mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
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Gfx: Add initial work
Gfx provides support for rendering with both Direct2D and GDI+.
This commit is contained in:
444
Common/Gfx/CanvasD2D.cpp
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444
Common/Gfx/CanvasD2D.cpp
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/*
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Copyright (C) 2013 Birunthan Mohanathas
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "CanvasD2D.h"
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#include "TextFormatD2D.h"
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#include "WICBitmapLockGDIP.h"
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#include "../../Library/Litestep.h"
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template<class T>
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inline void SafeRelease(T** t)
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{
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if (*t)
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{
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(*t)->Release();
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*t = nullptr;
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}
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}
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namespace {
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D2D1_COLOR_F ToColorF(const Gdiplus::Color& color)
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{
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return D2D1::ColorF(color.GetR() / 255.0f, color.GetG() / 255.0f, color.GetB() / 255.0f, color.GetA() / 255.0f);
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}
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D2D1_RECT_F ToRectF(const Gdiplus::Rect& rect)
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{
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return D2D1::RectF(rect.X, rect.Y, rect.X + rect.Width, rect.Y + rect.Height);
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}
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D2D1_RECT_F ToRectF(const Gdiplus::RectF& rect)
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{
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return D2D1::RectF(rect.X, rect.Y, rect.X + rect.Width, rect.Y + rect.Height);
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}
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} // namespace
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namespace Gfx {
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UINT CanvasD2D::c_Instances = 0;
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ID2D1Factory* CanvasD2D::c_D2D = nullptr;
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IDWriteFactory* CanvasD2D::c_DW = nullptr;
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IWICImagingFactory* CanvasD2D::c_WIC = nullptr;
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CanvasD2D::CanvasD2D() : Canvas(),
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m_Target(),
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m_InteropTarget(),
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m_Bitmap(),
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m_GdipGraphics(),
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m_GdipBitmap(),
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m_BeginDrawCalled(false),
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m_TargetBeginDrawCalled(false)
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{
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Initialize();
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}
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CanvasD2D::~CanvasD2D()
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{
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DiscardDeviceResources();
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Finalize();
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}
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bool CanvasD2D::Initialize()
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{
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++c_Instances;
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if (c_Instances == 1)
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{
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D2D1_FACTORY_OPTIONS fo = {};
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#ifdef _DEBUG
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fo.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
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#endif
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HRESULT hr = D2D1CreateFactory(
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D2D1_FACTORY_TYPE_SINGLE_THREADED,
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fo,
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&c_D2D);
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if (FAILED(hr)) return false;
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hr = CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_IWICImagingFactory,
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(LPVOID*)&c_WIC);
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if (FAILED(hr)) return false;
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hr = DWriteCreateFactory(
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DWRITE_FACTORY_TYPE_SHARED,
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__uuidof(IDWriteFactory),
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(IUnknown**)&c_DW);
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if (FAILED(hr)) return false;
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}
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return true;
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}
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void CanvasD2D::Finalize()
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{
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--c_Instances;
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if (c_Instances == 0)
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{
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SafeRelease(&c_D2D);
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SafeRelease(&c_WIC);
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SafeRelease(&c_DW);
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}
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}
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void CanvasD2D::DiscardDeviceResources()
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{
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SafeRelease(&m_InteropTarget);
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SafeRelease(&m_Target);
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SafeRelease(&m_Bitmap);
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delete m_GdipGraphics;
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m_GdipGraphics = nullptr;
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delete m_GdipBitmap;
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m_GdipBitmap = nullptr;
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}
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void CanvasD2D::Resize(int w, int h)
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{
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__super::Resize(w, h);
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DiscardDeviceResources();
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const D2D1_PIXEL_FORMAT format = D2D1::PixelFormat(
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DXGI_FORMAT_B8G8R8A8_UNORM,
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D2D1_ALPHA_MODE_PREMULTIPLIED);
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const D2D1_RENDER_TARGET_PROPERTIES properties = D2D1::RenderTargetProperties(
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D2D1_RENDER_TARGET_TYPE_DEFAULT,
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format,
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0.0f, // Default DPI
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0.0f, // Default DPI
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D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE);
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c_WIC->CreateBitmap(
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w,
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h,
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GUID_WICPixelFormat32bppPBGRA,
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WICBitmapCacheOnLoad,
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&m_Bitmap);
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HRESULT hr = c_D2D->CreateWicBitmapRenderTarget(m_Bitmap, properties, &m_Target);
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if (SUCCEEDED(hr))
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{
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hr = m_Target->QueryInterface(&m_InteropTarget); // Always succeeds
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// Get the data pointer of the created IWICBitmap to create a Gdiplus::Bitmap
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// that shares the data. It is assumed that the data pointer will stay valid
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// and writable until the next resize.
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WICRect rect = {0, 0, w, h};
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IWICBitmapLock* lock = nullptr;
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hr = m_Bitmap->Lock(&rect, WICBitmapLockRead | WICBitmapLockWrite, &lock);
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if (SUCCEEDED(hr))
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{
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UINT size;
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BYTE* data;
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HRESULT hr = lock->GetDataPointer(&size, &data);
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if (SUCCEEDED(hr))
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{
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m_GdipBitmap = new Gdiplus::Bitmap(w, h, w * 4, PixelFormat32bppPARGB, data);
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m_GdipGraphics = new Gdiplus::Graphics(m_GdipBitmap);
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}
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lock->Release();
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}
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}
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}
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bool CanvasD2D::BeginDraw()
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{
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if (m_Target)
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{
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m_BeginDrawCalled = true;
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}
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return true;
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}
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void CanvasD2D::EndDraw()
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{
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m_BeginDrawCalled = false;
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EndTargetDraw();
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}
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void CanvasD2D::BeginTargetDraw()
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{
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if (m_BeginDrawCalled && !m_TargetBeginDrawCalled)
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{
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m_TargetBeginDrawCalled = true;
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m_Target->BeginDraw();
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}
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}
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void CanvasD2D::EndTargetDraw()
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{
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if (m_TargetBeginDrawCalled)
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{
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m_TargetBeginDrawCalled = false;
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HRESULT hr = m_Target->EndDraw();
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if (hr == D2DERR_RECREATE_TARGET)
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{
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DiscardDeviceResources();
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// Attempt to recreate target.
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Resize(m_W, m_H);
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}
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}
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}
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Gdiplus::Graphics& CanvasD2D::BeginGdiplusContext()
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{
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if (m_BeginDrawCalled)
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{
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EndTargetDraw();
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// Pretend that the render target BeginDraw() has been called. This will cause draw calls
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// on the render target to fail until EndGdiplusContext() is used.
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m_TargetBeginDrawCalled = true;
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}
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return *m_GdipGraphics;
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}
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void CanvasD2D::EndGdiplusContext()
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{
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// See BeginGdiplusContext().
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m_TargetBeginDrawCalled = false;
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}
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HDC CanvasD2D::GetDC()
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{
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BeginTargetDraw();
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HDC dcMemory = nullptr;
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m_InteropTarget->GetDC(D2D1_DC_INITIALIZE_MODE_COPY, &dcMemory);
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return dcMemory;
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}
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void CanvasD2D::ReleaseDC(HDC dc)
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{
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// Assume that the DC was not modified.
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RECT r = {0, 0, 0, 0};
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m_InteropTarget->ReleaseDC(&r);
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}
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bool CanvasD2D::IsTransparentPixel(int x, int y)
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{
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if (!(x >= 0 && y >= 0 && x < m_W && y < m_H)) return false;
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bool transparent = true;
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WICRect rect = {0, 0, m_W, m_H};
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IWICBitmapLock* lock = nullptr;
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HRESULT hr = m_Bitmap->Lock(&rect, WICBitmapLockRead, &lock);
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if (SUCCEEDED(hr))
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{
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UINT size;
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DWORD* data;
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hr = lock->GetDataPointer(&size, (BYTE**)&data);
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if (SUCCEEDED(hr))
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{
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DWORD pixel = data[y * m_W + x]; // top-down DIB
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transparent = (pixel & 0xFF000000) != 0;
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}
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lock->Release();
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}
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return transparent;
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}
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void CanvasD2D::SetAntiAliasing(bool enable)
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{
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// TODO: Set m_Target aliasing?
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m_GdipGraphics->SetSmoothingMode(
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enable ? Gdiplus::SmoothingModeHighQuality : Gdiplus::SmoothingModeNone);
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m_GdipGraphics->SetPixelOffsetMode(
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enable ? Gdiplus::PixelOffsetModeHighQuality : Gdiplus::PixelOffsetModeDefault);
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}
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void CanvasD2D::SetTextAntiAliasing(bool enable)
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{
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// TODO: Add support for D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE?
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m_Target->SetTextAntialiasMode(
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enable ? D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE : D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
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}
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void CanvasD2D::Clear(const Gdiplus::Color& color)
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{
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BeginTargetDraw();
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m_Target->Clear(ToColorF(color));
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}
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void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect, const Gdiplus::SolidBrush& brush)
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{
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BeginTargetDraw();
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Gdiplus::Color color;
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brush.GetColor(&color);
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ID2D1SolidColorBrush* solidBrush;
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m_Target->CreateSolidColorBrush(ToColorF(color), &solidBrush);
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bool right = ((TextFormatD2D&)format).GetHorizontalAlignment() == Gfx::HorizontalAlignment::Right;
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// TODO: Draw cached layout?
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//m_Target->DrawTextLayout(
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// D2D1::Point2F(right ? rect.X - 2 : rect.X + 2.0f, rect.Y - 1.0f),
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// textLayout,
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// solidBrush);
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m_Target->DrawTextW(
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str,
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strLen,
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((TextFormatD2D&)format).m_TextFormat,
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D2D1::RectF(right ? rect.X - 2 : rect.X + 2.0f, rect.Y - 1.0f, (right ? rect.X - 2 : rect.X + 2.0f) + rect.Width, rect.Y + rect.Height - 1.0f),
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solidBrush,
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D2D1_DRAW_TEXT_OPTIONS_NONE);
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solidBrush->Release();
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}
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bool CanvasD2D::MeasureTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect)
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{
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IDWriteTextLayout* textLayout;
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HRESULT hr = c_DW->CreateTextLayout(
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str,
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strLen,
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((TextFormatD2D&)format).m_TextFormat,
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10000,
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10000,
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&textLayout);
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if (SUCCEEDED(hr))
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{
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DWRITE_TEXT_METRICS metrics;
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textLayout->GetMetrics(&metrics);
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rect.Width = metrics.width + 5.0f;
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rect.Height = metrics.height + 1.0f; // 1.0f to get same result as GDI+.
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textLayout->Release();
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return true;
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}
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return false;
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}
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bool CanvasD2D::MeasureTextLinesW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect, UINT& lines)
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{
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((TextFormatD2D&)format).m_TextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
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IDWriteTextLayout* textLayout;
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HRESULT hr = c_DW->CreateTextLayout(
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str,
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strLen,
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((TextFormatD2D&)format).m_TextFormat,
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rect.Width,
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10000,
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&textLayout);
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if (SUCCEEDED(hr))
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{
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DWRITE_TEXT_METRICS metrics;
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textLayout->GetMetrics(&metrics);
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rect.Width = metrics.width + 5.0f;
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rect.Height = metrics.height + 1.0f; // 1.0f to get same result as GDI+.
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lines = metrics.lineCount;
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textLayout->Release();
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return true;
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}
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return false;
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}
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void CanvasD2D::DrawBitmap(Gdiplus::Bitmap* bitmap, const Gdiplus::Rect& dstRect, const Gdiplus::Rect& srcRect)
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{
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// The D2D DrawBitmap seems to perform exactly like Gdiplus::Graphics::DrawImage since we are
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// not using a hardware accelerated render target. Nevertheless, we will use it to avoid
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// the EndDraw() call needed for GDI+ drawing.
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bool draw = false;
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WICBitmapLockGDIP* bitmapLock = new WICBitmapLockGDIP();
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Gdiplus::Status status = bitmap->LockBits(
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&srcRect, Gdiplus::ImageLockModeRead, PixelFormat32bppPARGB, bitmapLock->GetBitmapData());
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if (status == Gdiplus::Ok)
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{
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D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(
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D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED));
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ID2D1Bitmap* d2dBitmap;
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HRESULT hr = m_Target->CreateSharedBitmap(__uuidof(IWICBitmapLock), bitmapLock, &props, &d2dBitmap);
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if (SUCCEEDED(hr))
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{
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BeginTargetDraw();
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auto rDst = ToRectF(dstRect);
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auto rSrc = ToRectF(srcRect);
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m_Target->DrawBitmap(d2dBitmap, rDst, 1.0F, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, rSrc);
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draw = true;
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d2dBitmap->Release();
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}
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// D2D will still use the pixel data after this call (at the next Flush() or EndDraw()).
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bitmap->UnlockBits(bitmapLock->GetBitmapData());
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}
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if (!draw)
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{
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delete bitmapLock;
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}
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}
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void CanvasD2D::FillRectangle(Gdiplus::Rect& rect, const Gdiplus::SolidBrush& brush)
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{
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BeginTargetDraw();
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Gdiplus::Color color;
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brush.GetColor(&color);
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ID2D1SolidColorBrush* solidBrush;
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m_Target->CreateSolidColorBrush(ToColorF(color), &solidBrush);
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m_Target->FillRectangle(ToRectF(rect), solidBrush);
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solidBrush->Release();
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}
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} // namespace Gfx
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