- Modified the way to handle the "On Desktop". This affects all of Windows versions.

- Added "LoadOrder" to handle the skins' loading order.

- Changed the way to update and save the network statistics.
This commit is contained in:
spx
2010-03-29 21:50:05 +00:00
parent 24b87eab16
commit b769a7a360
8 changed files with 527 additions and 401 deletions

View File

@ -134,11 +134,11 @@ public:
void DisableMeasure(const WCHAR* name);
void EnableMeasure(const WCHAR* name);
void ToggleMeasure(const WCHAR* name);
void Refresh(bool init);
void Refresh(bool init, bool all = false);
void Redraw();
void MoveWindow(int x, int y);
void ChangeZPos(ZPOSITION zPos);
void ChangeZPos(ZPOSITION zPos, bool all = false);
void FadeWindow(int from, int to);
Gdiplus::Bitmap* GetDoubleBuffer() { return m_DoubleBuffer; };
@ -291,6 +291,7 @@ private:
int m_WindowUpdate; // Measure update frequency
int m_TransitionUpdate; // Transition redraw frequency
bool m_ActiveTransition;
bool m_HasNetMeasures;
HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it
bool m_WindowStartHidden; // If true, the window is hidden at startup
bool m_SavePosition; // If true, the window's position is saved