Fixed an issue that Roundline/"Shift"-parameters not working when Solid=0.

http://rainmeter.net/forum/viewtopic.php?f=14&t=7608
This commit is contained in:
spx 2011-04-27 11:35:25 +00:00
parent 3e11f95d6b
commit 9b32f4513a

View File

@ -99,9 +99,8 @@ bool CMeterRoundLine::Update()
{ {
if (m_ValueRemainder > 0) if (m_ValueRemainder > 0)
{ {
LARGE_INTEGER time; LONGLONG time = (LONGLONG)m_Measure->GetValue();
time.QuadPart = (LONGLONG)m_Measure->GetValue(); m_Value = (double)(time % m_ValueRemainder);
m_Value = (double)(time.QuadPart % m_ValueRemainder);
m_Value /= (double)m_ValueRemainder; m_Value /= (double)m_ValueRemainder;
} }
else else
@ -131,60 +130,43 @@ bool CMeterRoundLine::Draw(Graphics& graphics)
REAL cx = (REAL)(x + m_W / 2.0); REAL cx = (REAL)(x + m_W / 2.0);
REAL cy = (REAL)(y + m_H / 2.0); REAL cy = (REAL)(y + m_H / 2.0);
double lineStart = ((m_CntrlLineStart) ? m_LineStartShift * m_Value : 0) + m_LineStart;
double lineLength = ((m_CntrlLineLength) ? m_LineLengthShift * m_Value : 0) + m_LineLength;
// Calculate the end point of the line
double angle = ((m_CntrlAngle) ? m_RotationAngle * m_Value : m_RotationAngle) + m_StartAngle;
REAL e_cos = (REAL)cos(angle);
REAL e_sin = (REAL)sin(angle);
if (m_Solid) if (m_Solid)
{ {
REAL startAngle = (REAL)(CONVERT_TO_DEGREES(m_StartAngle)); REAL startAngle = (REAL)(CONVERT_TO_DEGREES(m_StartAngle));
REAL sweepAngle = (REAL)(CONVERT_TO_DEGREES(m_RotationAngle * m_Value)); REAL sweepAngle = (REAL)(CONVERT_TO_DEGREES(m_RotationAngle * m_Value));
// Calculate the start point of the line
REAL s_cos = (REAL)cos(m_StartAngle);
REAL s_sin = (REAL)sin(m_StartAngle);
//Create a path to surround the arc
GraphicsPath path;
path.AddArc((REAL)(cx - lineStart), (REAL)(cy - lineStart), (REAL)(lineStart * 2.0), (REAL)(lineStart * 2.0), startAngle, sweepAngle);
path.AddLine((REAL)lineStart * s_cos + cx, (REAL)lineStart * s_sin + cy, (REAL)lineLength * s_cos + cx, (REAL)lineLength * s_sin + cy);
path.AddArc((REAL)(cx - lineLength), (REAL)(cy - lineLength), (REAL)(lineLength * 2.0), (REAL)(lineLength * 2.0), startAngle, sweepAngle);
path.AddLine((REAL)lineLength * e_cos + cx, (REAL)lineLength * e_sin + cy, (REAL)lineStart * e_cos + cx, (REAL)lineStart * e_sin + cy);
SolidBrush solidBrush(m_LineColor); SolidBrush solidBrush(m_LineColor);
graphics.FillPath(&solidBrush, &path);
if (1) //m_LineStart > 0.0)
{
// Create clipping region
//GraphicsPath path;
//path.AddEllipse(REAL(cx - m_LineStart), REAL(cy - m_LineStart), REAL(m_LineStart * 2), REAL(m_LineStart * 2));
//graphics.SetClip(&path, CombineModeExclude);
// Calculate the end point of the line
//double angle = m_RotationAngle * m_Value + m_StartAngle;
double angle = (m_CntrlAngle) ? m_RotationAngle * m_Value + m_StartAngle : m_RotationAngle + m_StartAngle;
double lineStart = (m_CntrlLineStart) ? m_LineStartShift * m_Value + m_LineStart : m_LineStart;
double lineLength = (m_CntrlLineLength) ? m_LineLengthShift * m_Value + m_LineLength : m_LineLength;
REAL s_cos = (REAL)cos(m_StartAngle);
REAL s_sin = (REAL)sin(m_StartAngle);
REAL e_cos = (REAL)cos(angle);
REAL e_sin = (REAL)sin(angle);
//Create a path to surround the arc
GraphicsPath path;
path.AddArc((REAL)(cx - lineStart), (REAL)(cy - lineStart), (REAL)(lineStart * 2.0), (REAL)(lineStart * 2.0), startAngle, sweepAngle);
path.AddLine((REAL)lineStart * s_cos + cx, (REAL)lineStart * s_sin + cy, (REAL)lineLength * s_cos + cx, (REAL)lineLength * s_sin + cy);
path.AddArc((REAL)(cx - lineLength), (REAL)(cy - lineLength), (REAL)(lineLength * 2.0), (REAL)(lineLength * 2.0), startAngle, sweepAngle);
path.AddLine((REAL)lineLength * e_cos + cx, (REAL)lineLength * e_sin + cy, (REAL)lineStart * e_cos + cx, (REAL)lineStart * e_sin + cy);
graphics.FillPath(&solidBrush, &path);
}
else
{
// Calculate the center of for the line
graphics.FillPie(&solidBrush, (REAL)(cx - m_LineLength), (REAL)(cy - m_LineLength), (REAL)(m_LineLength * 2.0), (REAL)(m_LineLength * 2.0), startAngle, sweepAngle);
}
} }
else else
{ {
// Calculate the end point of the line
double angle = m_RotationAngle * m_Value + m_StartAngle;
REAL e_cos = (REAL)cos(angle);
REAL e_sin = (REAL)sin(angle);
// Set the length // Set the length
REAL x = e_cos * (REAL)m_LineLength + cx; REAL x = e_cos * (REAL)lineLength + cx;
REAL y = e_sin * (REAL)m_LineLength + cy; REAL y = e_sin * (REAL)lineLength + cy;
if (m_LineStart > 0.0) if (lineStart > 0.0)
{ {
cx += e_cos * (REAL)m_LineStart; cx += e_cos * (REAL)lineStart;
cy += e_sin * (REAL)m_LineStart; cy += e_sin * (REAL)lineStart;
} }
Pen pen(m_LineColor, (REAL)m_LineWidth); Pen pen(m_LineColor, (REAL)m_LineWidth);