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Script: Fixed that Initialize() was not called when the script is changed dynamically
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@ -29,7 +29,6 @@ public:
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virtual UINT GetTypeID() { return TypeID<CMeasureScript>(); }
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virtual void Initialize();
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virtual const WCHAR* GetStringValue(AUTOSCALE autoScale, double scale, int decimals, bool percentual);
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virtual void Command(const std::wstring& command);
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@ -42,7 +41,6 @@ protected:
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private:
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LuaScript* m_LuaScript;
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bool m_HasInitializeFunction;
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bool m_HasUpdateFunction;
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bool m_HasGetStringFunction;
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