mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Added Lua Stuff
There are a few changes to the core Rainmeter code.
This commit is contained in:
@ -560,7 +560,7 @@ bool CMeterString::DrawString(Graphics& graphics, RectF* rect)
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}
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else
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{
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RectF rc((REAL)x, (REAL)y, (REAL)m_W, (REAL)m_H);
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m_Rect = RectF((REAL)x, (REAL)y, (REAL)m_W, (REAL)m_H);
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if (m_Angle != 0.0f)
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{
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@ -573,14 +573,14 @@ bool CMeterString::DrawString(Graphics& graphics, RectF* rect)
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if (m_Effect == EFFECT_SHADOW)
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{
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SolidBrush solidBrush(m_EffectColor);
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RectF rcEffect(rc);
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RectF rcEffect(m_Rect);
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rcEffect.Offset(1, 1);
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graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, rcEffect, &stringFormat, &solidBrush);
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}
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else if (m_Effect == EFFECT_BORDER)
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{
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SolidBrush solidBrush(m_EffectColor);
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RectF rcEffect(rc);
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RectF rcEffect(m_Rect);
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rcEffect.Offset(0, 1);
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graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, rcEffect, &stringFormat, &solidBrush);
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rcEffect.Offset(1, -1);
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@ -592,7 +592,7 @@ bool CMeterString::DrawString(Graphics& graphics, RectF* rect)
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}
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SolidBrush solidBrush(m_Color);
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graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, rc, &stringFormat, &solidBrush);
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graphics.DrawString(m_String.c_str(), (int)m_String.length(), m_Font, m_Rect, &stringFormat, &solidBrush);
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if (m_Angle != 0.0f)
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{
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