mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
13e9f54d2a
- Code cleanup.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#include "../StdAfx.h"
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#include "LuaPush.h"
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#include "../Litestep.h"
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void push_wstring (lua_State* L, void* value, const char* type)
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{
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std::string str2 = std::string( ConvertToAscii((const wchar_t*)value) );
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lua_pushstring(L,str2.c_str());
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}
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void push_wchar (lua_State* L, void* value, const char* type)
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{
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std::string str2 = ConvertToAscii( (WCHAR*) value );
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lua_pushstring(L,str2.c_str());
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}
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std::wstring to_wstring (lua_State* L, int arg, void* type)
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{
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// We have a static wstring here so we can keep a copy of the string
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// passed in alive while its being passed around.
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// This isn't exactly safe, but we shouldn't really have to worry as
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// Rainmeter isn't threaded.
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static std::wstring str2 = std::wstring(L"");
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str2 = ConvertToWide( lua_tostring(L,arg) );
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return str2;
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}
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const wchar_t* to_wchar (lua_State* L, int arg, void* type)
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{
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// We have a static wstring here so we can keep a copy of the string
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// passed in alive while its being passed around.
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// This isn't exactly safe, but we shouldn't really have to worry as
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// Rainmeter isn't threaded.
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static std::wstring str = std::wstring(L"");
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str = ConvertToWide( lua_tostring(L,arg) );
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return str.c_str();
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}
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int is_wstring (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
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{
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return is_wchar(L,lo,type,def,err);
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}
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int is_wchar (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
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{
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if (def && lua_gettop(L)<abs(lo))
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return 1;
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if (lua_isnil(L,lo) || lua_isstring(L,lo))
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return 1;
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err->index = lo;
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err->array = 0;
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err->type = type;
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return 0;
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} |