mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
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203 lines
5.6 KiB
C++
203 lines
5.6 KiB
C++
/*
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Copyright (C) 2013 Birunthan Mohanathas
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "TextFormatD2D.h"
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#include "CanvasD2D.h"
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#include "Util/DWriteHelpers.h"
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namespace Gfx {
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TextFormatD2D::TextFormatD2D()
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{
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}
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TextFormatD2D::~TextFormatD2D()
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{
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}
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void TextFormatD2D::Dispose()
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{
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m_TextFormat.Reset();
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m_TextLayout.Reset();
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m_InlineEllipsis.Reset();
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}
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void TextFormatD2D::CreateLayout(const WCHAR* str, UINT strLen, float maxW, float maxH)
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{
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bool strChanged = false;
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if (strLen != m_LastString.length() ||
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memcmp(str, m_LastString.c_str(), (strLen + 1) * sizeof(WCHAR)) != 0)
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{
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strChanged = true;
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m_LastString.assign(str, strLen);
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}
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if (m_TextLayout && !strChanged)
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{
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if (maxW != m_TextLayout->GetMaxWidth())
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{
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m_TextLayout->SetMaxWidth(maxW);
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}
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if (maxH != m_TextLayout->GetMaxHeight())
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{
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m_TextLayout->SetMaxWidth(maxH);
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}
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}
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else
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{
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CanvasD2D::c_DWFactory->CreateTextLayout(
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str, strLen, m_TextFormat.Get(), maxW, maxH, m_TextLayout.ReleaseAndGetAddressOf());
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}
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}
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void TextFormatD2D::SetProperties(
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const WCHAR* fontFamily, int size, bool bold, bool italic,
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const FontCollection* fontCollection)
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{
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auto fontCollectionD2D = (FontCollectionD2D*)fontCollection;
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Dispose();
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WCHAR dwriteFamilyName[LF_FACESIZE];
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DWRITE_FONT_WEIGHT dwriteFontWeight =
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bold ? DWRITE_FONT_WEIGHT_BOLD : DWRITE_FONT_WEIGHT_REGULAR;
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DWRITE_FONT_STYLE dwriteFontStyle =
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italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL;
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DWRITE_FONT_STRETCH dwriteFontStretch = DWRITE_FONT_STRETCH_NORMAL;
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// |fontFamily| uses the GDI/GDI+ font naming convention so try to create DirectWrite font
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// using the GDI family name and then create a text format using the DirectWrite family name
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// obtained from it.
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HRESULT hr = Util::GetDWritePropertiesFromGDIProperties(
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CanvasD2D::c_DWFactory.Get(), fontFamily, bold, italic, dwriteFontWeight, dwriteFontStyle,
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dwriteFontStretch, dwriteFamilyName, _countof(dwriteFamilyName));
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if (SUCCEEDED(hr))
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{
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hr = CanvasD2D::c_DWFactory->CreateTextFormat(
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dwriteFamilyName,
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nullptr,
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dwriteFontWeight,
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dwriteFontStyle,
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dwriteFontStretch,
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size * (4.0f / 3.0f),
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L"",
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&m_TextFormat);
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}
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if (FAILED(hr))
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{
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IDWriteFontCollection* dwriteFontCollection = nullptr;
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// If |fontFamily| is not in the system collection, use the font collection from
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// |fontCollectionD2D| if possible.
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if (!Util::IsFamilyInSystemFontCollection(CanvasD2D::c_DWFactory.Get(), fontFamily) &&
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(fontCollectionD2D && fontCollectionD2D->InitializeCollection()))
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{
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IDWriteFont* dwriteFont = Util::FindDWriteFontInFontCollectionByGDIFamilyName(
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fontCollectionD2D->m_Collection, fontFamily);
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if (dwriteFont)
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{
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hr = Util::GetFamilyNameFromDWriteFont(
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dwriteFont, dwriteFamilyName, _countof(dwriteFamilyName));
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{
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fontFamily = dwriteFamilyName;
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Util::GetPropertiesFromDWriteFont(
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dwriteFont, bold, italic, &dwriteFontWeight, &dwriteFontStyle,
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&dwriteFontStretch);
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}
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dwriteFont->Release();
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}
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dwriteFontCollection = fontCollectionD2D->m_Collection;
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}
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// Fallback in case above fails.
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hr = CanvasD2D::c_DWFactory->CreateTextFormat(
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fontFamily,
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dwriteFontCollection,
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dwriteFontWeight,
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dwriteFontStyle,
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dwriteFontStretch,
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size * (4.0f / 3.0f),
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L"",
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&m_TextFormat);
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}
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if (SUCCEEDED(hr))
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{
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SetHorizontalAlignment(GetHorizontalAlignment());
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SetVerticalAlignment(GetVerticalAlignment());
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}
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else
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{
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Dispose();
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}
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}
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void TextFormatD2D::SetTrimming(bool trim)
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{
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IDWriteInlineObject* inlineObject = nullptr;
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DWRITE_TRIMMING trimming = {};
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DWRITE_WORD_WRAPPING wordWrapping = DWRITE_WORD_WRAPPING_NO_WRAP;
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if (trim)
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{
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if (!m_InlineEllipsis)
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{
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CanvasD2D::c_DWFactory->CreateEllipsisTrimmingSign(
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m_TextFormat.Get(), m_InlineEllipsis.GetAddressOf());
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}
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inlineObject = m_InlineEllipsis.Get();
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trimming.granularity = DWRITE_TRIMMING_GRANULARITY_CHARACTER;
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wordWrapping = DWRITE_WORD_WRAPPING_WRAP;
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}
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m_TextFormat->SetTrimming(&trimming, inlineObject);
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m_TextFormat->SetWordWrapping(wordWrapping);
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}
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void TextFormatD2D::SetHorizontalAlignment(HorizontalAlignment alignment)
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{
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__super::SetHorizontalAlignment(alignment);
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if (m_TextFormat)
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{
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m_TextFormat->SetTextAlignment(
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(alignment == HorizontalAlignment::Left) ? DWRITE_TEXT_ALIGNMENT_LEADING :
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(alignment == HorizontalAlignment::Center) ? DWRITE_TEXT_ALIGNMENT_CENTER :
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DWRITE_TEXT_ALIGNMENT_TRAILING);
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}
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}
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void TextFormatD2D::SetVerticalAlignment(VerticalAlignment alignment)
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{
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__super::SetVerticalAlignment(alignment);
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if (m_TextFormat)
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{
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m_TextFormat->SetParagraphAlignment(
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(alignment == VerticalAlignment::Top) ? DWRITE_PARAGRAPH_ALIGNMENT_NEAR :
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(alignment == VerticalAlignment::Center) ? DWRITE_PARAGRAPH_ALIGNMENT_CENTER :
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DWRITE_PARAGRAPH_ALIGNMENT_FAR);
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}
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}
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} // namespace Gfx
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