rainmeter-studio/Application/Application.vcxproj

254 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D2A0903C-E760-4134-AE61-3D55BF8F760C}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(SolutionDir)\Rainmeter.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(COMPILER64)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(COMPILER64)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)TestBench\x32\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\x32\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)TestBench\x64\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)TestBench\x32\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\x32\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)TestBench\x64\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\$(Configuration)\</IntDir>
<TargetName>Rainmeter</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>../TestBench/x32/Debug/Rainmeter.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
<TargetMachine>MachineX86</TargetMachine>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x32\debug\skins goto skip
mkdir ..\testbench\x32\debug\skins
if not exist ..\testbench\x32\debug\themes (mkdir ..\testbench\x32\debug\themes)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x32\debug\skins
xcopy /Q /S /Y ..\Build\Themes ..\testbench\x32\debug\themes
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>../TestBench/x64/Debug/Rainmeter.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
<TargetMachine>MachineX64</TargetMachine>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x64\debug\skins goto skip
mkdir ..\testbench\x64\debug\skins
if not exist ..\testbench\x64\debug\themes (mkdir ..\testbench\x64\debug\themes)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x64\debug\skins
xcopy /Q /S /Y ..\Build\Themes ..\testbench\x64\debug\themes
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>Rainmeter.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../TestBench/x32/Release/Rainmeter.exe</OutputFile>
<AdditionalLibraryDirectories>..\Library\x32\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
<TargetMachine>MachineX86</TargetMachine>
<MergeSections>.rdata=.text</MergeSections>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x32\release\skins goto skip
mkdir ..\testbench\x32\release\skins
if not exist ..\testbench\x32\release\themes (mkdir ..\testbench\x32\release\themes)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x32\release\skins
xcopy /Q /S /Y ..\Build\Themes ..\testbench\x32\release\themes
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalOptions>/GA %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>Rainmeter.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../TestBench/x64/Release/Rainmeter.exe</OutputFile>
<AdditionalLibraryDirectories>..\Library\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
<TargetMachine>MachineX64</TargetMachine>
<MergeSections>.rdata=.text</MergeSections>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x64\release\skins goto skip
mkdir ..\testbench\x64\release\skins
if not exist ..\testbench\x64\release\themes (mkdir ..\testbench\x64\release\themes)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x64\release\skins
xcopy /Q /S /Y ..\Build\Themes ..\testbench\x64\release\themes
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Application.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Application.rc" />
</ItemGroup>
<ItemGroup>
<None Include="Rainmeter.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Library\Library.vcxproj">
<Project>{be9d2400-7f1c-49d6-8498-5ce495491ad6}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>