/* Copyright (C) 2010 Matt King, Birunthan Mohanathas This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "../StdAfx.h" #include "LuaScript.h" #include "LuaManager.h" #include "../Rainmeter.h" /* ** The constructor ** */ LuaScript::LuaScript() : m_Ref(LUA_NOREF) { } /* ** The destructor ** */ LuaScript::~LuaScript() { Uninitialize(); } bool LuaScript::Initialize(const std::wstring& scriptFile) { assert(!IsInitialized()); lua_State* L = LuaManager::GetState(); // Load file into a buffer as luaL_loadfile does not support Unicode paths. FILE* file = _wfopen(scriptFile.c_str(), L"rb"); if (!file) { return false; } fseek(file, 0, SEEK_END); long fileSize = ftell(file); char* fileData = new char[fileSize]; fseek(file, 0, SEEK_SET); fread(fileData, fileSize, 1, file); int load = luaL_loadbuffer(L, fileData, fileSize, ""); delete [] fileData; if (load == 0) { // Create the table this script will reside in lua_newtable(L); // Create the metatable that will store the global table lua_createtable(L, 0, 1); // Push the global teble lua_pushvalue(L, LUA_GLOBALSINDEX); // Set the __index of the table to be the global table lua_setfield(L, -2, "__index"); // Set the metatable for the script's table lua_setmetatable(L, -2); // Put the table into the global table m_Ref = luaL_ref(L, LUA_GLOBALSINDEX); lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref); // Set the environment for the function to be run in to be the table that // has been created for the script/ lua_setfenv(L, -2); // Execute the Lua script int result = lua_pcall(L, 0, 0, 0); if (result == 0) { m_File = scriptFile; return true; } else { LuaManager::ReportErrors(L, scriptFile); Uninitialize(); } } else { LuaManager::ReportErrors(L, scriptFile); } return false; } void LuaScript::Uninitialize() { lua_State* L = LuaManager::GetState(); if (m_Ref != LUA_NOREF) { luaL_unref(L, LUA_GLOBALSINDEX, m_Ref); m_Ref = LUA_NOREF; m_File.clear(); } } /* ** Checks if given function is defined in the script file. ** */ bool LuaScript::IsFunction(const char* funcName) { lua_State* L = LuaManager::GetState(); bool bExists = false; if (IsInitialized()) { // Push our table onto the stack lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref); // Push the function onto the stack lua_getfield(L, -1, funcName); bExists = lua_isfunction(L, -1); // Pop both the table and the function off the stack. lua_pop(L, 2); } return bExists; } /* ** Runs given function in script file. ** */ void LuaScript::RunFunction(const char* funcName) { lua_State* L = LuaManager::GetState(); if (IsInitialized()) { // Push our table onto the stack lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref); // Push the function onto the stack lua_getfield(L, -1, funcName); if (lua_pcall(L, 0, 0, 0)) { LuaManager::ReportErrors(L, m_File); } lua_pop(L, 1); } } /* ** Runs given function in script file and stores the retruned number or string. ** */ int LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue) { lua_State* L = LuaManager::GetState(); int type = LUA_TNIL; if (IsInitialized()) { // Push our table onto the stack lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref); // Push the function onto the stack lua_getfield(L, -1, funcName); if (lua_pcall(L, 0, 1, 0)) { LuaManager::ReportErrors(L, m_File); lua_pop(L, 1); } else { type = lua_type(L, -1); if (type == LUA_TNUMBER) { numValue = lua_tonumber(L, -1); } else if (type == LUA_TSTRING) { size_t strLen = 0; const char* str = lua_tolstring(L, -1, &strLen); strValue = StringUtil::Widen(str, (int)strLen); numValue = strtod(str, NULL); } lua_pop(L, 2); } } return type; } /* ** Runs given string in the context of the script file. ** */ void LuaScript::RunString(const char* str) { lua_State* L = LuaManager::GetState(); if (IsInitialized()) { // Load the string as a Lua chunk if (luaL_loadstring(L, str)) { LuaManager::ReportErrors(L, m_File); } // Push our table onto the stack lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref); // Pop table and set the environment of the loaded chunk to it lua_setfenv(L, -2); if (lua_pcall(L, 0, 0, 0)) { LuaManager::ReportErrors(L, m_File); } } }