using System;
using Rainmeter;
namespace InputText
{
public class Main
{
///
/// Your name (author) and the version of the plugin go here. The code will
/// automatically format the values and send them back when a call to GetAuthor()
/// or GetVersion() is made.
///
/// Optionally, you may also provide an e-mail address and additional comments
///
private static Rainmeter.Settings Plugin = new Rainmeter.Settings
(
// Author name
"Peter Souza IV",
// Version
1.05,
// E-mail
"psouza4@gmail.com",
// Comments (try to keep it under 50 characters)
"Please visit the forums for support."
);
#region GetAuthor() and GetVersion() exports -- no need to modify
[DllExport]
public static UInt32 GetPluginVersion()
{
return Rainmeter.Version(Plugin.Version);
}
[DllExport]
public unsafe static char* GetPluginAuthor()
{
if (!string.IsNullOrEmpty(Plugin.Email) && !string.IsNullOrEmpty(Plugin.Comments))
return Rainmeter.String(Plugin.Author + " (" + Plugin.Email + "): " + Plugin.Comments);
if (!string.IsNullOrEmpty(Plugin.Email))
return Rainmeter.String(Plugin.Author + " (" + Plugin.Email + ")");
if (!string.IsNullOrEmpty(Plugin.Comments))
return Rainmeter.String(Plugin.Author + ": " + Plugin.Comments);
return Rainmeter.String(Plugin.Author);
}
#endregion
#region Initialize() and Finalize() -- you may add to these functions if necessary
[DllExport]
public unsafe static UInt32 Initialize(IntPtr instance, char* iniFile, char* section, UInt32 id)
{
Plugin.AddInstance(iniFile, section, id); // required: do not remove
////////////////////////////////////////////////////////////////
//
// You may add code here, if necessary
//
////////////////////////////////////////////////////////////////
return 0;
}
[DllExport]
public static void Finalize(IntPtr instance, UInt32 id)
{
Plugin.RemoveInstance(id); // required: do not remove
////////////////////////////////////////////////////////////////
//
// You may add code here, if necessary
//
////////////////////////////////////////////////////////////////
return;
}
#endregion
#region Update(), Update2(), and GetString() exports -- please read notes
// *** WARNING / NOTES ***
//
// Do not add to this code: change your code in PluginCode.cs instead
//
// However, due to the way Rainmeter works, you will probably want to
// comment-out either 'Update' or 'Update2' if your plugin will be returning
// numeric values.
//
// Rainmeter will look for 'Update' for positive integers. If you want to
// allow negative numbers or floating-point numbers, use 'Update2' instead.
//
// You *MUST* comment-out whichever function you don't want to use for this
// to work.
//
// If you don't care, such as a plugin that either doesn't return data or
// only returns string/text data, then you can leave them both here (it won't
// hurt anything).
//
// *** WARNING / NOTES ***
///
/// Rainmeter's request for numeric data from the plugin. This version can only
/// return positive integers ranging from 0 to 4,294,967,296. Comment this member
/// out and use 'Update2' if you want to return negative or floating-point values.
///
/// The unique instance ID of this request.
/// Current value for this meter.
[DllExport]
public static UInt32 Update(UInt32 id)
{
// Do not modify this member (although you can comment it out). Instead, update
// your code in 'PluginCode.cs'.
return new YourPlugin().Update(Plugin, id);
}
///
/// Rainmeter's request for numeric data from the plugin. This version can return
/// positive or negative floating-point numbers (32-bit precision). Comment this
/// member out and use 'Update' if you want to only return positive integers.
///
/// The unique instance ID of this request.
/// Current value for this meter.
[DllExport]
public static double Update2(UInt32 id)
{
// Do not modify this member (although you can comment it out). Instead, update
// your code in 'PluginCode.cs'.
return new YourPlugin().Update2(Plugin, id);
}
///
/// Rainmeter's request for text data from the plugin.
///
/// The unique instance ID of this request.
/// Unused still as of Dec 2nd, 2010.
///
[DllExport]
public unsafe static char* GetString(UInt32 id, UInt32 flags)
{
// Do not modify this member. Instead, update your code in 'PluginCode.cs'.
return Rainmeter.String(new YourPlugin().GetString(Plugin, id));
}
#endregion
#region ExecuteBang() export -- no need to modify (change code in PluginCode.cs)
[DllExport]
public static unsafe void ExecuteBang(char* args, UInt32 id)
{
new YourPlugin().ExecuteBang(Plugin, id, new string(args));
return;
}
#endregion
}
///
/// Dummy attribute to mark method as exported for DllExporter.exe.
///
[AttributeUsage(AttributeTargets.Method)]
public class DllExport : Attribute
{
public DllExport()
{
}
}
}