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https://github.com/chibicitiberiu/rainmeter-studio.git
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Gfx: Add initial work
Gfx provides support for rendering with both Direct2D and GDI+.
This commit is contained in:
@ -28,6 +28,9 @@
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<Filter Include="Common">
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<UniqueIdentifier>{3fcdd272-ad7a-4e06-a1bc-ff114498ccee}</UniqueIdentifier>
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</Filter>
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<Filter Include="Common\Gfx">
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<UniqueIdentifier>{26d9c191-5857-45c2-9e73-b0b88964728f}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ConfigParser.cpp">
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@ -339,6 +342,27 @@
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<ClCompile Include="..\Common\StringUtil.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\CanvasGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\TextFormat.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\TextFormatD2D.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\TextFormatGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapLockGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\Canvas.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\CanvasD2D.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ConfigParser.h">
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@ -584,6 +608,27 @@
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<ClInclude Include="..\Common\StringUtil.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\CanvasGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\TextFormat.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\TextFormatD2D.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\TextFormatGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapLockGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\Canvas.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\CanvasD2D.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Library.rc">
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