/* Copyright (C) 2013 Birunthan Mohanathas This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef RM_GFX_TEXTFORMATD2D_H_ #define RM_GFX_TEXTFORMATD2D_H_ #include "TextFormat.h" #include #include namespace Gfx { // Provides a Direct2D/DirectWrite implementation of TextFormat for use with CanvasD2D. class TextFormatD2D : public TextFormat { public: TextFormatD2D(); virtual ~TextFormatD2D(); virtual bool IsInitialized() const override { return m_TextFormat != nullptr; } virtual void SetProperties( const WCHAR* fontFamily, int size, bool bold, bool italic, const FontCollection* fontCollection) override; virtual void SetTrimming(bool trim) override; virtual void SetHorizontalAlignment(HorizontalAlignment alignment) override; virtual void SetVerticalAlignment(VerticalAlignment alignment) override; private: friend class CanvasD2D; TextFormatD2D(const TextFormatD2D& other) {} void Dispose(); // Creates a new DirectWrite text layout if |str| has changed since last call. Since creating // the layout is costly, it is more efficient to keep reusing the text layout until the text // changes. void CreateLayout(const WCHAR* str, UINT strLen, float maxW, float maxH); IDWriteTextFormat* m_TextFormat; IDWriteTextLayout* m_TextLayout; IDWriteInlineObject* m_InlineEllipsis; std::wstring m_LastString; }; } // namespace Gfx #endif