mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Split into smaller projects, now uses plugins.
This commit is contained in:
36
RainmeterStudio.SkinDesigner/Properties/AssemblyInfo.cs
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36
RainmeterStudio.SkinDesigner/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RainmeterStudio.SkinDesigner")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RainmeterStudio.SkinDesigner")]
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[assembly: AssemblyCopyright("Copyright © 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("d4aa7c80-76e6-484d-8766-7cd75f6d9e18")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E8BD25E9-3055-4688-9E83-ECF684EF30C6}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RainmeterStudio.SkinDesignerPlugin</RootNamespace>
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<AssemblyName>RainmeterStudio.SkinDesignerPlugin</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\Plugins\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SkinDesigner.cs" />
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<Compile Include="SkinDesignerControl.xaml.cs">
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<DependentUpon>SkinDesignerControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="SkinDesignerFactory.cs" />
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<Compile Include="SkinDocument.cs" />
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<Compile Include="SkinMetadata.cs" />
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<Compile Include="SkinStorage.cs" />
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<Compile Include="SkinTemplate.cs" />
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</ItemGroup>
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<ItemGroup>
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<Page Include="SkinDesignerControl.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RainmeterStudio.Core\RainmeterStudio.Core.csproj">
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<Project>{1d2a4896-af31-4e82-a84f-4e218067701f}</Project>
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<Name>RainmeterStudio.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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51
RainmeterStudio.SkinDesigner/SkinDesigner.cs
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51
RainmeterStudio.SkinDesigner/SkinDesigner.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using RainmeterStudio.Core.Documents;
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using RainmeterStudio.Core.Model;
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namespace RainmeterStudio.SkinDesignerPlugin
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{
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/// <summary>
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/// Skin designer document editor
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/// </summary>
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public class SkinDesigner : IDocumentEditor
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{
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/// <summary>
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/// Gets the document attached to this editor instance
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/// </summary>
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public SkinDocument AttachedDocument { get; private set; }
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/// <summary>
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/// Gets the document attached to this editor instance
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/// </summary>
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IDocument IDocumentEditor.AttachedDocument
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{
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get { return AttachedDocument; }
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}
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/// <summary>
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/// Gets the UI control to display for this editor
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/// </summary>
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public SkinDesignerControl EditorUI { get; private set; }
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/// <summary>
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/// Gets the UI control to display for this editor
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/// </summary>
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UIElement IDocumentEditor.EditorUI
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{
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get { return EditorUI; }
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}
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/// <summary>
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/// Initializes this editor
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/// </summary>
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/// <param name="document">The document</param>
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public SkinDesigner(SkinDocument document)
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{
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AttachedDocument = document;
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}
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}
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}
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13
RainmeterStudio.SkinDesigner/SkinDesignerControl.xaml
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13
RainmeterStudio.SkinDesigner/SkinDesignerControl.xaml
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<Page x:Class="RainmeterStudio.SkinDesignerPlugin.SkinDesignerControl"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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d:DesignHeight="300" d:DesignWidth="300"
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Title="SkinDesignerControl">
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<Grid>
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</Grid>
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</Page>
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27
RainmeterStudio.SkinDesigner/SkinDesignerControl.xaml.cs
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27
RainmeterStudio.SkinDesigner/SkinDesignerControl.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace RainmeterStudio.SkinDesignerPlugin
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{
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/// <summary>
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/// Interaction logic for SkinDesignerControl.xaml
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/// </summary>
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public partial class SkinDesignerControl : Page
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{
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public SkinDesignerControl()
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{
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InitializeComponent();
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}
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}
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}
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37
RainmeterStudio.SkinDesigner/SkinDesignerFactory.cs
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37
RainmeterStudio.SkinDesigner/SkinDesignerFactory.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RainmeterStudio.Core;
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using RainmeterStudio.Core.Documents;
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using RainmeterStudio.Core.Model;
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namespace RainmeterStudio.SkinDesignerPlugin
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{
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/// <summary>
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/// Skin designer factory
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/// </summary>
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[PluginExport]
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public class SkinDesignerFactory : IDocumentEditorFactory
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{
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/// <summary>
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/// Creates a new editor object
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/// </summary>
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/// <param name="document">Document to be edited by the editor</param>
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/// <returns>A new document editor</returns>
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public IDocumentEditor CreateEditor(IDocument document)
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{
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return new SkinDesigner(document as SkinDocument);
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}
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/// <summary>
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/// Tests if this editor can edit this document type
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/// </summary>
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/// <param name="type">Document type</param>
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/// <returns>True if the editor can edit the document type</returns>
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public bool CanEdit(Type type)
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{
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return (type == typeof(SkinDocument));
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}
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}
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}
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47
RainmeterStudio.SkinDesigner/SkinDocument.cs
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47
RainmeterStudio.SkinDesigner/SkinDocument.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using RainmeterStudio.Core.Model;
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namespace RainmeterStudio.SkinDesignerPlugin
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{
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/// <summary>
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/// Skin document
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/// </summary>
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public class SkinDocument : IDocument
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{
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private Reference _reference;
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public Reference Reference
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{
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get
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{
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return _reference;
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}
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set
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{
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_reference = value;
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs("Reference"));
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}
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}
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public bool IsDirty { get; set; }
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public event PropertyChangedEventHandler PropertyChanged;
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public SkinMetadata Metadata { get; private set; }
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/// <summary>
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/// Initializes this skin document
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/// </summary>
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public SkinDocument()
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{
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IsDirty = false;
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Metadata = new SkinMetadata();
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}
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}
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}
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57
RainmeterStudio.SkinDesigner/SkinMetadata.cs
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57
RainmeterStudio.SkinDesigner/SkinMetadata.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RainmeterStudio.Core.Model;
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using RainmeterStudio.Core.Model.Generic;
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namespace RainmeterStudio.SkinDesignerPlugin
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{
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public class SkinMetadata : Property
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{
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/// <summary>
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/// Gets a property indicating the name of the skin
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/// </summary>
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public Property<string> SkinName { get; private set; }
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/// <summary>
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/// Gets a property indicating the author of the skin
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/// </summary>
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public Property<string> Author { get; private set; }
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/// <summary>
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/// Gets a property containing information about this skin (credits, usage instructions, setup etc)
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/// </summary>
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public Property<string> Information { get; private set; }
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/// <summary>
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/// Gets a property indicating the version of this skin
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/// </summary>
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public Property<Version> Version { get; private set; }
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/// <summary>
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/// Gets a property containing licensing information
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/// </summary>
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public Property<string> License { get; private set; }
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/// <summary>
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/// Initializes this metadata property
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/// </summary>
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public SkinMetadata() :
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base("Metadata")
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{
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SkinName = new Property<string>("Name");
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Author = new Property<string>("Author");
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Information = new Property<string>("Information");
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Version = new Property<Version>("Version");
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License = new Property<string>("License");
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Children.Add(SkinName);
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Children.Add(Author);
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Children.Add(Information);
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Children.Add(Version);
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Children.Add(License);
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}
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}
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}
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32
RainmeterStudio.SkinDesigner/SkinStorage.cs
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32
RainmeterStudio.SkinDesigner/SkinStorage.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RainmeterStudio.Core.Model;
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using RainmeterStudio.Core.Storage;
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namespace RainmeterStudio.SkinDesignerPlugin
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{
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public class SkinStorage : IDocumentStorage
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{
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public IDocument Read(string path)
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{
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throw new NotImplementedException();
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}
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public void Write(string path, IDocument document)
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{
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throw new NotImplementedException();
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}
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public bool CanRead(string path)
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{
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throw new NotImplementedException();
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}
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public bool CanWrite(Type documentType)
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{
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throw new NotImplementedException();
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}
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}
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}
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32
RainmeterStudio.SkinDesigner/SkinTemplate.cs
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32
RainmeterStudio.SkinDesigner/SkinTemplate.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RainmeterStudio.Core.Documents;
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using RainmeterStudio.Core.Model;
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namespace RainmeterStudio.SkinDesignerPlugin
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{
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/// <summary>
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/// Template of a skin which will be opened in the designer
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/// </summary>
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public class SkinTemplate : DocumentTemplate
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{
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/// <summary>
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/// Initializes this skin template
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/// </summary>
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public SkinTemplate()
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: base("Skin", "ini")
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{
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}
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/// <summary>
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/// Creates a new document using this template
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/// </summary>
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/// <returns>Newly created document</returns>
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public override IDocument CreateDocument()
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{
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return new SkinDocument();
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}
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||||
}
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}
|
Reference in New Issue
Block a user