A bit of work on app's UI and integration between .net and native.

This commit is contained in:
2014-07-23 13:47:09 +03:00
parent 731475f8c8
commit 8541cce5f4
76 changed files with 5412 additions and 407 deletions

8
RainmeterEditor/App.xaml Normal file
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<Application x:Class="RainmeterEditor.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="UI/MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;
namespace RainmeterEditor
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace RainmeterEditor.Interop
{
public class NativeLibrary : IDisposable
{
#region Imports
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr LoadLibrary(string libname);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi)]
private static extern bool FreeLibrary(IntPtr hModule);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
#endregion
public string DllName { get; private set; }
private IntPtr _handle;
public NativeLibrary(string dllName)
{
// Set properties
DllName = dllName;
// Load library
_handle = LoadLibrary(DllName);
if (_handle == IntPtr.Zero)
{
int errorCode = Marshal.GetLastWin32Error();
throw new BadImageFormatException(string.Format("Failed to load library (ErrorCode: {0})", errorCode));
}
}
public void Dispose()
{
if (_handle != IntPtr.Zero)
FreeLibrary(_handle);
}
public Delegate GetFunctionByName(string name, Type delegateType)
{
IntPtr addr = GetProcAddress(_handle, name);
return Marshal.GetDelegateForFunctionPointer(addr, delegateType);
}
}
}

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RainmeterEditor/LICENSE Normal file
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The MIT License (MIT)
Copyright (c) 2008 Ricardo Amores Hernández
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RainmeterEditor.Model
{
public class RainmeterConfig
{
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RainmeterEditor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RainmeterEditor")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RainmeterEditor.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RainmeterEditor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RainmeterEditor.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using RainmeterEditor.Interop;
namespace RainmeterEditor
{
class Rainmeter
{
#region Imports
[DllImport("Rainmeter.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr Rainmeter_Initialize();
[DllImport("Rainmeter.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void Rainmeter_Finalize(IntPtr handle);
#endregion
private static Rainmeter _instance = null;
/// <summary>
/// Gets the single instance of this class
/// </summary>
public static Rainmeter Instance
{
get
{
if (_instance == null)
_instance = new Rainmeter();
return _instance;
}
}
private IntPtr _handle;
#region Constructor, finalizer
private Rainmeter()
{
_handle = Rainmeter_Initialize();
if (_handle == IntPtr.Zero)
throw new Exception("Failed to initialize native library.");
}
~Rainmeter()
{
Rainmeter_Finalize(_handle);
}
#endregion
public IntPtr Handle { get { return _handle; } }
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{438D0136-4A27-4E4D-A617-FFACE4554236}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RainmeterEditor</RootNamespace>
<AssemblyName>RainmeterEditor</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\x32-Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="INIFileParser">
<HintPath>..\packages\ini-parser.2.1.1\lib\INIFileParser.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="Xceed.Wpf.AvalonDock">
<HintPath>..\packages\AvalonDock.2.0.2000\lib\net40\Xceed.Wpf.AvalonDock.dll</HintPath>
</Reference>
<Reference Include="Xceed.Wpf.AvalonDock.Themes.Aero">
<HintPath>..\packages\AvalonDock.2.0.2000\lib\net40\Xceed.Wpf.AvalonDock.Themes.Aero.dll</HintPath>
</Reference>
<Reference Include="Xceed.Wpf.AvalonDock.Themes.Expression">
<HintPath>..\packages\AvalonDock.2.0.2000\lib\net40\Xceed.Wpf.AvalonDock.Themes.Expression.dll</HintPath>
</Reference>
<Reference Include="Xceed.Wpf.AvalonDock.Themes.Metro">
<HintPath>..\packages\AvalonDock.2.0.2000\lib\net40\Xceed.Wpf.AvalonDock.Themes.Metro.dll</HintPath>
</Reference>
<Reference Include="Xceed.Wpf.AvalonDock.Themes.VS2010">
<HintPath>..\packages\AvalonDock.2.0.2000\lib\net40\Xceed.Wpf.AvalonDock.Themes.VS2010.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Interop\NativeLibrary.cs" />
<Compile Include="Model\RainmeterConfig.cs" />
<Compile Include="Rainmeter.cs" />
<Compile Include="Storage\SkinDirectory.cs" />
<Compile Include="UI\SkinsPanel.xaml.cs">
<DependentUpon>SkinsPanel.xaml</DependentUpon>
</Compile>
<Page Include="UI\MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="UI\MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="UI\SkinsPanel.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.config" />
<None Include="LICENSE" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace RainmeterEditor.Storage
{
public static class SkinDirectory
{
private static string _path = null;
public static string Path
{
get
{
return "";
}
set
{
}
}
}
}

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<Window x:Class="RainmeterEditor.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ui="clr-namespace:RainmeterEditor.UI"
xmlns:ad="clr-namespace:Xceed.Wpf.AvalonDock;assembly=Xceed.Wpf.AvalonDock"
xmlns:adlayout="clr-namespace:Xceed.Wpf.AvalonDock.Layout;assembly=Xceed.Wpf.AvalonDock"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<!-- Menu bar -->
<RowDefinition Height="Auto" />
<!-- Toolbar -->
<RowDefinition />
<!-- Dock area -->
<RowDefinition Height="Auto" />
<!-- Status bar -->
</Grid.RowDefinitions>
<!-- Menu bar -->
<Menu Grid.Row="0" Grid.ColumnSpan="10">
<MenuItem Header="_File">
<MenuItem Header="_New Item..." />
<MenuItem Header="_Open..." />
<Separator />
<MenuItem Header="_Close" />
<MenuItem Header="E_xit" />
</MenuItem>
<MenuItem Header="_Edit" />
<MenuItem Header="_Help" />
</Menu>
<!-- Toolbar -->
<!-- Grid splitter -->
<GridSplitter Grid.Row="2" Grid.Column="1"
HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
<!-- Document panel -->
<ad:DockingManager
x:Name="dockingManager"
Grid.Row="2">
<adlayout:LayoutRoot>
<adlayout:LayoutRoot.LeftSide>
<adlayout:LayoutAnchorSide>
<adlayout:LayoutAnchorGroup>
<adlayout:LayoutAnchorable Title="Toolbox" />
</adlayout:LayoutAnchorGroup>
</adlayout:LayoutAnchorSide>
</adlayout:LayoutRoot.LeftSide>
<adlayout:LayoutPanel Orientation="Horizontal">
<adlayout:LayoutDocumentPane x:Name="documentPane" />
<adlayout:LayoutAnchorablePaneGroup DockWidth="150" Orientation="Vertical">
<adlayout:LayoutAnchorablePane>
<adlayout:LayoutAnchorable Title="Skins">
<ui:SkinsPanel />
</adlayout:LayoutAnchorable>
<adlayout:LayoutAnchorable Title="Outline" />
</adlayout:LayoutAnchorablePane>
<adlayout:LayoutAnchorablePane>
<adlayout:LayoutAnchorable Title="Properties" />
</adlayout:LayoutAnchorablePane>
</adlayout:LayoutAnchorablePaneGroup>
</adlayout:LayoutPanel>
</adlayout:LayoutRoot>
</ad:DockingManager>
<!-- Status bar -->
<StatusBar Grid.Row="3" Grid.ColumnSpan="10">
<ProgressBar Name="statusProgress"
Width="64" Height="8"
IsIndeterminate="True"
Visibility="Collapsed" />
<TextBlock Name="statusMessage">Ready</TextBlock>
</StatusBar>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace RainmeterEditor
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

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<UserControl x:Class="RainmeterEditor.UI.SkinsPanel"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<TreeView>
<TreeViewItem Header="Sample item">
<TreeViewItem Header="Sample subitem" />
</TreeViewItem>
<TreeViewItem Header="Sample item 2" />
</TreeView>
</Grid>
</UserControl>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using RainmeterEditor.Interop;
using RainmeterEditor.Storage;
namespace RainmeterEditor.UI
{
/// <summary>
/// Interaction logic for SkinsPanel.xaml
/// </summary>
public partial class SkinsPanel : UserControl
{
public SkinsPanel()
{
InitializeComponent();
var x = Rainmeter.Instance.Handle;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="AvalonDock" version="2.0.2000" targetFramework="net40" />
<package id="ini-parser" version="2.1.1" targetFramework="net40" />
</packages>