Move .props files to Build\VS\

This commit is contained in:
Birunthan Mohanathas
2013-11-03 20:18:42 +02:00
parent dd1d3cb8da
commit e1872e67bb
31 changed files with 58 additions and 58 deletions

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<?xml version="1.0" encoding="utf-8"?>
<!-- Visual C++ project options meant to applied before the default Microsoft property sheets. -->
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<WinDDK71Dir></WinDDK71Dir>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Configuration">
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Visual C++ project options meant to applied after the default Microsoft property sheets. -->
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- Use the Win8 SDK headers even though we are using the v110_xp toolset. -->
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup>
<OutDir Condition="'$(Platform)'=='Win32'">$(SolutionDir)x32-$(Configuration)\</OutDir>
<OutDir Condition="'$(Platform)'=='x64'">$(SolutionDir)x64-$(Configuration)\</OutDir>
<IntDir>$(OutDir)\Obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup>
<!-- Avoid .lib files in TestBench. -->
<OutDir Condition="'$(ConfigurationType)'=='StaticLibrary'">$(IntDir)</OutDir>
</PropertyGroup>
<!-- Macros for unit testing. -->
<PropertyGroup Label="UserMacros">
<!-- This is set to true by Build.bat when building full builds. -->
<ExcludeTests>false</ExcludeTests>
<!-- Non-static projects must delayload CppUnitTestFramework.dll to avoid the "module not found"
errors (since CppUnitTestFramework.dll is available only when running tests). -->
<DelayLoadTestDLL>Microsoft.VisualStudio.TestTools.CppUnitTestFramework.dll</DelayLoadTestDLL>
<DelayLoadTestDLL Condition="'$(Platform)'=='x64'">Microsoft.VisualStudio.TestTools.CppUnitTestFramework.x64.dll</DelayLoadTestDLL>
<DelayLoadTestDLL Condition="'$(ConfigurationType)'=='StaticLibrary'"></DelayLoadTestDLL>
<DelayLoadTestDLL Condition="'$(ExcludeTests)'=='true'"></DelayLoadTestDLL>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(ExcludeTests)'=='false'">
<ClCompile>
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Set the version macros to 0x0601 (Win7) to avoid using Win8 specific features in the Win8 SDK. -->
<PreprocessorDefinitions>WIN32;_WINDOWS;WINVER=0x0601;_WIN32_WINNT=0x0601;_WIN32_IE=0x0601;PSAPI_VERSION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</Link>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<MergeSections>.rdata=.text</MergeSections>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<ClCompile>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<ResourceCompile>
<PreprocessorDefinitions>_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
</Project>