/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __LUASCRIPT_H__ #define __LUASCRIPT_H__ #include "lua.hpp" class LuaScript { public: LuaScript(lua_State* state, const char* file); ~LuaScript(); bool IsInitialized() { return m_Initialized; } lua_State* GetState() { return m_State; } void PushTable() { lua_rawgeti(m_State, LUA_GLOBALSINDEX, m_iRef); } bool IsFunction(const char* funcName); void RunFunction(const char* funcName); int RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue); void RunString(const char* str); protected: lua_State* m_State; int m_iRef; bool m_Initialized; }; #endif