mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Fixed line endings and applied gitignore
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: AssemblyCopyright("© 2010 - Peter Souza IV")]
|
||||
[assembly: AssemblyVersion("1.7.0.0")]
|
||||
[assembly: AssemblyInformationalVersion(Rainmeter.Version.Informational)]
|
||||
[assembly: AssemblyProduct("Rainmeter")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: AssemblyCopyright("© 2010 - Peter Souza IV")]
|
||||
[assembly: AssemblyVersion("1.7.0.0")]
|
||||
[assembly: AssemblyInformationalVersion(Rainmeter.Version.Informational)]
|
||||
[assembly: AssemblyProduct("Rainmeter")]
|
||||
|
208
Plugins/PluginInputText/InputBox.Designer.cs
generated
208
Plugins/PluginInputText/InputBox.Designer.cs
generated
@ -1,105 +1,105 @@
|
||||
namespace InputText
|
||||
{
|
||||
partial class InputBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.txtInput = new System.Windows.Forms.TextBox();
|
||||
this.btnOK = new System.Windows.Forms.Button();
|
||||
this.btnCancel = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// txtInput
|
||||
//
|
||||
this.txtInput.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.txtInput.Location = new System.Drawing.Point(0, 0);
|
||||
this.txtInput.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.txtInput.Multiline = true;
|
||||
this.txtInput.Name = "txtInput";
|
||||
this.txtInput.Size = new System.Drawing.Size(200, 22);
|
||||
this.txtInput.TabIndex = 0;
|
||||
this.txtInput.Leave += new System.EventHandler(this.txtInput_Leave);
|
||||
//
|
||||
// btnOK
|
||||
//
|
||||
this.btnOK.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.btnOK.Location = new System.Drawing.Point(2, 2);
|
||||
this.btnOK.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.btnOK.Name = "btnOK";
|
||||
this.btnOK.Size = new System.Drawing.Size(2, 2);
|
||||
this.btnOK.TabIndex = 1;
|
||||
this.btnOK.TabStop = false;
|
||||
this.btnOK.Text = "OK";
|
||||
this.btnOK.UseVisualStyleBackColor = true;
|
||||
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.btnCancel.Location = new System.Drawing.Point(2, 2);
|
||||
this.btnCancel.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.btnCancel.Name = "btnCancel";
|
||||
this.btnCancel.Size = new System.Drawing.Size(2, 2);
|
||||
this.btnCancel.TabIndex = 2;
|
||||
this.btnCancel.TabStop = false;
|
||||
this.btnCancel.Text = "btnCancel";
|
||||
this.btnCancel.UseVisualStyleBackColor = true;
|
||||
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
|
||||
//
|
||||
// InputBox
|
||||
//
|
||||
this.AcceptButton = this.btnOK;
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
|
||||
this.AutoSize = true;
|
||||
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
|
||||
this.CancelButton = this.btnCancel;
|
||||
this.ClientSize = new System.Drawing.Size(251, 42);
|
||||
this.Controls.Add(this.txtInput);
|
||||
this.Controls.Add(this.btnCancel);
|
||||
this.Controls.Add(this.btnOK);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.Name = "InputBox";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "InputBox";
|
||||
this.Deactivate += new System.EventHandler(this.InputBox_Deactivate);
|
||||
this.Load += new System.EventHandler(this.InputBox_Load);
|
||||
this.Shown += new System.EventHandler(this.InputBox_Shown);
|
||||
this.Leave += new System.EventHandler(this.InputBox_Leave);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox txtInput;
|
||||
private System.Windows.Forms.Button btnOK;
|
||||
private System.Windows.Forms.Button btnCancel;
|
||||
}
|
||||
namespace InputText
|
||||
{
|
||||
partial class InputBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.txtInput = new System.Windows.Forms.TextBox();
|
||||
this.btnOK = new System.Windows.Forms.Button();
|
||||
this.btnCancel = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// txtInput
|
||||
//
|
||||
this.txtInput.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.txtInput.Location = new System.Drawing.Point(0, 0);
|
||||
this.txtInput.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.txtInput.Multiline = true;
|
||||
this.txtInput.Name = "txtInput";
|
||||
this.txtInput.Size = new System.Drawing.Size(200, 22);
|
||||
this.txtInput.TabIndex = 0;
|
||||
this.txtInput.Leave += new System.EventHandler(this.txtInput_Leave);
|
||||
//
|
||||
// btnOK
|
||||
//
|
||||
this.btnOK.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.btnOK.Location = new System.Drawing.Point(2, 2);
|
||||
this.btnOK.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.btnOK.Name = "btnOK";
|
||||
this.btnOK.Size = new System.Drawing.Size(2, 2);
|
||||
this.btnOK.TabIndex = 1;
|
||||
this.btnOK.TabStop = false;
|
||||
this.btnOK.Text = "OK";
|
||||
this.btnOK.UseVisualStyleBackColor = true;
|
||||
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.btnCancel.Location = new System.Drawing.Point(2, 2);
|
||||
this.btnCancel.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.btnCancel.Name = "btnCancel";
|
||||
this.btnCancel.Size = new System.Drawing.Size(2, 2);
|
||||
this.btnCancel.TabIndex = 2;
|
||||
this.btnCancel.TabStop = false;
|
||||
this.btnCancel.Text = "btnCancel";
|
||||
this.btnCancel.UseVisualStyleBackColor = true;
|
||||
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
|
||||
//
|
||||
// InputBox
|
||||
//
|
||||
this.AcceptButton = this.btnOK;
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
|
||||
this.AutoSize = true;
|
||||
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
|
||||
this.CancelButton = this.btnCancel;
|
||||
this.ClientSize = new System.Drawing.Size(251, 42);
|
||||
this.Controls.Add(this.txtInput);
|
||||
this.Controls.Add(this.btnCancel);
|
||||
this.Controls.Add(this.btnOK);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.Name = "InputBox";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "InputBox";
|
||||
this.Deactivate += new System.EventHandler(this.InputBox_Deactivate);
|
||||
this.Load += new System.EventHandler(this.InputBox_Load);
|
||||
this.Shown += new System.EventHandler(this.InputBox_Shown);
|
||||
this.Leave += new System.EventHandler(this.InputBox_Leave);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox txtInput;
|
||||
private System.Windows.Forms.Button btnOK;
|
||||
private System.Windows.Forms.Button btnCancel;
|
||||
}
|
||||
}
|
@ -1,382 +1,382 @@
|
||||
/*
|
||||
Copyright (C) 2013 Rainmeter Team
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace InputText
|
||||
{
|
||||
public partial class InputBox : Form
|
||||
{
|
||||
private SkinWindow parent = null;
|
||||
|
||||
private bool _FocusDismiss = true;
|
||||
private string _TextValue = string.Empty;
|
||||
|
||||
public InputBox(SkinWindow parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
// This event will make sure we have focus when the inputbox is shown ot the user.
|
||||
// it will only cause focus if the window itself has focus (i.e. doesn't steal).
|
||||
private void InputBox_Shown(object sender, EventArgs e)
|
||||
{
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
this.txtInput.Focus();
|
||||
}
|
||||
|
||||
private void InputBox_Load(object sender, EventArgs e)
|
||||
{
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
}
|
||||
|
||||
// All exceptions are swallowed for the sake of this example. Since the majority
|
||||
// (if not all) of these are rather simple in nature, debugging without errors
|
||||
// should be fairly simple anyway.
|
||||
//
|
||||
// However, if you wanted to log errors, a simple way would be to add something like
|
||||
// this:
|
||||
//
|
||||
// try
|
||||
// {
|
||||
// ... // code you are testing
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// API.Log(API.LogType.Warning, "InputText :: exception :: " + ex.GetType().ToString() + ": " + ex.Message);
|
||||
// }
|
||||
|
||||
#region TextValue -- returns the inputted text
|
||||
public string TextValue
|
||||
{
|
||||
get { return this._TextValue; }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontFace(string) -- changes the text's font name
|
||||
public void ChangeFontFace(string sFont)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Font = new Font(sFont, this.txtInput.Font.Size);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontColor(string) -- changes the font's color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers
|
||||
public void ChangeFontColor(string sColor)
|
||||
{
|
||||
try
|
||||
{
|
||||
sColor = sColor.Trim();
|
||||
|
||||
if (sColor.Contains(",")) // #,#,# or #,#,#,# format
|
||||
{
|
||||
string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None);
|
||||
this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
|
||||
this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[3]), int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sColor.Length == 6) // 6-digit hex (no alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
// Since it was omitted, force full opacity (not transparent at all)
|
||||
this.txtInput.ForeColor = Color.FromArgb((int)(0xFF000000 | iColor));
|
||||
}
|
||||
else if (sColor.Length == 8) // 8-digit hex (with alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
// This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants
|
||||
iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24);
|
||||
this.txtInput.ForeColor = Color.FromArgb((int)iColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeBackColor(string) -- changes the background color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers
|
||||
public void ChangeBackColor(string sColor)
|
||||
{
|
||||
try
|
||||
{
|
||||
sColor = sColor.Trim();
|
||||
|
||||
if (sColor.Contains(",")) // #,#,# or #,#,#,# format
|
||||
{
|
||||
string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None);
|
||||
this.txtInput.BackColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
|
||||
|
||||
// Change 0-255 transparency to a 0.0-1.0 transparency range
|
||||
double dTrans = (double)int.Parse(sParts[3]);
|
||||
dTrans /= 255.0;
|
||||
this.Opacity = dTrans;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sColor.Length == 6) // 6-digit hex (no alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
this.txtInput.BackColor = Color.FromArgb((int)(0xFF000000 | iColor));
|
||||
// Since it was omitted, force full opacity (not transparent at all)
|
||||
this.Opacity = 1.0;
|
||||
}
|
||||
else if (sColor.Length == 8) // 8-digit hex (with alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
// This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants
|
||||
iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24);
|
||||
this.txtInput.BackColor = Color.FromArgb((int)((0xFF000000) | (0x00FFFFFF & iColor)));
|
||||
|
||||
// Change 0-255 transparency to a 0.0-1.0 transparency range
|
||||
double dTrans = (double)((iColor & 0xFF000000) >> 24);
|
||||
dTrans /= 255.0;
|
||||
this.Opacity = dTrans;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeStringAlign(string) -- Changes text horizontal alignment
|
||||
public void ChangeStringAlign(string sAlign)
|
||||
{
|
||||
try
|
||||
{
|
||||
sAlign = sAlign.ToUpper().Trim();
|
||||
|
||||
if (sAlign == "LEFT")
|
||||
this.txtInput.TextAlign = HorizontalAlignment.Left;
|
||||
else if (sAlign == "CENTER")
|
||||
this.txtInput.TextAlign = HorizontalAlignment.Center;
|
||||
else if (sAlign == "RIGHT")
|
||||
this.txtInput.TextAlign = HorizontalAlignment.Right;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontSize(string) -- changes the font's point size (supports floating-point values)
|
||||
public void ChangeFontSize(string sSize)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Font = new Font(this.txtInput.Font.Name, float.Parse(sSize));
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region MakeTopmost() -- forces the form to have the 'Always On Top' property
|
||||
public void MakeTopmost()
|
||||
{
|
||||
this.TopMost = true;
|
||||
}
|
||||
#endregion
|
||||
#region MakePassword(bool) -- causes the textbox to be password style
|
||||
public void MakePassword(bool bPass)
|
||||
{
|
||||
this.txtInput.PasswordChar = bPass ? '*' : '\0';
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontStringStyle() -- changes the font's bold/italic styles
|
||||
public void ChangeFontStringStyle(string sStyle)
|
||||
{
|
||||
try
|
||||
{
|
||||
sStyle = sStyle.ToUpper().Trim();
|
||||
|
||||
if (sStyle == "NORMAL")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Regular);
|
||||
else if (sStyle == "BOLD")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold);
|
||||
else if (sStyle == "ITALIC")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Italic);
|
||||
else if (sStyle == "BOLDITALIC")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold | FontStyle.Italic);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeW(string) -- changes the width of the input textbox
|
||||
public void ChangeW(string sWidth)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Width = int.Parse(sWidth);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeH(string) -- changes the height of the input textbox
|
||||
public void ChangeH(string sHeight)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Height = int.Parse(sHeight);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeX(string) -- changes the X (horizontal) position of the input textbox, relative to its parent skin
|
||||
public void ChangeX(string sX)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the position is changed, make sure the form's auto-location is disabled.
|
||||
if (this.StartPosition != FormStartPosition.Manual)
|
||||
this.StartPosition = FormStartPosition.Manual;
|
||||
|
||||
// Notice that we need the position of the parent window for offset location.
|
||||
//
|
||||
// The Rainmeter class does this for us
|
||||
this.Location = new System.Drawing.Point(this.parent.X + int.Parse(sX), this.Location.Y);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeY(string) -- changes the Y (vertical) position of the input textbox, relative to its parent skin
|
||||
public void ChangeY(string sY)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the position is changed, make sure the form's auto-location is disabled.
|
||||
if (this.StartPosition != FormStartPosition.Manual)
|
||||
this.StartPosition = FormStartPosition.Manual;
|
||||
|
||||
// Notice that we need the position of the parent window for offset location.
|
||||
//
|
||||
// The Rainmeter class does this for us
|
||||
this.Location = new System.Drawing.Point(this.Location.X, this.parent.Y + int.Parse(sY));
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region DefaultValue(string) -- sets the default text to appear in the input textbox
|
||||
public void DefaultValue(string val)
|
||||
{
|
||||
this.txtInput.Text = val;
|
||||
}
|
||||
#endregion
|
||||
#region MakeFocusDismiss(bool) -- dismisses the input textbox if it loses cursor/window focus
|
||||
public void MakeFocusDismiss(bool bDismissing)
|
||||
{
|
||||
this._FocusDismiss = bDismissing;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ShowInputBox() -- shows text input textbox
|
||||
|
||||
private DialogResult drBackup = DialogResult.None;
|
||||
|
||||
public bool ShowInputBox()
|
||||
{
|
||||
if (this.drBackup != DialogResult.None)
|
||||
return false;
|
||||
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.Show(this.parent);
|
||||
|
||||
while (this.DialogResult == DialogResult.None &&
|
||||
this.drBackup == DialogResult.None)
|
||||
{
|
||||
Application.DoEvents();
|
||||
System.Threading.Thread.Sleep(44);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ShowDialog(this.parent);
|
||||
}
|
||||
|
||||
if (this.drBackup != DialogResult.None)
|
||||
{
|
||||
if (this.drBackup != DialogResult.OK)
|
||||
return false;
|
||||
}
|
||||
else if (this.DialogResult != DialogResult.None)
|
||||
{
|
||||
if (this.DialogResult != DialogResult.OK)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Abort()
|
||||
{
|
||||
this.drBackup = DialogResult.Abort;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void txtInput_Leave(object sender, EventArgs e)
|
||||
{
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void InputBox_Leave(object sender, EventArgs e)
|
||||
{
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void InputBox_Deactivate(object sender, EventArgs e)
|
||||
{
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void btnOK_Click(object sender, EventArgs e)
|
||||
{
|
||||
this._FocusDismiss = false;
|
||||
this._TextValue = this.txtInput.Text.Trim();
|
||||
this.drBackup = DialogResult.OK;
|
||||
this.DialogResult = DialogResult.OK;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void btnCancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
this._FocusDismiss = false;
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
/*
|
||||
Copyright (C) 2013 Rainmeter Team
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace InputText
|
||||
{
|
||||
public partial class InputBox : Form
|
||||
{
|
||||
private SkinWindow parent = null;
|
||||
|
||||
private bool _FocusDismiss = true;
|
||||
private string _TextValue = string.Empty;
|
||||
|
||||
public InputBox(SkinWindow parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
// This event will make sure we have focus when the inputbox is shown ot the user.
|
||||
// it will only cause focus if the window itself has focus (i.e. doesn't steal).
|
||||
private void InputBox_Shown(object sender, EventArgs e)
|
||||
{
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
this.txtInput.Focus();
|
||||
}
|
||||
|
||||
private void InputBox_Load(object sender, EventArgs e)
|
||||
{
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
this.Activate();
|
||||
this.BringToFront();
|
||||
}
|
||||
|
||||
// All exceptions are swallowed for the sake of this example. Since the majority
|
||||
// (if not all) of these are rather simple in nature, debugging without errors
|
||||
// should be fairly simple anyway.
|
||||
//
|
||||
// However, if you wanted to log errors, a simple way would be to add something like
|
||||
// this:
|
||||
//
|
||||
// try
|
||||
// {
|
||||
// ... // code you are testing
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// API.Log(API.LogType.Warning, "InputText :: exception :: " + ex.GetType().ToString() + ": " + ex.Message);
|
||||
// }
|
||||
|
||||
#region TextValue -- returns the inputted text
|
||||
public string TextValue
|
||||
{
|
||||
get { return this._TextValue; }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontFace(string) -- changes the text's font name
|
||||
public void ChangeFontFace(string sFont)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Font = new Font(sFont, this.txtInput.Font.Size);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontColor(string) -- changes the font's color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers
|
||||
public void ChangeFontColor(string sColor)
|
||||
{
|
||||
try
|
||||
{
|
||||
sColor = sColor.Trim();
|
||||
|
||||
if (sColor.Contains(",")) // #,#,# or #,#,#,# format
|
||||
{
|
||||
string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None);
|
||||
this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
|
||||
this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[3]), int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sColor.Length == 6) // 6-digit hex (no alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
// Since it was omitted, force full opacity (not transparent at all)
|
||||
this.txtInput.ForeColor = Color.FromArgb((int)(0xFF000000 | iColor));
|
||||
}
|
||||
else if (sColor.Length == 8) // 8-digit hex (with alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
// This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants
|
||||
iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24);
|
||||
this.txtInput.ForeColor = Color.FromArgb((int)iColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeBackColor(string) -- changes the background color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers
|
||||
public void ChangeBackColor(string sColor)
|
||||
{
|
||||
try
|
||||
{
|
||||
sColor = sColor.Trim();
|
||||
|
||||
if (sColor.Contains(",")) // #,#,# or #,#,#,# format
|
||||
{
|
||||
string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None);
|
||||
this.txtInput.BackColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
|
||||
|
||||
// Change 0-255 transparency to a 0.0-1.0 transparency range
|
||||
double dTrans = (double)int.Parse(sParts[3]);
|
||||
dTrans /= 255.0;
|
||||
this.Opacity = dTrans;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sColor.Length == 6) // 6-digit hex (no alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
this.txtInput.BackColor = Color.FromArgb((int)(0xFF000000 | iColor));
|
||||
// Since it was omitted, force full opacity (not transparent at all)
|
||||
this.Opacity = 1.0;
|
||||
}
|
||||
else if (sColor.Length == 8) // 8-digit hex (with alpha transparency)
|
||||
{
|
||||
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
|
||||
// This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants
|
||||
iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24);
|
||||
this.txtInput.BackColor = Color.FromArgb((int)((0xFF000000) | (0x00FFFFFF & iColor)));
|
||||
|
||||
// Change 0-255 transparency to a 0.0-1.0 transparency range
|
||||
double dTrans = (double)((iColor & 0xFF000000) >> 24);
|
||||
dTrans /= 255.0;
|
||||
this.Opacity = dTrans;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeStringAlign(string) -- Changes text horizontal alignment
|
||||
public void ChangeStringAlign(string sAlign)
|
||||
{
|
||||
try
|
||||
{
|
||||
sAlign = sAlign.ToUpper().Trim();
|
||||
|
||||
if (sAlign == "LEFT")
|
||||
this.txtInput.TextAlign = HorizontalAlignment.Left;
|
||||
else if (sAlign == "CENTER")
|
||||
this.txtInput.TextAlign = HorizontalAlignment.Center;
|
||||
else if (sAlign == "RIGHT")
|
||||
this.txtInput.TextAlign = HorizontalAlignment.Right;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontSize(string) -- changes the font's point size (supports floating-point values)
|
||||
public void ChangeFontSize(string sSize)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Font = new Font(this.txtInput.Font.Name, float.Parse(sSize));
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region MakeTopmost() -- forces the form to have the 'Always On Top' property
|
||||
public void MakeTopmost()
|
||||
{
|
||||
this.TopMost = true;
|
||||
}
|
||||
#endregion
|
||||
#region MakePassword(bool) -- causes the textbox to be password style
|
||||
public void MakePassword(bool bPass)
|
||||
{
|
||||
this.txtInput.PasswordChar = bPass ? '*' : '\0';
|
||||
}
|
||||
#endregion
|
||||
#region ChangeFontStringStyle() -- changes the font's bold/italic styles
|
||||
public void ChangeFontStringStyle(string sStyle)
|
||||
{
|
||||
try
|
||||
{
|
||||
sStyle = sStyle.ToUpper().Trim();
|
||||
|
||||
if (sStyle == "NORMAL")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Regular);
|
||||
else if (sStyle == "BOLD")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold);
|
||||
else if (sStyle == "ITALIC")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Italic);
|
||||
else if (sStyle == "BOLDITALIC")
|
||||
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold | FontStyle.Italic);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeW(string) -- changes the width of the input textbox
|
||||
public void ChangeW(string sWidth)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Width = int.Parse(sWidth);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeH(string) -- changes the height of the input textbox
|
||||
public void ChangeH(string sHeight)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.txtInput.Height = int.Parse(sHeight);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeX(string) -- changes the X (horizontal) position of the input textbox, relative to its parent skin
|
||||
public void ChangeX(string sX)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the position is changed, make sure the form's auto-location is disabled.
|
||||
if (this.StartPosition != FormStartPosition.Manual)
|
||||
this.StartPosition = FormStartPosition.Manual;
|
||||
|
||||
// Notice that we need the position of the parent window for offset location.
|
||||
//
|
||||
// The Rainmeter class does this for us
|
||||
this.Location = new System.Drawing.Point(this.parent.X + int.Parse(sX), this.Location.Y);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region ChangeY(string) -- changes the Y (vertical) position of the input textbox, relative to its parent skin
|
||||
public void ChangeY(string sY)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the position is changed, make sure the form's auto-location is disabled.
|
||||
if (this.StartPosition != FormStartPosition.Manual)
|
||||
this.StartPosition = FormStartPosition.Manual;
|
||||
|
||||
// Notice that we need the position of the parent window for offset location.
|
||||
//
|
||||
// The Rainmeter class does this for us
|
||||
this.Location = new System.Drawing.Point(this.Location.X, this.parent.Y + int.Parse(sY));
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region DefaultValue(string) -- sets the default text to appear in the input textbox
|
||||
public void DefaultValue(string val)
|
||||
{
|
||||
this.txtInput.Text = val;
|
||||
}
|
||||
#endregion
|
||||
#region MakeFocusDismiss(bool) -- dismisses the input textbox if it loses cursor/window focus
|
||||
public void MakeFocusDismiss(bool bDismissing)
|
||||
{
|
||||
this._FocusDismiss = bDismissing;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ShowInputBox() -- shows text input textbox
|
||||
|
||||
private DialogResult drBackup = DialogResult.None;
|
||||
|
||||
public bool ShowInputBox()
|
||||
{
|
||||
if (this.drBackup != DialogResult.None)
|
||||
return false;
|
||||
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.Show(this.parent);
|
||||
|
||||
while (this.DialogResult == DialogResult.None &&
|
||||
this.drBackup == DialogResult.None)
|
||||
{
|
||||
Application.DoEvents();
|
||||
System.Threading.Thread.Sleep(44);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ShowDialog(this.parent);
|
||||
}
|
||||
|
||||
if (this.drBackup != DialogResult.None)
|
||||
{
|
||||
if (this.drBackup != DialogResult.OK)
|
||||
return false;
|
||||
}
|
||||
else if (this.DialogResult != DialogResult.None)
|
||||
{
|
||||
if (this.DialogResult != DialogResult.OK)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Abort()
|
||||
{
|
||||
this.drBackup = DialogResult.Abort;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void txtInput_Leave(object sender, EventArgs e)
|
||||
{
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void InputBox_Leave(object sender, EventArgs e)
|
||||
{
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void InputBox_Deactivate(object sender, EventArgs e)
|
||||
{
|
||||
if (this._FocusDismiss)
|
||||
{
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void btnOK_Click(object sender, EventArgs e)
|
||||
{
|
||||
this._FocusDismiss = false;
|
||||
this._TextValue = this.txtInput.Text.Trim();
|
||||
this.drBackup = DialogResult.OK;
|
||||
this.DialogResult = DialogResult.OK;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void btnCancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
this._FocusDismiss = false;
|
||||
this.drBackup = DialogResult.Cancel;
|
||||
this.DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,120 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,208 +1,208 @@
|
||||
/*
|
||||
Copyright (C) 2013 Rainmeter Team
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using Rainmeter;
|
||||
|
||||
namespace InputText
|
||||
{
|
||||
internal partial class Measure
|
||||
{
|
||||
private Rainmeter.API rm;
|
||||
|
||||
private string LastInput = string.Empty;
|
||||
private bool IsExecuteBangRunning = false;
|
||||
|
||||
private object locker = new object();
|
||||
|
||||
internal Measure(Rainmeter.API rm)
|
||||
{
|
||||
this.rm = rm;
|
||||
}
|
||||
|
||||
internal void Reload(Rainmeter.API rm, ref double maxValue)
|
||||
{
|
||||
// Do nothing here.
|
||||
}
|
||||
|
||||
internal double Update()
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
internal string GetString()
|
||||
{
|
||||
lock (this.locker)
|
||||
{
|
||||
return this.LastInput;
|
||||
}
|
||||
}
|
||||
|
||||
internal void ExecuteBang(string args)
|
||||
{
|
||||
bool go = false;
|
||||
|
||||
lock (this.locker)
|
||||
{
|
||||
if (!this.IsExecuteBangRunning)
|
||||
{
|
||||
this.IsExecuteBangRunning = true;
|
||||
go = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (go)
|
||||
{
|
||||
ExecuteBangParam param = new ExecuteBangParam(args);
|
||||
if (ReadOptions(param)) // Read all options in main thread for thread-safety
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
ExecuteCommands(param);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
API.Log(API.LogType.Error, "C# plugin in ExecuteBang(), " + ex.GetType().ToString() + ": " + ex.Message);
|
||||
}
|
||||
|
||||
lock (this.locker)
|
||||
{
|
||||
this.IsExecuteBangRunning = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// No need to continue
|
||||
lock (this.locker)
|
||||
{
|
||||
this.IsExecuteBangRunning = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ExecuteBangParam
|
||||
{
|
||||
internal enum BangType
|
||||
{
|
||||
Unknown,
|
||||
SetVariable,
|
||||
ExecuteBatch
|
||||
};
|
||||
internal Dictionary<string, string> Options;
|
||||
internal List<Dictionary<string, string>> OverrideOptions;
|
||||
internal List<string> Commands;
|
||||
internal string Command;
|
||||
internal string DismissAction;
|
||||
internal BangType Type;
|
||||
|
||||
internal ExecuteBangParam(string args)
|
||||
{
|
||||
this.Options = new Dictionary<string, string>();
|
||||
this.OverrideOptions = new List<Dictionary<string, string>>();
|
||||
this.Commands = new List<string>();
|
||||
this.Command = args.Trim();
|
||||
this.DismissAction = null;
|
||||
this.Type = BangType.Unknown;
|
||||
}
|
||||
};
|
||||
|
||||
private bool _IsFinalizing = false;
|
||||
|
||||
internal void Dispose()
|
||||
{
|
||||
this._IsFinalizing = true;
|
||||
FinalizePluginCode();
|
||||
}
|
||||
}
|
||||
|
||||
#region Plugin
|
||||
|
||||
public static class Plugin
|
||||
{
|
||||
static IntPtr StringBuffer = IntPtr.Zero;
|
||||
|
||||
[DllExport]
|
||||
public static void Initialize(ref IntPtr data, IntPtr rm)
|
||||
{
|
||||
data = GCHandle.ToIntPtr(GCHandle.Alloc(new Measure(new Rainmeter.API(rm))));
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static void Finalize(IntPtr data)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
measure.Dispose();
|
||||
GCHandle.FromIntPtr(data).Free();
|
||||
|
||||
if (StringBuffer != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(StringBuffer);
|
||||
StringBuffer = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static void Reload(IntPtr data, IntPtr rm, ref double maxValue)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
measure.Reload(new Rainmeter.API(rm), ref maxValue);
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static double Update(IntPtr data)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
return measure.Update();
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static IntPtr GetString(IntPtr data)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
if (StringBuffer != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(StringBuffer);
|
||||
StringBuffer = IntPtr.Zero;
|
||||
}
|
||||
|
||||
string stringValue = measure.GetString();
|
||||
if (stringValue != null)
|
||||
{
|
||||
StringBuffer = Marshal.StringToHGlobalUni(stringValue);
|
||||
}
|
||||
|
||||
return StringBuffer;
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static void ExecuteBang(IntPtr data, IntPtr args)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
measure.ExecuteBang(Marshal.PtrToStringUni(args));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
/*
|
||||
Copyright (C) 2013 Rainmeter Team
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using Rainmeter;
|
||||
|
||||
namespace InputText
|
||||
{
|
||||
internal partial class Measure
|
||||
{
|
||||
private Rainmeter.API rm;
|
||||
|
||||
private string LastInput = string.Empty;
|
||||
private bool IsExecuteBangRunning = false;
|
||||
|
||||
private object locker = new object();
|
||||
|
||||
internal Measure(Rainmeter.API rm)
|
||||
{
|
||||
this.rm = rm;
|
||||
}
|
||||
|
||||
internal void Reload(Rainmeter.API rm, ref double maxValue)
|
||||
{
|
||||
// Do nothing here.
|
||||
}
|
||||
|
||||
internal double Update()
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
internal string GetString()
|
||||
{
|
||||
lock (this.locker)
|
||||
{
|
||||
return this.LastInput;
|
||||
}
|
||||
}
|
||||
|
||||
internal void ExecuteBang(string args)
|
||||
{
|
||||
bool go = false;
|
||||
|
||||
lock (this.locker)
|
||||
{
|
||||
if (!this.IsExecuteBangRunning)
|
||||
{
|
||||
this.IsExecuteBangRunning = true;
|
||||
go = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (go)
|
||||
{
|
||||
ExecuteBangParam param = new ExecuteBangParam(args);
|
||||
if (ReadOptions(param)) // Read all options in main thread for thread-safety
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
ExecuteCommands(param);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
API.Log(API.LogType.Error, "C# plugin in ExecuteBang(), " + ex.GetType().ToString() + ": " + ex.Message);
|
||||
}
|
||||
|
||||
lock (this.locker)
|
||||
{
|
||||
this.IsExecuteBangRunning = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// No need to continue
|
||||
lock (this.locker)
|
||||
{
|
||||
this.IsExecuteBangRunning = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ExecuteBangParam
|
||||
{
|
||||
internal enum BangType
|
||||
{
|
||||
Unknown,
|
||||
SetVariable,
|
||||
ExecuteBatch
|
||||
};
|
||||
internal Dictionary<string, string> Options;
|
||||
internal List<Dictionary<string, string>> OverrideOptions;
|
||||
internal List<string> Commands;
|
||||
internal string Command;
|
||||
internal string DismissAction;
|
||||
internal BangType Type;
|
||||
|
||||
internal ExecuteBangParam(string args)
|
||||
{
|
||||
this.Options = new Dictionary<string, string>();
|
||||
this.OverrideOptions = new List<Dictionary<string, string>>();
|
||||
this.Commands = new List<string>();
|
||||
this.Command = args.Trim();
|
||||
this.DismissAction = null;
|
||||
this.Type = BangType.Unknown;
|
||||
}
|
||||
};
|
||||
|
||||
private bool _IsFinalizing = false;
|
||||
|
||||
internal void Dispose()
|
||||
{
|
||||
this._IsFinalizing = true;
|
||||
FinalizePluginCode();
|
||||
}
|
||||
}
|
||||
|
||||
#region Plugin
|
||||
|
||||
public static class Plugin
|
||||
{
|
||||
static IntPtr StringBuffer = IntPtr.Zero;
|
||||
|
||||
[DllExport]
|
||||
public static void Initialize(ref IntPtr data, IntPtr rm)
|
||||
{
|
||||
data = GCHandle.ToIntPtr(GCHandle.Alloc(new Measure(new Rainmeter.API(rm))));
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static void Finalize(IntPtr data)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
measure.Dispose();
|
||||
GCHandle.FromIntPtr(data).Free();
|
||||
|
||||
if (StringBuffer != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(StringBuffer);
|
||||
StringBuffer = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static void Reload(IntPtr data, IntPtr rm, ref double maxValue)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
measure.Reload(new Rainmeter.API(rm), ref maxValue);
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static double Update(IntPtr data)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
return measure.Update();
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static IntPtr GetString(IntPtr data)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
if (StringBuffer != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(StringBuffer);
|
||||
StringBuffer = IntPtr.Zero;
|
||||
}
|
||||
|
||||
string stringValue = measure.GetString();
|
||||
if (stringValue != null)
|
||||
{
|
||||
StringBuffer = Marshal.StringToHGlobalUni(stringValue);
|
||||
}
|
||||
|
||||
return StringBuffer;
|
||||
}
|
||||
|
||||
[DllExport]
|
||||
public static void ExecuteBang(IntPtr data, IntPtr args)
|
||||
{
|
||||
Measure measure = (Measure)GCHandle.FromIntPtr(data).Target;
|
||||
measure.ExecuteBang(Marshal.PtrToStringUni(args));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,101 +1,101 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{2CFEC79A-E39E-4FFD-ABC2-C4A69DD1E44D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Rainmeter</RootNamespace>
|
||||
<AssemblyName>InputText</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<OldToolsVersion>3.5</OldToolsVersion>
|
||||
<UpgradeBackupLocation />
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>1607</NoWarn>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>1607</NoWarn>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DefineConstants>TRACE;DEBUG;X64</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<NoWarn>1607</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<DefineConstants>TRACE;X64</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>none</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<NoWarn>1607</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="PluginCode.cs" />
|
||||
<Compile Include="Rainmeter.cs" />
|
||||
<Compile Include="InputBox.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="InputBox.designer.cs">
|
||||
<DependentUpon>InputBox.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="$(SolutionDir)Version.cs" />
|
||||
<Compile Include="$(SolutionDir)Plugins\API\RainmeterAPI.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="InputBox.resx">
|
||||
<DependentUpon>InputBox.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(SolutionDir)Build\VS\RainmeterPlugin.Cs.props" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>"$(RmOutDirRoot)Tools\DllExporter.exe" "$(ConfigurationName)" "$(PlatformName)" "$(TargetDir)\" "$(TargetFileName)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{2CFEC79A-E39E-4FFD-ABC2-C4A69DD1E44D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Rainmeter</RootNamespace>
|
||||
<AssemblyName>InputText</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<OldToolsVersion>3.5</OldToolsVersion>
|
||||
<UpgradeBackupLocation />
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>1607</NoWarn>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>1607</NoWarn>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DefineConstants>TRACE;DEBUG;X64</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<NoWarn>1607</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<DefineConstants>TRACE;X64</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>none</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<NoWarn>1607</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="PluginCode.cs" />
|
||||
<Compile Include="Rainmeter.cs" />
|
||||
<Compile Include="InputBox.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="InputBox.designer.cs">
|
||||
<DependentUpon>InputBox.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="$(SolutionDir)Version.cs" />
|
||||
<Compile Include="$(SolutionDir)Plugins\API\RainmeterAPI.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="InputBox.resx">
|
||||
<DependentUpon>InputBox.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(SolutionDir)Build\VS\RainmeterPlugin.Cs.props" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>"$(RmOutDirRoot)Tools\DllExporter.exe" "$(ConfigurationName)" "$(PlatformName)" "$(TargetDir)\" "$(TargetFileName)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -1,133 +1,133 @@
|
||||
/*
|
||||
Copyright (C) 2013 Rainmeter Team
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Rainmeter;
|
||||
|
||||
// This is a utility class / toolkit for communicating with Rainmeter and managing
|
||||
// window positioning.
|
||||
//
|
||||
// You should not need to edit this code except to expand the toolkit support.
|
||||
//
|
||||
// Rather, most of your plugin's code should go in PluginCode.cs or additional files
|
||||
// that you create (such as new forms, classes, and controls).
|
||||
namespace InputText
|
||||
{
|
||||
public class SkinWindow : System.Windows.Forms.IWin32Window
|
||||
{
|
||||
private string _SkinName;
|
||||
private IntPtr _Handle;
|
||||
|
||||
private int _X = 0;
|
||||
private int _Y = 0;
|
||||
private int _W = 0;
|
||||
private int _H = 0;
|
||||
|
||||
private bool _IsTopmost = false;
|
||||
|
||||
public SkinWindow(Rainmeter.API rm)
|
||||
{
|
||||
UpdateStatus(rm);
|
||||
}
|
||||
|
||||
#region Methods for getting the screen-relative location of the current skin
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get { return this._Handle; }
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get { return this._X; }
|
||||
}
|
||||
|
||||
public int Y
|
||||
{
|
||||
get { return this._Y; }
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get { return this._W; }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get { return this._H; }
|
||||
}
|
||||
|
||||
public bool IsTopmost
|
||||
{
|
||||
get { return this._IsTopmost; }
|
||||
}
|
||||
|
||||
public void UpdateStatus(Rainmeter.API rm = null)
|
||||
{
|
||||
if (rm != null)
|
||||
{
|
||||
this._SkinName = rm.GetSkinName();
|
||||
this._Handle = rm.GetSkinWindow();
|
||||
}
|
||||
|
||||
RECT rct;
|
||||
if (GetWindowRect(this._Handle, out rct))
|
||||
{
|
||||
this._X = rct.Left;
|
||||
this._Y = rct.Top;
|
||||
this._W = rct.Right - rct.Left;
|
||||
this._H = rct.Bottom - rct.Top;
|
||||
}
|
||||
else
|
||||
{
|
||||
API.Log(API.LogType.Error,
|
||||
"Rainmeter told us the HWND for window '" + this._SkinName + "' is " + this._Handle.ToInt32().ToString() + "L, but couldn't receive a proper RECT from it");
|
||||
}
|
||||
|
||||
this._IsTopmost = ((GetWindowLong(this._Handle, GWL_EXSTYLE) & WS_EX_TOPMOST) > 0);
|
||||
}
|
||||
|
||||
#region GetWindowRect() platform invoke to get the size/location of a window
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
public int Left; // x position of upper-left corner
|
||||
public int Top; // y position of upper-left corner
|
||||
public int Right; // x position of lower-right corner
|
||||
public int Bottom; // y position of lower-right corner
|
||||
}
|
||||
#endregion
|
||||
#region GetWindowLong() -- platform invoke to check a window's Z-order (Topmost=Auto)
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern int GetWindowLong(IntPtr hwnd, int nIndex);
|
||||
|
||||
private const int GWL_EXSTYLE = -20;
|
||||
private const int WS_EX_TOPMOST = 8;
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
/*
|
||||
Copyright (C) 2013 Rainmeter Team
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Rainmeter;
|
||||
|
||||
// This is a utility class / toolkit for communicating with Rainmeter and managing
|
||||
// window positioning.
|
||||
//
|
||||
// You should not need to edit this code except to expand the toolkit support.
|
||||
//
|
||||
// Rather, most of your plugin's code should go in PluginCode.cs or additional files
|
||||
// that you create (such as new forms, classes, and controls).
|
||||
namespace InputText
|
||||
{
|
||||
public class SkinWindow : System.Windows.Forms.IWin32Window
|
||||
{
|
||||
private string _SkinName;
|
||||
private IntPtr _Handle;
|
||||
|
||||
private int _X = 0;
|
||||
private int _Y = 0;
|
||||
private int _W = 0;
|
||||
private int _H = 0;
|
||||
|
||||
private bool _IsTopmost = false;
|
||||
|
||||
public SkinWindow(Rainmeter.API rm)
|
||||
{
|
||||
UpdateStatus(rm);
|
||||
}
|
||||
|
||||
#region Methods for getting the screen-relative location of the current skin
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get { return this._Handle; }
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get { return this._X; }
|
||||
}
|
||||
|
||||
public int Y
|
||||
{
|
||||
get { return this._Y; }
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get { return this._W; }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get { return this._H; }
|
||||
}
|
||||
|
||||
public bool IsTopmost
|
||||
{
|
||||
get { return this._IsTopmost; }
|
||||
}
|
||||
|
||||
public void UpdateStatus(Rainmeter.API rm = null)
|
||||
{
|
||||
if (rm != null)
|
||||
{
|
||||
this._SkinName = rm.GetSkinName();
|
||||
this._Handle = rm.GetSkinWindow();
|
||||
}
|
||||
|
||||
RECT rct;
|
||||
if (GetWindowRect(this._Handle, out rct))
|
||||
{
|
||||
this._X = rct.Left;
|
||||
this._Y = rct.Top;
|
||||
this._W = rct.Right - rct.Left;
|
||||
this._H = rct.Bottom - rct.Top;
|
||||
}
|
||||
else
|
||||
{
|
||||
API.Log(API.LogType.Error,
|
||||
"Rainmeter told us the HWND for window '" + this._SkinName + "' is " + this._Handle.ToInt32().ToString() + "L, but couldn't receive a proper RECT from it");
|
||||
}
|
||||
|
||||
this._IsTopmost = ((GetWindowLong(this._Handle, GWL_EXSTYLE) & WS_EX_TOPMOST) > 0);
|
||||
}
|
||||
|
||||
#region GetWindowRect() platform invoke to get the size/location of a window
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
public int Left; // x position of upper-left corner
|
||||
public int Top; // y position of upper-left corner
|
||||
public int Right; // x position of lower-right corner
|
||||
public int Bottom; // y position of lower-right corner
|
||||
}
|
||||
#endregion
|
||||
#region GetWindowLong() -- platform invoke to check a window's Z-order (Topmost=Auto)
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern int GetWindowLong(IntPtr hwnd, int nIndex);
|
||||
|
||||
private const int GWL_EXSTYLE = -20;
|
||||
private const int WS_EX_TOPMOST = 8;
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user