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https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Improved the drawing performance by using PixelFormat32bppPARGB instead of PixelFormat32bppARGB. (PARGB is faster than ARGB.)
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@ -267,7 +267,7 @@ void CTintedImage::ApplyCrop()
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{
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if (m_Crop.Width == 0 || m_Crop.Height == 0)
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{
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m_BitmapTint = new Bitmap(0, 0, PixelFormat32bppARGB); // create dummy bitmap
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m_BitmapTint = new Bitmap(0, 0, PixelFormat32bppPARGB); // create dummy bitmap
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}
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else
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{
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@ -306,7 +306,7 @@ void CTintedImage::ApplyCrop()
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}
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Rect r(0, 0, m_Crop.Width, m_Crop.Height);
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m_BitmapTint = new Bitmap(r.Width, r.Height, PixelFormat32bppARGB);
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m_BitmapTint = new Bitmap(r.Width, r.Height, PixelFormat32bppPARGB);
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Graphics graphics(m_BitmapTint);
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graphics.DrawImage(m_Bitmap, r, x, y, r.Width, r.Height, UnitPixel);
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@ -331,7 +331,7 @@ void CTintedImage::ApplyTint()
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Rect r(0, 0, original->GetWidth(), original->GetHeight());
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Bitmap* tint = new Bitmap(r.Width, r.Height, PixelFormat32bppARGB);
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Bitmap* tint = new Bitmap(r.Width, r.Height, PixelFormat32bppPARGB);
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Graphics graphics(tint);
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@ -365,7 +365,7 @@ Bitmap* CTintedImage::TurnGreyscale(Bitmap* source)
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// We need a blank bitmap to paint our greyscale to in case of alpha
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Rect r(0, 0, source->GetWidth(), source->GetHeight());
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Bitmap* bitmap = new Bitmap(r.Width, r.Height, PixelFormat32bppARGB);
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Bitmap* bitmap = new Bitmap(r.Width, r.Height, PixelFormat32bppPARGB);
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Graphics graphics(bitmap);
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graphics.DrawImage(source, r, 0, 0, r.Width, r.Height, UnitPixel, &ImgAttr);
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@ -393,7 +393,7 @@ void CTintedImage::ApplyTransform()
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REAL transformW = fabs(originalW * cos_f) + fabs(originalH * sin_f);
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REAL transformH = fabs(originalW * sin_f) + fabs(originalH * cos_f);
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Bitmap* transform = new Bitmap((int)(transformW + 0.5f), (int)(transformH + 0.5f), PixelFormat32bppARGB);
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Bitmap* transform = new Bitmap((int)(transformW + 0.5f), (int)(transformH + 0.5f), PixelFormat32bppPARGB);
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Graphics graphics(transform);
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graphics.SetPixelOffsetMode(PixelOffsetModeHighQuality);
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@ -427,7 +427,7 @@ void CTintedImage::ApplyTransform()
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Bitmap* original = GetImage();
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Rect r(0, 0, original->GetWidth(), original->GetHeight());
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Bitmap* transform = new Bitmap(r.Width, r.Height, PixelFormat32bppARGB);
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Bitmap* transform = new Bitmap(r.Width, r.Height, PixelFormat32bppPARGB);
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Graphics graphics(transform);
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