#include "../StdAfx.h" #include "LuaPush.h" #include "../Litestep.h" void push_wstring(lua_State* L, const std::wstring& value) { push_wchar(L, value.c_str()); } void push_wchar(lua_State* L, const WCHAR* value) { std::string str = ConvertToAscii(value); lua_pushstring(L, str.c_str()); } std::wstring to_wstring(lua_State* L, int arg, void* type) { return ConvertToWide(lua_tostring(L,arg)); } const WCHAR* to_wchar(lua_State* L, int arg, void* type) { // We have a static wstring here so we can keep a copy of the string // passed in alive while its being passed around. // This isn't exactly safe, but we shouldn't really have to worry as // Rainmeter isn't threaded. static std::wstring str; str = ConvertToWide(lua_tostring(L,arg)); return str.c_str(); } int is_wstring(lua_State* L, int lo, const char* type, int def, tolua_Error* err) { return is_wchar(L,lo,type,def,err); } int is_wchar(lua_State* L, int lo, const char* type, int def, tolua_Error* err) { if (def && lua_gettop(L)index = lo; err->array = 0; err->type = type; return 0; }