf());
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if (FAILED(hr)) return;
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TextFormatD2D& formatD2D = (TextFormatD2D&)format;
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if (!formatD2D.CreateLayout(
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str, strLen, rect.Width, rect.Height, !m_AccurateText && m_TextAntiAliasing)) return;
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D2D1_POINT_2F drawPosition;
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drawPosition.x = [&]()
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{
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if (!m_AccurateText)
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{
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const float xOffset = formatD2D.m_TextFormat->GetFontSize() / 6.0f;
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switch (formatD2D.GetHorizontalAlignment())
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{
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case HorizontalAlignment::Left: return rect.X + xOffset;
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case HorizontalAlignment::Right: return rect.X - xOffset;
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}
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}
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return rect.X;
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} ();
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drawPosition.y = [&]()
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{
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// GDI+ compatibility.
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float yPos = rect.Y - formatD2D.m_LineGap;
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switch (formatD2D.GetVerticalAlignment())
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{
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case VerticalAlignment::Bottom: yPos -= formatD2D.m_ExtraHeight; break;
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case VerticalAlignment::Center: yPos -= formatD2D.m_ExtraHeight / 2; break;
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}
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return yPos;
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} ();
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if (formatD2D.m_Trimming)
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{
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D2D1_RECT_F clipRect = ToRectF(rect);
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if (m_CanUseAxisAlignClip)
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{
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m_Target->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_ALIASED);
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}
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else
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{
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const D2D1_LAYER_PARAMETERS layerParams =
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D2D1::LayerParameters(clipRect, nullptr, D2D1_ANTIALIAS_MODE_ALIASED);
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m_Target->PushLayer(layerParams, nullptr);
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}
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}
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m_Target->DrawTextLayout(drawPosition, formatD2D.m_TextLayout.Get(), solidBrush.Get());
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if (formatD2D.m_Trimming)
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{
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if (m_CanUseAxisAlignClip)
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{
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m_Target->PopAxisAlignedClip();
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}
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else
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{
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m_Target->PopLayer();
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}
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}
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}
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bool CanvasD2D::MeasureTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect)
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{
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TextFormatD2D& formatD2D = (TextFormatD2D&)format;
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const DWRITE_TEXT_METRICS metrics = formatD2D.GetMetrics(str, strLen, !m_AccurateText);
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rect.Width = metrics.width;
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rect.Height = metrics.height;
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return true;
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}
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bool CanvasD2D::MeasureTextLinesW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect, UINT& lines)
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{
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TextFormatD2D& formatD2D = (TextFormatD2D&)format;
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formatD2D.m_TextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
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const DWRITE_TEXT_METRICS metrics = formatD2D.GetMetrics(str, strLen, !m_AccurateText, rect.Width);
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rect.Width = metrics.width;
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rect.Height = metrics.height;
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lines = metrics.lineCount;
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if (rect.Height > 0.0f)
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{
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// GDI+ draws multi-line text even though the last line may be clipped slightly at the
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// bottom. This is a workaround to emulate that behaviour.
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rect.Height += 1.0f;
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}
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else
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{
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// GDI+ compatibility: Zero height text has no visible lines.
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lines = 0;
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}
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return true;
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}
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void CanvasD2D::DrawBitmap(Gdiplus::Bitmap* bitmap, const Gdiplus::Rect& dstRect, const Gdiplus::Rect& srcRect)
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{
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if (srcRect.Width != dstRect.Width || srcRect.Height != dstRect.Height)
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{
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// If the bitmap needs to be scaled, get rid of the D2D target and use the GDI+ code path
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// to draw the bitmap. This is due to antialiasing differences between GDI+ and D2D on
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// scaled bitmaps.
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EndTargetDraw();
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}
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if (!m_Target) // Use GDI+ if D2D render target has not been created.
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{
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m_GdipGraphics->DrawImage(
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bitmap, dstRect, srcRect.X, srcRect.Y, srcRect.Width, srcRect.Height, Gdiplus::UnitPixel);
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return;
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}
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// The D2D DrawBitmap seems to perform exactly like Gdiplus::Graphics::DrawImage since we are
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// not using a hardware accelerated render target. Nevertheless, we will use it to avoid
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// the EndDraw() call needed for GDI+ drawing.
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Util::WICBitmapLockGDIP* bitmapLock = new Util::WICBitmapLockGDIP();
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Gdiplus::Rect lockRect(0, 0, bitmap->GetWidth(), bitmap->GetHeight());
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Gdiplus::Status status = bitmap->LockBits(
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&lockRect, Gdiplus::ImageLockModeRead, PixelFormat32bppPARGB, bitmapLock->GetBitmapData());
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if (status == Gdiplus::Ok)
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{
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D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(
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D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED));
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Microsoft::WRL::ComPtr<ID2D1Bitmap> d2dBitmap;
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HRESULT hr = m_Target->CreateSharedBitmap(
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__uuidof(IWICBitmapLock), bitmapLock, &props, d2dBitmap.GetAddressOf());
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if (SUCCEEDED(hr))
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{
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auto rDst = ToRectF(dstRect);
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auto rSrc = ToRectF(srcRect);
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m_Target->DrawBitmap(d2dBitmap.Get(), rDst, 1.0F, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, rSrc);
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}
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// D2D will still use the pixel data after this call (at the next Flush() or EndDraw()).
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bitmap->UnlockBits(bitmapLock->GetBitmapData());
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}
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bitmapLock->Release();
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}
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void CanvasD2D::FillRectangle(Gdiplus::Rect& rect, const Gdiplus::SolidBrush& brush)
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{
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if (!m_Target) // Use GDI+ if D2D render target has not been created.
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{
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m_GdipGraphics->FillRectangle(&brush, rect);
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return;
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}
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Gdiplus::Color color;
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brush.GetColor(&color);
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Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> solidBrush;
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HRESULT hr = m_Target->CreateSolidColorBrush(ToColorF(color), solidBrush.GetAddressOf());
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if (SUCCEEDED(hr))
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{
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m_Target->FillRectangle(ToRectF(rect), solidBrush.Get());
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}
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}
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} // namespace Gfx
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