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	Script: Fixed Lua crash on refresh when Update() in the script has an error.
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		@@ -165,6 +165,7 @@ bool LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, st
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		if (lua_pcall(m_State, 0, 1, 0))
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							if (lua_pcall(m_State, 0, 1, 0))
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		{
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							{
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			LuaManager::ReportErrors(m_State);
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								LuaManager::ReportErrors(m_State);
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								lua_pop(m_State, 1);
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		}
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							}
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		else
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							else
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		{
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							{
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@@ -181,10 +182,10 @@ bool LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, st
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				ret = true;
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									ret = true;
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			}
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								}
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		}
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			lua_pop(m_State, 2);
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								lua_pop(m_State, 2);
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		}
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							}
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						}
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	return ret;
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						return ret;
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}
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					}
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