/* Copyright (C) 2001 Kimmo Pekkola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __METERWINDOW_H__ #define __METERWINDOW_H__ #pragma warning(disable: 4786) #include #include #include #include #include #include "ConfigParser.h" #include "Export.h" #include #include #define BEGIN_MESSAGEPROC switch(uMsg) { #define MESSAGE(handler, msg) case msg: return Window?Window->handler(wParam, lParam):DefWindowProc(hWnd, uMsg, wParam, lParam); #define REJECT_MESSAGE(msg) case msg: return 0; #define END_MESSAGEPROC } return DefWindowProc(hWnd, uMsg, wParam, lParam); #define WM_DELAYED_EXECUTE WM_APP + 0 #define WM_DELAYED_REFRESH WM_APP + 1 #define WM_DELAYED_QUIT WM_APP + 2 enum MOUSE { MOUSE_LMB_DOWN, MOUSE_LMB_UP, MOUSE_RMB_DOWN, MOUSE_RMB_UP, MOUSE_OVER, MOUSE_LEAVE }; enum ZPOSITION { ZPOSITION_ONDESKTOP = -2, ZPOSITION_ONBOTTOM = -1, ZPOSITION_NORMAL = 0, ZPOSITION_ONTOP = 1, ZPOSITION_ONTOPMOST = 2 }; enum BGMODE { BGMODE_IMAGE = 0, BGMODE_COPY, BGMODE_SOLID, BGMODE_SCALED_IMAGE }; enum HIDEMODE { HIDEMODE_NONE = 0, HIDEMODE_HIDE, HIDEMODE_FADEIN, HIDEMODE_FADEOUT }; enum BEVELTYPE { BEVELTYPE_NONE, BEVELTYPE_UP, BEVELTYPE_DOWN }; enum BANGCOMMAND { BANG_REFRESH, BANG_REDRAW, BANG_TOGGLEMETER, BANG_SHOWMETER, BANG_HIDEMETER, BANG_TOGGLEMEASURE, BANG_ENABLEMEASURE, BANG_DISABLEMEASURE, BANG_SHOW, BANG_HIDE, BANG_TOGGLE, BANG_MOVE, BANG_ZPOS, BANG_LSHOOK, BANG_ABOUT, BANG_MOVEMETER, BANG_PLUGIN, BANG_QUIT, BANG_SETVARIABLE }; typedef struct { int count; //Number of monitors HMONITOR m_Monitors[32]; //Monitor info RECT m_MonitorRect[32]; //Monitor rect on virtual screen MONITORINFO m_MonitorInfo[32]; //Monitor information //int index; //Utility for enumeration int vsT, vsL, vsH, vsW; } MULTIMONITOR_INFO; class CRainmeter; class CMeasure; class CMeter; class CMeterWindow { public: CMeterWindow(std::wstring& path, std::wstring& config, std::wstring& iniFile); ~CMeterWindow(); int Initialize(CRainmeter& Rainmeter); void RunBang(BANGCOMMAND bang, const WCHAR* arg); void MoveMeter(int x, int y, const WCHAR* name); void HideMeter(const WCHAR* name); void ShowMeter(const WCHAR* name); void ToggleMeter(const WCHAR* name); void DisableMeasure(const WCHAR* name); void EnableMeasure(const WCHAR* name); void ToggleMeasure(const WCHAR* name); void Refresh(bool init); void Redraw(); void MoveWindow(int x, int y); void ChangeZPos(ZPOSITION zPos); Gdiplus::Bitmap* GetDoubleBuffer() { return m_DoubleBuffer; }; HWND GetWindow() { return m_Window; }; CConfigParser& GetParser() { return m_Parser; }; const std::wstring& GetSkinAuthor() { return m_Author; }; const std::wstring& GetSkinName() { return m_SkinName; }; const std::wstring& GetSkinIniFile() { return m_SkinIniFile; }; std::list& GetMeasures() { return m_Measures; }; std::list& GetMeters() { return m_Meters; }; ZPOSITION GetWindowZPosition() { return m_WindowZPosition; } bool GetXPercentage() { return m_WindowXPercentage; } bool GetYPercentage() { return m_WindowYPercentage; } bool GetXFromRight() { return m_WindowXFromRight; } bool GetYFromBottom() { return m_WindowYFromBottom; } bool GetNativeTransparency() { return m_NativeTransparency; } bool GetClickThrough() { return m_ClickThrough; } bool GetKeepOnScreen() { return m_KeepOnScreen; } bool GetWindowDraggable() { return m_WindowDraggable; } bool GetSavePosition() { return m_SavePosition; } bool GetSnapEdges() { return m_SnapEdges; } HIDEMODE GetWindowHide() { return m_WindowHide; } int GetAlphaValue() { return m_AlphaValue; } int GetUpdateCounter() { return m_UpdateCounter; } int GetTransitionUpdate() { return m_TransitionUpdate; } void AddMeasureBang(const WCHAR* bang, int index, CMeasure* measure); LRESULT OnCopyData(WPARAM wParam, LPARAM lParam); std::wstring MakePathAbsolute(std::wstring path); //======================================================== //MattKing Code Gdiplus::PrivateFontCollection* GetPrivateFontCollection(){ return m_FontCollection; } //MattKing Code End protected: static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); LRESULT OnPaint(WPARAM wParam, LPARAM lParam); LRESULT OnMove(WPARAM wParam, LPARAM lParam); LRESULT OnCreate(WPARAM wParam, LPARAM lParam); LRESULT OnDestroy(WPARAM wParam, LPARAM lParam); LRESULT OnTimer(WPARAM wParam, LPARAM lParam); LRESULT OnCommand(WPARAM wParam, LPARAM lParam); LRESULT OnNcHitTest(WPARAM wParam, LPARAM lParam); LRESULT OnWindowPosChanging(WPARAM wParam, LPARAM lParam); LRESULT OnMouseMove(WPARAM wParam, LPARAM lParam); LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam); LRESULT OnContextMenu(WPARAM wParam, LPARAM lParam); LRESULT OnLeftButtonDown(WPARAM wParam, LPARAM lParam); LRESULT OnRightButtonDown(WPARAM wParam, LPARAM lParam); LRESULT OnLeftButtonUp(WPARAM wParam, LPARAM lParam); LRESULT OnRightButtonUp(WPARAM wParam, LPARAM lParam); LRESULT OnDelayedExecute(WPARAM wParam, LPARAM lParam); LRESULT OnDelayedRefresh(WPARAM wParam, LPARAM lParam); LRESULT OnDelayedQuit(WPARAM wParam, LPARAM lParam); LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam); private: void CreateRegion(bool clear); void GetSkinFolders(const std::wstring& folder); Gdiplus::Bitmap* GrabDesktop(int x, int y, int w, int h); void SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp); void MapCoordsToScreen(int& x, int& y, int w, int h); void WindowToScreen(); void ScreenToWindow(); void Update(bool nodraw); void UpdateTransparency(int alpha, bool reset); void ReadConfig(); void WriteConfig(); void ReadSkin(); void InitializeMeters(); void ShowWindowIfAppropriate(); bool DoAction(int x, int y, MOUSE mouse, bool test); bool ResizeWindow(bool reset); void FadeWindow(int from, int to); CConfigParser m_Parser; Gdiplus::Bitmap* m_DoubleBuffer; Gdiplus::Bitmap* m_Background; // The background bitmap SIZE m_BackgroundSize; HWND m_Window; // Handle to the Rainmeter window HINSTANCE m_User32Library; BOOL m_ChildWindow; std::wstring m_RightMouseDownAction; // Action to run when right mouse is pressed std::wstring m_LeftMouseDownAction; // Action to run when left mouse is pressed std::wstring m_RightMouseUpAction; // Action to run when right mouse is released std::wstring m_LeftMouseUpAction; // Action to run when left mouse is released std::wstring m_MouseOverAction; // Action to run when mouse goes over the window std::wstring m_MouseLeaveAction; // Action to run when mouse leaves the window std::wstring m_OnRefreshAction; // Action to run when window is initialized bool m_MouseOver; std::wstring m_Author; // Skin's author std::wstring m_BackgroundName; // Name of the background image Gdiplus::Rect m_BackgroundMargins; Gdiplus::Rect m_DragMargins; std::wstring m_WindowX; // Window's X-position in config file std::wstring m_WindowY; // Window's Y-position in config file std::wstring m_AnchorX; // Anchor's X-position in config file std::wstring m_AnchorY; // Anchor's Y-position in config file int m_WindowXScreen; int m_WindowYScreen; bool m_WindowXFromRight; bool m_WindowYFromBottom; bool m_WindowXPercentage; bool m_WindowYPercentage; float m_WindowXNumber; // Store the number portion from the config float m_WindowYNumber; // Store the number portion from the config int m_WindowW; // Window's Width int m_WindowH; // Window's Height int m_ScreenX; // Window's X-postion on the virtual screen int m_ScreenY; // Window's Y-postion on the virtual screen bool m_AnchorXFromRight; bool m_AnchorYFromBottom; bool m_AnchorXPercentage; bool m_AnchorYPercentage; float m_AnchorXNumber; // Store the number portion from the config float m_AnchorYNumber; // Store the number portion from the config int m_AnchorScreenX; // Window's anchor X-postion int m_AnchorScreenY; // Window's anchor Y-postion static MULTIMONITOR_INFO m_Monitors; // Multi-Monitor info bool m_WindowDraggable; // True, if window can be moved int m_WindowUpdate; // Measure update frequency int m_TransitionUpdate; // Transition redraw frequency bool m_ActiveTransition; HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it bool m_WindowStartHidden; // If true, the window is hidden at startup bool m_SavePosition; // If true, the window's position is saved bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved bool m_NativeTransparency; // If true, use the W2k/XP native transparency int m_AlphaValue; // The 'from' transparency value 0 - 255 int m_FadeDuration; // Time it takes to fade the window bool m_MeasuresToVariables; // If true, Measured values are transformed to Litestep's eVars ZPOSITION m_WindowZPosition; // Window's Z-position bool m_DynamicWindowSize; // bool m_ClickThrough; // bool m_KeepOnScreen; // bool m_Dragging; // BGMODE m_BackgroundMode; // The background mode Gdiplus::Color m_SolidColor; // Color of the solid background Gdiplus::Color m_SolidColor2; // Color of the solid background Gdiplus::REAL m_SolidAngle; // BEVELTYPE m_SolidBevel; // The type of the bevel DWORD m_FadeStartTime; int m_FadeStartValue; int m_FadeEndValue; int m_TransparencyValue; bool m_Refreshing; // This is true, when the meter is refreshing bool m_Hidden; // True, if Rainmeter is hidden bool m_ResetRegion; // If true, the window region is recalculated during the next update std::list m_Measures; // All the measures std::list m_Meters; // All the meters std::wstring m_SkinPath; // Path of the skin folder std::wstring m_SkinName; // Name of the current skin folder std::wstring m_SkinIniFile; // Name of the current skin iniFile std::wstring m_ConfigEditor; UINT m_Message; // The current window message int m_UpdateCounter; CRainmeter* m_Rainmeter; // Pointer to the main object static int m_InstanceCount; //========================================================== //MattKing code Gdiplus::PrivateFontCollection* m_FontCollection; //MattKing end }; #endif