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https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Moved skin designer from plugin to application. Implemented many things.
This commit is contained in:
48
RainmeterStudio/Editor/SkinDesigner/Controls/HoverAdorner.cs
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48
RainmeterStudio/Editor/SkinDesigner/Controls/HoverAdorner.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Documents;
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using System.Windows.Media;
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namespace RainmeterStudio.Editor.SkinDesigner.Controls
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{
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public class HoverAdorner : Adorner
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{
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public HoverAdorner(UIElement adornedElement)
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: base(adornedElement)
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{
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}
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protected override void OnRender(DrawingContext drawingContext)
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{
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base.OnRender(drawingContext);
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// Calculate DPI factor
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Matrix matrix = PresentationSource.FromVisual(this).CompositionTarget.TransformToDevice;
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double dpiFactor = 1.0 / matrix.M11;
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// Rectangle
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Rect rect = new Rect(AdornedElement.DesiredSize);
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Rect selectionRect = new Rect(rect.X - 1, rect.Y - 1, rect.Width + 2, rect.Height + 2);
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// Create pen
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Pen pen = new Pen(Brushes.Gray, 1 * dpiFactor);
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pen.DashStyle = DashStyles.Dash;
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// Create a guidelines set for on-pixel drawing
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GuidelineSet guidelines = new GuidelineSet();
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guidelines.GuidelinesX.Add(selectionRect.Left + pen.Thickness / 2);
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guidelines.GuidelinesX.Add(selectionRect.Right + pen.Thickness / 2);
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guidelines.GuidelinesY.Add(selectionRect.Top + pen.Thickness / 2);
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guidelines.GuidelinesY.Add(selectionRect.Bottom + pen.Thickness / 2);
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// Draw
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drawingContext.PushGuidelineSet(guidelines);
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drawingContext.DrawRectangle(null, pen, selectionRect);
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drawingContext.Pop();
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}
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}
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}
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<UserControl x:Class="RainmeterStudio.Editor.SkinDesigner.Controls.MeterControl"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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d:DesignHeight="300" d:DesignWidth="300">
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<Canvas Name="canvas">
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</Canvas>
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</UserControl>
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using RainmeterStudio.Rainmeter;
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namespace RainmeterStudio.Editor.SkinDesigner.Controls
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{
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/// <summary>
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/// Interaction logic for MeterControl.xaml
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/// </summary>
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public partial class MeterControl : UserControl
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{
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private Skin _skin;
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/// <summary>
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/// Gets or sets the skin being edited
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/// </summary>
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public Skin Skin
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{
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get
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{
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return Skin;
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}
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set
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{
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_skin = value;
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Reset();
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}
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}
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/// <summary>
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/// Gets an enumerable with the meter items
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/// </summary>
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public IEnumerable<Meter> Items { get { return Skin.Meters; } }
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/// <summary>
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/// Gets a collection with the currently selected items
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/// </summary>
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public ObservableCollection<Meter> SelectedItems { get; private set; }
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/// <summary>
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/// Gets or sets the currently selected item
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/// </summary>
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public Meter SelectedItem { get; set; }
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/// <summary>
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/// Gets or sets the selected item index
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/// </summary>
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public int SelectedIndex { get; set; }
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/// <summary>
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/// Initializes the meter control
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/// </summary>
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public MeterControl()
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{
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InitializeComponent();
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Loaded += MeterControl_Loaded;
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}
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void MeterControl_Loaded(object sender, RoutedEventArgs e)
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{
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//AdornerLayer.GetAdornerLayer(ellipse).Add(new SelectAdorner(ellipse));
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}
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private void Reset()
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{
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Documents;
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using System.Windows.Media;
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namespace RainmeterStudio.Editor.SkinDesigner.Controls
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{
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public class SelectAdorner : Adorner
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{
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public SelectAdorner(UIElement adornedElement)
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: base(adornedElement)
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{
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}
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protected override void OnRender(DrawingContext drawingContext)
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{
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base.OnRender(drawingContext);
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// Calculate DPI factor
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Matrix matrix = PresentationSource.FromVisual(this).CompositionTarget.TransformToDevice;
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double dpiFactor = 1.0 / matrix.M11;
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// Rectangle
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Rect rect = new Rect(AdornedElement.DesiredSize);
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Rect selectionRect = new Rect(rect.X - 1, rect.Y - 1, rect.Width + 2, rect.Height + 2);
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// Create pen
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Pen pen = new Pen(Brushes.Blue, 1 * dpiFactor);
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// Create a guidelines set for on-pixel drawing
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GuidelineSet guidelines = new GuidelineSet();
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guidelines.GuidelinesX.Add(selectionRect.Left + pen.Thickness / 2);
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guidelines.GuidelinesX.Add(selectionRect.Right + pen.Thickness / 2);
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guidelines.GuidelinesY.Add(selectionRect.Top + pen.Thickness / 2);
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guidelines.GuidelinesY.Add(selectionRect.Bottom + pen.Thickness / 2);
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// Draw
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drawingContext.PushGuidelineSet(guidelines);
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drawingContext.DrawRectangle(null, pen, selectionRect);
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drawingContext.Pop();
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}
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}
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}
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