Removed NativeTransparency option (now always enabled)

This commit is contained in:
Birunthan Mohanathas
2012-04-17 09:32:10 +03:00
parent 174a612c49
commit 8332f8465e
3 changed files with 55 additions and 130 deletions

View File

@ -224,7 +224,6 @@ public:
int GetXScreen() { return m_WindowXScreen; }
int GetYScreen() { return m_WindowYScreen; }
bool GetNativeTransparency() { return m_NativeTransparency; }
bool GetClickThrough() { return m_ClickThrough; }
bool GetKeepOnScreen() { return m_KeepOnScreen; }
bool GetAutoSelectScreen() { return m_AutoSelectScreen; }
@ -305,7 +304,6 @@ private:
void CreateRegion(bool clear);
void GetSkinFolders(const std::wstring& folder);
Gdiplus::Bitmap* GrabDesktop(int x, int y, int w, int h);
void SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp);
void MapCoordsToScreen(int& x, int& y, int w, int h);
void WindowToScreen();
@ -410,7 +408,6 @@ private:
bool m_WindowStartHidden; // If true, the window is hidden at startup
bool m_SavePosition; // If true, the window's position is saved
bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved
bool m_NativeTransparency; // If true, use the W2k/XP native transparency
int m_AlphaValue; // The 'from' transparency value 0 - 255
int m_FadeDuration; // Time it takes to fade the window
ZPOSITION m_WindowZPosition; // Window's Z-position