/* Copyright (C) 2010 Matt King, Birunthan Mohanathas This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "../StdAfx.h" #include "LuaManager.h" #include "../Rainmeter.h" int LuaManager::c_RefCount = 0; lua_State* LuaManager::c_State = 0; void LuaManager::Initialize() { if (c_State == NULL) { // Initialize Lua c_State = luaL_newstate(); // Initialize standard libraries except debug, modified from linit.c const luaL_Reg lualibs[] = { { "", luaopen_base }, { LUA_LOADLIBNAME, luaopen_package }, { LUA_TABLIBNAME, luaopen_table }, { LUA_IOLIBNAME, luaopen_io }, { LUA_OSLIBNAME, luaopen_os }, { LUA_STRLIBNAME, luaopen_string }, { LUA_MATHLIBNAME, luaopen_math }, { NULL, NULL } }; for (const luaL_Reg* lib = lualibs; lib->func; ++lib) { lua_pushcfunction(c_State, lib->func); lua_pushstring(c_State, lib->name); lua_call(c_State, 1, 0); } // Register custom types and functions RegisterGlobal(c_State); RegisterMeasure(c_State); RegisterMeter(c_State); RegisterMeterWindow(c_State); } ++c_RefCount; } void LuaManager::Finalize() { if (c_RefCount > 0) { --c_RefCount; } if (c_RefCount == 0 && c_State != NULL) { lua_close(c_State); c_State = NULL; } } void LuaManager::ReportErrors(lua_State* L) { const char* error = lua_tostring(L, -1); lua_pop(L, 1); const char* pos = error + 4; // Skip the drive // Get rid of everything up to the filename while (*pos != ':') { if (*pos == '\\') { error = pos + 1; } ++pos; } LogWithArgs(LOG_ERROR, L"Script: %S", error); } void LuaManager::PushWide(lua_State* L, const WCHAR* str) { lua_pushstring(L, ConvertToAscii(str).c_str()); } std::wstring LuaManager::ToWide(lua_State* L, int narg) { return ConvertToWide(lua_tostring(L, narg)); }