/* Copyright (C) 2010 Matt King, Birunthan Mohanathas This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "../StdAfx.h" #include "LuaScript.h" #include "LuaManager.h" #include "../Rainmeter.h" /* ** The constructor ** */ LuaScript::LuaScript(const char* file) : m_Ref(LUA_NOREF), m_Initialized(true) { int result = luaL_loadfile(LuaManager::GetState(), file); // If the file loaded okay. if (result == 0) { // Create the table this script will reside in lua_newtable(LuaManager::GetState()); // Create the metatable that will store the global table lua_createtable(LuaManager::GetState(), 0, 1); // Push the global teble lua_pushvalue(LuaManager::GetState(), LUA_GLOBALSINDEX); // Set the __index of the table to be the global table lua_setfield(LuaManager::GetState(), -2, "__index"); // Set the metatable for the script's table lua_setmetatable(LuaManager::GetState(), -2); // Put the table into the global table m_Ref = luaL_ref(LuaManager::GetState(), LUA_GLOBALSINDEX); lua_rawgeti(LuaManager::GetState(), LUA_GLOBALSINDEX, m_Ref); // Set the environment for the function to be run in to be the table that // has been created for the script/ lua_setfenv(LuaManager::GetState(), -2); // Execute the Lua script result = lua_pcall(LuaManager::GetState(), 0, 0, 0); if (result) { m_Initialized = false; LuaManager::ReportErrors(LuaManager::GetState()); luaL_unref(LuaManager::GetState(), LUA_GLOBALSINDEX, m_Ref); m_Ref = LUA_NOREF; } } else { m_Initialized = false; LuaManager::ReportErrors(LuaManager::GetState()); } } /* ** The destructor ** */ LuaScript::~LuaScript() { luaL_unref(LuaManager::GetState(), LUA_GLOBALSINDEX, m_Ref); } /* ** Checks if given function is defined in the script file. ** */ bool LuaScript::IsFunction(const char* funcName) { bool bExists = false; if (m_Initialized) { // Push our table onto the stack lua_rawgeti(LuaManager::GetState(), LUA_GLOBALSINDEX, m_Ref); // Push the function onto the stack lua_getfield(LuaManager::GetState(), -1, funcName); if (lua_isfunction(LuaManager::GetState(), -1)) { bExists = true; } // Pop both the table and the function off the stack. lua_pop(LuaManager::GetState(), 2); } return bExists; } /* ** Runs given function in script file. ** */ void LuaScript::RunFunction(const char* funcName) { if (m_Initialized) { // Push our table onto the stack lua_rawgeti(LuaManager::GetState(), LUA_GLOBALSINDEX, m_Ref); // Push the function onto the stack lua_getfield(LuaManager::GetState(), -1, funcName); if (lua_pcall(LuaManager::GetState(), 0, 0, 0)) { LuaManager::ReportErrors(LuaManager::GetState()); } lua_pop(LuaManager::GetState(), 1); } } /* ** Runs given function in script file and stores the retruned number or string. ** */ int LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue) { int type = LUA_TNIL; if (m_Initialized) { // Push our table onto the stack lua_rawgeti(LuaManager::GetState(), LUA_GLOBALSINDEX, m_Ref); // Push the function onto the stack lua_getfield(LuaManager::GetState(), -1, funcName); if (lua_pcall(LuaManager::GetState(), 0, 1, 0)) { LuaManager::ReportErrors(LuaManager::GetState()); lua_pop(LuaManager::GetState(), 1); } else { type = lua_type(LuaManager::GetState(), -1); if (type == LUA_TNUMBER) { numValue = lua_tonumber(LuaManager::GetState(), -1); } else if (type == LUA_TSTRING) { const char* str = lua_tostring(LuaManager::GetState(), -1); strValue = ConvertToWide(str); numValue = strtod(str, NULL); } lua_pop(LuaManager::GetState(), 2); } } return type; } /* ** Runs given string in the context of the script file. ** */ void LuaScript::RunString(const char* str) { if (m_Initialized) { // Load the string as a Lua chunk if (luaL_loadstring(LuaManager::GetState(), str)) { LuaManager::ReportErrors(LuaManager::GetState()); } // Push our table onto the stack lua_rawgeti(LuaManager::GetState(), LUA_GLOBALSINDEX, m_Ref); // Pop table and set the environment of the loaded chunk to it lua_setfenv(LuaManager::GetState(), -2); if (lua_pcall(LuaManager::GetState(), 0, 0, 0)) { LuaManager::ReportErrors(LuaManager::GetState()); } } }