mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
241 lines
12 KiB
XML
241 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D2A0903C-E760-4134-AE61-3D55BF8F760C}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(SolutionDir)\Rainmeter.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>$(COMPILER64)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>$(COMPILER64)</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)TestBench\x32\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\x32\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)TestBench\x64\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\x64\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)TestBench\x32\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\x32\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)TestBench\x64\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\x64\$(Configuration)\</IntDir>
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<TargetName>Rainmeter</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<OutputFile>../TestBench/x32/Debug/Rainmeter.exe</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
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<TargetMachine>MachineX86</TargetMachine>
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<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
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<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
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</Link>
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<PostBuildEvent>
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<Command>if exist ..\testbench\x32\debug\skins goto skip
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mkdir ..\testbench\x32\debug\skins
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if not exist ..\testbench\x32\debug\themes (mkdir ..\testbench\x32\debug\themes)
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echo "Copying skins..."
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xcopy /Q /S /Y ..\Build\Skins ..\testbench\x32\debug\skins
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xcopy /Q /S /Y ..\Build\Themes ..\testbench\x32\debug\themes
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:skip</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<OutputFile>../TestBench/x64/Debug/Rainmeter.exe</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
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<TargetMachine>MachineX64</TargetMachine>
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<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
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<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
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</Link>
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<PostBuildEvent>
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<Command>if exist ..\testbench\x64\debug\skins goto skip
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mkdir ..\testbench\x64\debug\skins
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if not exist ..\testbench\x64\debug\themes (mkdir ..\testbench\x64\debug\themes)
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echo "Copying skins..."
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xcopy /Q /S /Y ..\Build\Skins ..\testbench\x64\debug\skins
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xcopy /Q /S /Y ..\Build\Themes ..\testbench\x64\debug\themes
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:skip</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>Rainmeter.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>../TestBench/x32/Release/Rainmeter.exe</OutputFile>
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<AdditionalLibraryDirectories>..\Library\x32\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Windows</SubSystem>
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<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
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<TargetMachine>MachineX86</TargetMachine>
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<MergeSections>.rdata=.text</MergeSections>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
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<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
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</Link>
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<PostBuildEvent>
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<Command>if exist ..\testbench\x32\release\skins goto skip
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mkdir ..\testbench\x32\release\skins
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if not exist ..\testbench\x32\release\themes (mkdir ..\testbench\x32\release\themes)
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echo "Copying skins..."
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xcopy /Q /S /Y ..\Build\Skins ..\testbench\x32\release\skins
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xcopy /Q /S /Y ..\Build\Themes ..\testbench\x32\release\themes
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:skip</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<AdditionalOptions>/GA %(AdditionalOptions)</AdditionalOptions>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>Rainmeter.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>../TestBench/x64/Release/Rainmeter.exe</OutputFile>
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<AdditionalLibraryDirectories>..\Library\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Windows</SubSystem>
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<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
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<TargetMachine>MachineX64</TargetMachine>
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<MergeSections>.rdata=.text</MergeSections>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
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<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
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</Link>
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<PostBuildEvent>
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<Command>if exist ..\testbench\x64\release\skins goto skip
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mkdir ..\testbench\x64\release\skins
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if not exist ..\testbench\x64\release\themes (mkdir ..\testbench\x64\release\themes)
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echo "Copying skins..."
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xcopy /Q /S /Y ..\Build\Skins ..\testbench\x64\release\skins
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xcopy /Q /S /Y ..\Build\Themes ..\testbench\x64\release\themes
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:skip</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Application.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Application.rc" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Rainmeter.ico" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Library\Library.vcxproj">
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<Project>{be9d2400-7f1c-49d6-8498-5ce495491ad6}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |