/* Copyright (C) 2013 Rainmeter Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ using System; using System.Drawing; using System.Windows.Forms; namespace InputText { public partial class InputBox : Form { private SkinWindow parent = null; private bool _FocusDismiss = true; private string _TextValue = string.Empty; public InputBox(SkinWindow parent) { this.parent = parent; InitializeComponent(); } // This event will make sure we have focus when the inputbox is shown ot the user. // it will only cause focus if the window itself has focus (i.e. doesn't steal). private void InputBox_Shown(object sender, EventArgs e) { this.Activate(); this.BringToFront(); this.Activate(); this.BringToFront(); this.txtInput.Focus(); } private void InputBox_Load(object sender, EventArgs e) { this.Activate(); this.BringToFront(); this.Activate(); this.BringToFront(); } // All exceptions are swallowed for the sake of this example. Since the majority // (if not all) of these are rather simple in nature, debugging without errors // should be fairly simple anyway. // // However, if you wanted to log errors, a simple way would be to add something like // this: // // try // { // ... // code you are testing // } // catch (Exception ex) // { // API.Log(API.LogType.Warning, "InputText :: exception :: " + ex.GetType().ToString() + ": " + ex.Message); // } #region TextValue -- returns the inputted text public string TextValue { get { return this._TextValue; } } #endregion #region ChangeFontFace(string) -- changes the text's font name public void ChangeFontFace(string sFont) { try { this.txtInput.Font = new Font(sFont, this.txtInput.Font.Size); } catch { } } #endregion #region ChangeFontColor(string) -- changes the font's color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers public void ChangeFontColor(string sColor) { try { sColor = sColor.Trim(); if (sColor.Contains(",")) // #,#,# or #,#,#,# format { string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None); this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2])); this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[3]), int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2])); } else { if (sColor.Length == 6) // 6-digit hex (no alpha transparency) { uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber); // Since it was omitted, force full opacity (not transparent at all) this.txtInput.ForeColor = Color.FromArgb((int)(0xFF000000 | iColor)); } else if (sColor.Length == 8) // 8-digit hex (with alpha transparency) { uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber); // This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24); this.txtInput.ForeColor = Color.FromArgb((int)iColor); } } } catch { } } #endregion #region ChangeBackColor(string) -- changes the background color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers public void ChangeBackColor(string sColor) { try { sColor = sColor.Trim(); if (sColor.Contains(",")) // #,#,# or #,#,#,# format { string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None); this.txtInput.BackColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2])); // Change 0-255 transparency to a 0.0-1.0 transparency range double dTrans = (double)int.Parse(sParts[3]); dTrans /= 255.0; this.Opacity = dTrans; } else { if (sColor.Length == 6) // 6-digit hex (no alpha transparency) { uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber); this.txtInput.BackColor = Color.FromArgb((int)(0xFF000000 | iColor)); // Since it was omitted, force full opacity (not transparent at all) this.Opacity = 1.0; } else if (sColor.Length == 8) // 8-digit hex (with alpha transparency) { uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber); // This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24); this.txtInput.BackColor = Color.FromArgb((int)((0xFF000000) | (0x00FFFFFF & iColor))); // Change 0-255 transparency to a 0.0-1.0 transparency range double dTrans = (double)((iColor & 0xFF000000) >> 24); dTrans /= 255.0; this.Opacity = dTrans; } } } catch { } } #endregion #region ChangeStringAlign(string) -- Changes text horizontal alignment public void ChangeStringAlign(string sAlign) { try { sAlign = sAlign.ToUpper().Trim(); if (sAlign == "LEFT") this.txtInput.TextAlign = HorizontalAlignment.Left; else if (sAlign == "CENTER") this.txtInput.TextAlign = HorizontalAlignment.Center; else if (sAlign == "RIGHT") this.txtInput.TextAlign = HorizontalAlignment.Right; } catch { } } #endregion #region ChangeFontSize(string) -- changes the font's point size (supports floating-point values) public void ChangeFontSize(string sSize) { try { this.txtInput.Font = new Font(this.txtInput.Font.Name, float.Parse(sSize)); } catch { } } #endregion #region MakeTopmost() -- forces the form to have the 'Always On Top' property public void MakeTopmost() { this.TopMost = true; } #endregion #region MakePassword(bool) -- causes the textbox to be password style public void MakePassword(bool bPass) { this.txtInput.PasswordChar = bPass ? '*' : '\0'; } #endregion #region ChangeFontStringStyle() -- changes the font's bold/italic styles public void ChangeFontStringStyle(string sStyle) { try { sStyle = sStyle.ToUpper().Trim(); if (sStyle == "NORMAL") this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Regular); else if (sStyle == "BOLD") this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold); else if (sStyle == "ITALIC") this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Italic); else if (sStyle == "BOLDITALIC") this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold | FontStyle.Italic); } catch { } } #endregion #region ChangeW(string) -- changes the width of the input textbox public void ChangeW(string sWidth) { try { this.txtInput.Width = int.Parse(sWidth); } catch { } } #endregion #region ChangeH(string) -- changes the height of the input textbox public void ChangeH(string sHeight) { try { this.txtInput.Height = int.Parse(sHeight); } catch { } } #endregion #region ChangeX(string) -- changes the X (horizontal) position of the input textbox, relative to its parent skin public void ChangeX(string sX) { try { // If the position is changed, make sure the form's auto-location is disabled. if (this.StartPosition != FormStartPosition.Manual) this.StartPosition = FormStartPosition.Manual; // Notice that we need the position of the parent window for offset location. // // The Rainmeter class does this for us this.Location = new System.Drawing.Point(this.parent.X + int.Parse(sX), this.Location.Y); } catch { } } #endregion #region ChangeY(string) -- changes the Y (vertical) position of the input textbox, relative to its parent skin public void ChangeY(string sY) { try { // If the position is changed, make sure the form's auto-location is disabled. if (this.StartPosition != FormStartPosition.Manual) this.StartPosition = FormStartPosition.Manual; // Notice that we need the position of the parent window for offset location. // // The Rainmeter class does this for us this.Location = new System.Drawing.Point(this.Location.X, this.parent.Y + int.Parse(sY)); } catch { } } #endregion #region DefaultValue(string) -- sets the default text to appear in the input textbox public void DefaultValue(string val) { this.txtInput.Text = val; } #endregion #region MakeFocusDismiss(bool) -- dismisses the input textbox if it loses cursor/window focus public void MakeFocusDismiss(bool bDismissing) { this._FocusDismiss = bDismissing; } #endregion #region ShowInputBox() -- shows text input textbox private DialogResult drBackup = DialogResult.None; public bool ShowInputBox() { if (this.drBackup != DialogResult.None) return false; if (this._FocusDismiss) { this.Show(this.parent); while (this.DialogResult == DialogResult.None && this.drBackup == DialogResult.None) { Application.DoEvents(); System.Threading.Thread.Sleep(44); } } else { this.ShowDialog(this.parent); } if (this.drBackup != DialogResult.None) { if (this.drBackup != DialogResult.OK) return false; } else if (this.DialogResult != DialogResult.None) { if (this.DialogResult != DialogResult.OK) return false; } return true; } public void Abort() { this.drBackup = DialogResult.Abort; this.Close(); } private void txtInput_Leave(object sender, EventArgs e) { if (this._FocusDismiss) { this.drBackup = DialogResult.Cancel; this.Close(); } } private void InputBox_Leave(object sender, EventArgs e) { if (this._FocusDismiss) { this.drBackup = DialogResult.Cancel; this.Close(); } } private void InputBox_Deactivate(object sender, EventArgs e) { if (this._FocusDismiss) { this.drBackup = DialogResult.Cancel; this.Close(); } } private void btnOK_Click(object sender, EventArgs e) { this._FocusDismiss = false; this._TextValue = this.txtInput.Text.Trim(); this.drBackup = DialogResult.OK; this.DialogResult = DialogResult.OK; this.Close(); } private void btnCancel_Click(object sender, EventArgs e) { this._FocusDismiss = false; this.drBackup = DialogResult.Cancel; this.DialogResult = DialogResult.Cancel; this.Close(); } #endregion } }