#include "../../StdAfx.h" #include "../LuaManager.h" #include "../../Litestep.h" static int Global_Log(lua_State* L) { const char* str = tolua_tostring(L, 1, 0); LuaManager::LuaLog(LOG_NOTICE, str); return 0; } static const luaL_reg TO_funcs[] = { { "LuaLog", Global_Log }, { NULL, NULL } }; void LuaManager::RegisterGlobal(lua_State* L) { lua_register(L, "print", Global_Log); luaL_register(L, "TO", TO_funcs); // For backwards compatibility }