using System;
using System.Collections.Generic;
using System.Reflection;
using System.Resources;
using System.Windows.Media;
using RainmeterStudio.Core.Utils;
namespace RainmeterStudio.Business
{
///
/// Manages and provides resources
///
public static class ResourceProvider
{
///
/// Holds information about a resource manager
///
private struct ResourceManagerInfo
{
public ResourceManager Manager;
public Assembly Assembly;
public override string ToString()
{
return String.Format("{{{0}; {1}}}", Manager, Assembly);
}
}
private static List _resourceManagers = new List();
private static Dictionary _cacheStrings = new Dictionary();
private static Dictionary _cacheImages = new Dictionary();
///
/// Registers a resource manager
///
/// The resource manager
/// The assembly which will contain the non-string resources
public static void RegisterManager(ResourceManager manager, Assembly ownerAssembly)
{
_resourceManagers.Add(new ResourceManagerInfo()
{
Manager = manager,
Assembly = ownerAssembly
});
}
///
/// Gets a string from the resource managers
///
/// Identifier of the resource
/// By default, strings are cached. Setting this to true will bypass the cache.
/// If this parameter is set to true, the obtained string will be cached.
/// The string, or null if not found
public static string GetString(string key, bool bypassCache = false, bool keepInCache = true)
{
string value = null;
// Look up in cache
if (bypassCache || !_cacheStrings.TryGetValue(key, out value))
{
// Not found, query resource managers
foreach (var info in _resourceManagers)
{
// Try to get resource
var str = info.Manager.GetString(key);
// Found?
if (str != null)
{
value = str;
if (keepInCache)
_cacheStrings[key] = str;
break;
}
}
}
// Resource not found
return value;
}
///
/// Gets an image from the resource manager.
///
/// Identifier of the resource
/// By default, images are cached. Setting this to true will bypass the cache.
/// If this parameter is set to true, the obtained image will be cached.
/// The image source, or null if not found
public static ImageSource GetImage(string key, bool bypassCache = false, bool keepInCache = true)
{
ImageSource image = null;
// Look up in cache
if (bypassCache || !_cacheImages.TryGetValue(key, out image))
{
// Not found, query resource managers
foreach (var info in _resourceManagers)
{
// Try to get resource
var bitmap = info.Manager.GetObject(key) as System.Drawing.Bitmap;
// Found
if (bitmap != null)
{
image = bitmap.GetImageSource();
if (keepInCache)
_cacheImages[key] = image;
break;
}
}
}
// Resource not found
return image;
}
///
/// Clears the cache
///
public static void ClearCache()
{
_cacheImages.Clear();
_cacheStrings.Clear();
}
}
}