#include "../../StdAfx.h" #include "../LuaManager.h" #include "../../Litestep.h" static int Global_Log(lua_State* L) { // Modified version of luaB_print() std::string message; int n = lua_gettop(L); // Number of arguments lua_getglobal(L, "tostring"); for (int i = 1; i <= n; ++i) { lua_pushvalue(L, -1); // Function to be called lua_pushvalue(L, i); // Value to print lua_call(L, 1, 1); // Get result const char* s = lua_tostring(L, -1); if (s == NULL) { return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print")); } if (i > 1) { // About dialog List View doesn't like tabs, just use 4 spaces instead message += " "; } message += s; // Pop result lua_pop(L, 1); } LuaManager::LuaLog(LOG_DEBUG, message.c_str()); return 0; } static const luaL_reg TO_funcs[] = { { "LuaLog", Global_Log }, { NULL, NULL } }; void LuaManager::RegisterGlobal(lua_State* L) { lua_register(L, "print", Global_Log); luaL_register(L, "TO", TO_funcs); // For backwards compatibility }