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	- Modified the way to handle the "On Desktop". This affects all of Windows versions.
- Added "LoadOrder" to handle the skins' loading order. - Changed the way to update and save the network statistics.
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		| @@ -134,11 +134,11 @@ public: | ||||
| 	void DisableMeasure(const WCHAR* name); | ||||
| 	void EnableMeasure(const WCHAR* name); | ||||
| 	void ToggleMeasure(const WCHAR* name); | ||||
| 	void Refresh(bool init); | ||||
| 	void Refresh(bool init, bool all = false); | ||||
| 	void Redraw(); | ||||
|  | ||||
| 	void MoveWindow(int x, int y); | ||||
| 	void ChangeZPos(ZPOSITION zPos); | ||||
| 	void ChangeZPos(ZPOSITION zPos, bool all = false); | ||||
| 	void FadeWindow(int from, int to); | ||||
| 	 | ||||
| 	Gdiplus::Bitmap* GetDoubleBuffer() { return m_DoubleBuffer; }; | ||||
| @@ -291,6 +291,7 @@ private: | ||||
| 	int m_WindowUpdate;							// Measure update frequency | ||||
| 	int m_TransitionUpdate;						// Transition redraw frequency | ||||
| 	bool m_ActiveTransition; | ||||
| 	bool m_HasNetMeasures; | ||||
| 	HIDEMODE m_WindowHide;						// If true, the window is hidden when mouse is over it | ||||
| 	bool m_WindowStartHidden;					// If true, the window is hidden at startup | ||||
| 	bool m_SavePosition;						// If true, the window's position is saved | ||||
|   | ||||
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