Added Lua Stuff

There are a few changes to the core Rainmeter code.
This commit is contained in:
mapeki
2010-12-12 17:08:36 +00:00
parent 416232dff2
commit c516bf8310
96 changed files with 26523 additions and 7 deletions

View File

@ -560,7 +560,7 @@ bool CMeterString::DrawString(Graphics& graphics, RectF* rect)
}
else
{
RectF rc((REAL)x, (REAL)y, (REAL)m_W, (REAL)m_H);
m_Rect = RectF((REAL)x, (REAL)y, (REAL)m_W, (REAL)m_H);
if (m_Angle != 0.0f)
{
@ -573,14 +573,14 @@ bool CMeterString::DrawString(Graphics& graphics, RectF* rect)
if (m_Effect == EFFECT_SHADOW)
{
SolidBrush solidBrush(m_EffectColor);
RectF rcEffect(rc);
RectF rcEffect(m_Rect);
rcEffect.Offset(1, 1);
graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, rcEffect, &stringFormat, &solidBrush);
}
else if (m_Effect == EFFECT_BORDER)
{
SolidBrush solidBrush(m_EffectColor);
RectF rcEffect(rc);
RectF rcEffect(m_Rect);
rcEffect.Offset(0, 1);
graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, rcEffect, &stringFormat, &solidBrush);
rcEffect.Offset(1, -1);
@ -592,7 +592,7 @@ bool CMeterString::DrawString(Graphics& graphics, RectF* rect)
}
SolidBrush solidBrush(m_Color);
graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, rc, &stringFormat, &solidBrush);
graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, m_Rect, &stringFormat, &solidBrush);
if (m_Angle != 0.0f)
{