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https://github.com/chibicitiberiu/rainmeter-studio.git
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131 lines
4.6 KiB
C#
131 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Resources;
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using System.Windows.Media;
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using RainmeterStudio.Core.Utils;
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namespace RainmeterStudio.Business
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{
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/// <summary>
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/// Manages and provides resources
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/// </summary>
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public static class ResourceProvider
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{
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/// <summary>
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/// Holds information about a resource manager
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/// </summary>
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private struct ResourceManagerInfo
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{
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public ResourceManager Manager;
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public Assembly Assembly;
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public override string ToString()
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{
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return String.Format("{{{0}; {1}}}", Manager, Assembly);
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}
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}
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private static List<ResourceManagerInfo> _resourceManagers = new List<ResourceManagerInfo>();
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private static Dictionary<string, string> _cacheStrings = new Dictionary<string, string>();
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private static Dictionary<string, ImageSource> _cacheImages = new Dictionary<string, ImageSource>();
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/// <summary>
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/// Registers a resource manager
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/// </summary>
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/// <param name="manager">The resource manager</param>
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/// <param name="ownerAssembly">The assembly which will contain the non-string resources</param>
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public static void RegisterManager(ResourceManager manager, Assembly ownerAssembly)
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{
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_resourceManagers.Add(new ResourceManagerInfo()
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{
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Manager = manager,
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Assembly = ownerAssembly
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});
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}
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/// <summary>
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/// Gets a string from the resource managers
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/// </summary>
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/// <param name="key">Identifier of the resource</param>
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/// <param name="bypassCache">By default, strings are cached. Setting this to true will bypass the cache.</param>
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/// <param name="keepInCache">If this parameter is set to true, the obtained string will be cached.</param>
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/// <returns>The string, or null if not found</returns>
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public static string GetString(string key, bool bypassCache = false, bool keepInCache = true)
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{
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string value = null;
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// Look up in cache
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if (bypassCache || !_cacheStrings.TryGetValue(key, out value))
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{
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// Not found, query resource managers
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foreach (var info in _resourceManagers)
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{
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// Try to get resource
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var str = info.Manager.GetString(key);
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// Found?
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if (str != null)
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{
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value = str;
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if (keepInCache)
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_cacheStrings[key] = str;
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break;
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}
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}
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}
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// Resource not found
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return value;
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}
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/// <summary>
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/// Gets an image from the resource manager.
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/// </summary>
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/// <param name="key">Identifier of the resource</param>
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/// <param name="bypassCache">By default, images are cached. Setting this to true will bypass the cache.</param>
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/// <param name="keepInCache">If this parameter is set to true, the obtained image will be cached.</param>
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/// <returns>The image source, or null if not found</returns>
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public static ImageSource GetImage(string key, bool bypassCache = false, bool keepInCache = true)
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{
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ImageSource image = null;
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// Look up in cache
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if (bypassCache || !_cacheImages.TryGetValue(key, out image))
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{
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// Not found, query resource managers
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foreach (var info in _resourceManagers)
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{
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// Try to get resource
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var bitmap = info.Manager.GetObject(key) as System.Drawing.Bitmap;
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// Found
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if (bitmap != null)
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{
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image = bitmap.GetImageSource();
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if (keepInCache)
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_cacheImages[key] = image;
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break;
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}
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}
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}
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// Resource not found
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return image;
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}
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/// <summary>
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/// Clears the cache
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/// </summary>
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public static void ClearCache()
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{
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_cacheImages.Clear();
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_cacheStrings.Clear();
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}
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}
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}
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