/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __LUAMANAGER_H__ #define __LUAMANAGER_H__ #include "lua.hpp" #include "tolua++.h" #include "LuaPush.h" class LuaManager { public: static void Init(); static void CleanUp(); static lua_State* GetState() { return c_State; } static void ReportErrors(lua_State* L); static void LuaLog(int nLevel, const char* format, ... ); protected: static int c_RefCount; static lua_State* c_State; private: static void RegisterGlobal(lua_State* L); static void RegisterGroup(lua_State* L); static void RegisterMeasure(lua_State* L); static void RegisterMeter(lua_State* L); static void RegisterMeterWindow(lua_State* L); static void RegisterMeterString(lua_State* L); }; #endif