/* Copyright (C) 2010 Matt King, Birunthan Mohanathas This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __LUASCRIPT_H__ #define __LUASCRIPT_H__ #include "LuaManager.h" class LuaScript { public: LuaScript(); ~LuaScript(); bool Initialize(const std::wstring& scriptFile); void Uninitialize(); bool IsInitialized() { return m_Ref != LUA_NOREF; } const std::wstring& GetFile() { return m_File; } int GetRef() { return m_Ref; } bool IsUnicode() const { return m_Unicode; } lua_State* GetState() { return LuaManager::GetState(m_Unicode); } bool IsFunction(const char* funcName); void RunFunction(const char* funcName); int RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue); void RunString(const std::wstring& str); protected: std::wstring m_File; int m_Ref; bool m_Unicode; }; #endif