- Added PlayerType=STATUS (returns 1 when player is open, 0 when closed)
- Winamp interface: Fixed that file paths over about 100 chars did not display all metadata
- CAD interface: Added workaround for issue caused by Rainmeter running as elevated and player running as normal process (Windows Vista+)
- Added preliminary support to display lyrics (PlayerType=LYRICS)
- Applied r825 fix on TrackChangeAction= (sends bang to correct window without the need of #CURRENTCONFIG#)
- Some refactoring
- Fixed that PlayerName=, TrackChangeAction=, and DisableLeadingZero= were global (i.e. only usable from the first loaded skin)
- Code refactoring and cleanup
- Added interface to receive MSN/Windows Live Messenger 'Listening to' notifications sent by various players (e.g Media Player Classic)
- Changes to CAD interface to allow proper supports for players other than MusicBee (e.g. VLC)
- Fixed crash when using the WinAmp interface in multiple skins
- Note: DebugLog() is still in the code as I was not sure whether it is required to maintain Litestep interoperability
- Replaced instances of LOG_DEBUG where other log levels would be more appropriate
* This will allow a user to verify the version and architecture (x32/x64) by using the "Properties / Details" dialog in Windows Explorer on plugin dll files just as can be done today with Rainmeter.exe.
* Added a new AutoIt utility UpdatePluginRC.exe and source which will modify the new .rc files during the build to set the current Rainmeter version and the x32/x64 architecture.
* Modified the existing Build.py and UpdateRevision.py to use this new functionality (NOTE: WHEN YOU DOWNLOAD BUILD.PY, BE SURE TO CHANGE THE PATHS AT THE TOP TO YOURS)
JamesAC & JSMorley
====
* Minor change to RainThemes.au3 to address an issue where on some systems it was failing to stop Rainemter.exe properly.
- Added new option for decoding Character references.
DecodeCharacterReference
Set to 0 : Does nothing. (default)
Set to 1 : Decodes both numeric character references and character entity references.
Set to 2 : Decodes only numeric character references.
Set to 3 : Decodes only character entity references.
- Replaced CreateThread() to _beginthreadex() to fix minor memory leak.
- Fixed the issue that UpdateRate is set to 0 if UpdateRate= is set.
Changes to multiple files to change version number
Changes by JamesAC / spx to improve management of Windows Mssages, mostly to support working with the DexPot folks
Addition of the Win7AudioPlugin plugin by reiswaffle. This includes plugin code and changes to the Rainmeter.sln project file.
FIXED: Virtual Bytes usage for an x64 process with perfmon plugin does not display value greater than 4 GB (issue 113)
The numerical value greater than 32bit can be now displayed when NumOfDecimals is 0 in Meter=STRING.
Fixed the broken compatibility in Windows 2000. (AboutDialog, SysInfo)
Solved problems:
* Multiple files of the same file name cannot be downloaded. (Issue 132)
* The file including the character that cannot be used for the filename cannot be downloaded. (Issue 13)
* As for the same file downloaded from the same URL, cache is not cleared and the file is not updated until the skin is restarted. (Issue 87)
* Some kinds of files cannot be downloaded in Windows in which IE of an old version is installed. (because API used in WebParser depends on IE)
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Added new "Download" option:
The user can now download the file to the "DownloadFile" folder in a current skin folder as a file name defined in "DownloadFile=...".
If you define it as "DownloadFile=image.jpg", a "DownloadFile" folder will be created in the current skin path then the downloaded file is saved as "image.jpg"
Since this file is not a temporary file, it is not deleted even if it close a skin. And, when the refresh of skin or update of Webparser, the file will be overwrited by the latest file.
The user can also make the subfolder in the "DownloadFile" folder. If you define as "DownloadFile=photo\image.jpg", the subfolder "photo" is created and a file is saved in it.
As for specification of path, it is not possible to specify by the absolute path and also specification to the outside of a "DownloadFile" folder is not possible. It means that save of a file is limited to under the "DownloadFile" directory, and this does not permit save to other directories. This limitation is the measures that considered security.
Valid specification examples:
* DownloadFile=filename.jpg
* DownloadFile=subfolder\filename.jpg
these specification is invalid:
* DownloadFile=C:\foo\filename.jpg
* DownloadFile=#CURRENTPATH#filename.jpg
* DownloadFile=..\filename.jpg
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
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* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
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* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
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* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
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* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
Usage:
[WebParserMeasure]
Debug2File="[path\]Filename.ext"
Debug=2
Examples:
[WebParserMeasure]
Debug2File="Debug2File.txt" (saves to current skin folder)
Debug=2
[WebParserMeasure]
Debug2File="#SKINSPATH#DebugFiles\Debug2File.txt" (saves to
\DebugFiles under the \Skins folder)
Debug=2
Notes:
Must be enclosed in quotes.
Must include at least a filename. Path alone will not work.
Must be a directory which already exists. Does not create the target directory.
If the Debug2File= parameter is not used, WebParser will save webparserdbump.txt in the root of C: as it always has.
- Minor changes of ConvertToXXX(): Get an appropriate buffer size to convert the string. And using [] when deleting arrays.
- Fixed a few memory leaks.
- It's now possible to send the !BANG command when all windows are "On Desktop". (Rainmeter.exe and WebParser)
Added support for math formulas for the X, Y, W, H, WindowX and WindowY (e.g. "WindowX=(#WORKAREAWIDTH# / 2)"). The formula must be surrounded by parenthesis.
Added the revision number to the about dialog (use UpdateRevision.py to update it).
Added a check to the startup which verifies that the rainmeter.ini is writable.
The skin folder can be opened from the context menu.