Committing NowPlaying plugin. Because it requires VS2010 Pro to compile, it is not built by default.

This commit is contained in:
Birunthan Mohanathas
2011-05-21 18:17:37 +00:00
parent e13f3a3c2c
commit 6cd327e86c
205 changed files with 63050 additions and 4 deletions

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#define WINAMP_STOPPED 0
#define WINAMP_PLAYING 1
#define WINAMP_PAUSED 3
#define WINAMP_FILE_QUIT 40001
#define WINAMP_OPTIONS_PREFS 40012
#define WINAMP_OPTIONS_AOT 40019
#define WINAMP_FILE_REPEAT 40022
#define WINAMP_FILE_SHUFFLE 40023
#define WINAMP_HIGH_PRIORITY 40025
#define WINAMP_FILE_PLAY 40029
#define WINAMP_OPTIONS_EQ 40036
#define WINAMP_OPTIONS_ELAPSED 40037
#define WINAMP_OPTIONS_REMAINING 40038
#define WINAMP_OPTIONS_PLEDIT 40040
#define WINAMP_HELP_ABOUT 40041
#define WINAMP_MAINMENU 40043
#define WINAMP_REWIND 40044
#define WINAMP_PLAY 40045
#define WINAMP_PAUSE 40046
#define WINAMP_STOP 40047
#define WINAMP_FASTFWD 40048
#define WINAMP_VOLUMEUP 40058
#define WINAMP_VOLUMEDOWN 40059
#define WINAMP_FFWD5S 40060
#define WINAMP_REW5S 40061
#define WINAMP_NEXT_WINDOW 40063
#define WINAMP_OPTIONS_WINDOWSHADE 40064
#define WINAMP_REWIND_SHIFT 40144
#define WINAMP_PLAY_SHIFT 40145
#define WINAMP_PAUSE_SHIFT 40146
#define WINAMP_STOP_SHIFT 40147
#define WINAMP_FASTFWD_SHIFT 40148
#define WINAMP_REWIND_CTRL 40154
#define WINAMP_PLAY_CTRL 40155
#define WINAMP_PAUSE_CTRL 40156
#define WINAMP_STOP_CTRL 40157
#define WINAMP_FASTFWD_CTRL 40158
#define WINAMP_OPTIONS_DSIZE 40165
#define IDC_SORT_FILENAME 40166
#define IDC_SORT_FILETITLE 40167
#define IDC_SORT_ENTIREFILENAME 40168
#define IDC_SELECTALL 40169
#define IDC_SELECTNONE 40170
#define IDC_SELECTINV 40171
#define IDM_EQ_LOADPRE 40172
#define IDM_EQ_LOADMP3 40173
#define IDM_EQ_LOADDEFAULT 40174
#define IDM_EQ_SAVEPRE 40175
#define IDM_EQ_SAVEMP3 40176
#define IDM_EQ_SAVEDEFAULT 40177
#define IDM_EQ_DELPRE 40178
#define IDM_EQ_DELMP3 40180
#define IDC_PLAYLIST_PLAY 40184
#define WINAMP_FILE_LOC 40185
#define WINAMP_OPTIONS_EASYMOVE 40186
#define WINAMP_FILE_DIR 40187
#define WINAMP_EDIT_ID3 40188
#define WINAMP_TOGGLE_AUTOSCROLL 40189
#define WINAMP_VISSETUP 40190
#define WINAMP_PLGSETUP 40191
#define WINAMP_VISPLUGIN 40192
#define WINAMP_JUMP 40193
#define WINAMP_JUMPFILE 40194
#define WINAMP_JUMP10FWD 40195
#define WINAMP_JUMP10BACK 40197
#define WINAMP_OPTIONS_EQ 40036 // toggles the EQ window
#define WINAMP_OPTIONS_PLEDIT 40040 // toggles the playlist window
#define WINAMP_VOLUMEUP 40058 // turns the volume up a little
#define WINAMP_VOLUMEDOWN 40059 // turns the volume down a little
#define WINAMP_FFWD5S 40060 // fast forwards 5 seconds
#define WINAMP_REW5S 40061 // rewinds 5 seconds
// the following are the five main control buttons, with optionally shift
// or control pressed
// (for the exact functions of each, just try it out)
#define WINAMP_BUTTON1 40044
#define WINAMP_BUTTON2 40045
#define WINAMP_BUTTON3 40046
#define WINAMP_BUTTON4 40047
#define WINAMP_BUTTON5 40048
#define WINAMP_BUTTON1_SHIFT 40144
#define WINAMP_BUTTON2_SHIFT 40145
#define WINAMP_BUTTON3_SHIFT 40146
#define WINAMP_BUTTON4_SHIFT 40147
#define WINAMP_BUTTON5_SHIFT 40148
#define WINAMP_BUTTON1_CTRL 40154
#define WINAMP_BUTTON2_CTRL 40155
#define WINAMP_BUTTON3_CTRL 40156
#define WINAMP_BUTTON4_CTRL 40157
#define WINAMP_BUTTON5_CTRL 40158
#define WINAMP_FILE_PLAY 40029 // pops up the load file(s) box
#define WINAMP_OPTIONS_PREFS 40012 // pops up the preferences
#define WINAMP_OPTIONS_AOT 40019 // toggles always on top
#define WINAMP_HELP_ABOUT 40041 // pops up the about box :)

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/*
** Copyright (C) 2003 Nullsoft, Inc.
**
** This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held
** liable for any damages arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose, including commercial applications, and to
** alter it and redistribute it freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
** If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
**
** 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
**
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#ifndef _WA_DLG_H_
#define _WA_DLG_H_
#include "wa_ipc.h"
/*
dont know where to put this yet :)
1) gen.bmp has a generic window frame for plugins to use.
its format is similar to the minibrowser's.
In addition gen.bmp includes a font for the titlebar, in both
highlight and no-highlight modes. The font is variable width,
and it uses the first color before the letter A as the delimiter.
The no-highlight form of letter must be the same width as the
highlight form.
2) genex.bmp has button and scrollbar images, as well as some individual
pixels that describe the colors for the dialog. The button and
scrollbar images should be self explanatory (note that the buttons
have 4 pixel sized edges that are not stretched, and the center is
stretched), and the scrollbars do something similar.
The colors start at (48,0) and run every other pixel. The meaning
of each pixel is:
x=48: item background (background to edits, listviews etc)
x=50: item foreground (text color of edit/listview, etc)
x=52: window background (used to set the bg color for the dialog)
x=54: button text color
x=56: window text color
x=58: color of dividers and sunken borders
x=60: selection color for listviews/playlists/etc
x=62: listview header background color
x=64: listview header text color
x=66: listview header frame top color
x=68: listview header frame middle color
x=70: listview header frame bottom color
x=72: listview header empty color
x=74: scrollbar foreground color
x=76: scrollbar background color
x=78: inverse scrollbar foreground color
x=80: inverse scrollbar background color
x=82: scrollbar dead area color
*/
#define DCW_SUNKENBORDER 0x00010000
#define DCW_DIVIDER 0x00020000
enum
{
WADLG_ITEMBG,
WADLG_ITEMFG,
WADLG_WNDBG,
WADLG_BUTTONFG,
WADLG_WNDFG,
WADLG_HILITE,
WADLG_SELCOLOR,
WADLG_LISTHEADER_BGCOLOR,
WADLG_LISTHEADER_FONTCOLOR,
WADLG_LISTHEADER_FRAME_TOPCOLOR,
WADLG_LISTHEADER_FRAME_MIDDLECOLOR,
WADLG_LISTHEADER_FRAME_BOTTOMCOLOR,
WADLG_LISTHEADER_EMPTY_BGCOLOR,
WADLG_SCROLLBAR_FGCOLOR,
WADLG_SCROLLBAR_BGCOLOR,
WADLG_SCROLLBAR_INV_FGCOLOR,
WADLG_SCROLLBAR_INV_BGCOLOR,
WADLG_SCROLLBAR_DEADAREA_COLOR,
WADLG_NUM_COLORS
};
void WADlg_init(HWND hwndWinamp); // call this on init, or on WM_DISPLAYCHANGE
void WADlg_close();
int WADlg_getColor(int idx);
int WADlg_handleDialogMsgs(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); //
void WADlg_DrawChildWindowBorders(HWND hwndDlg, int *tab, int tabsize); // each entry in tab would be the id | DCW_*
HBITMAP WADlg_getBitmap();
/// define WA_DLG_IMPLEMENT in one of your source files before including this .h
// if you are making a media library plugin, you dont need to do this, look at view_ex for
// an example of how to get the function *'s via an IPC message.
#ifdef WA_DLG_IMPLEMENT
static HBRUSH wadlg_lastbrush;
static HBITMAP wadlg_bitmap; // load this manually
static int wadlg_colors[WADLG_NUM_COLORS];
static int wadlg_defcolors[WADLG_NUM_COLORS]=
{
RGB(0,0,0),
RGB(0,255,0),
RGB(36,36,60),
RGB(57,56,66),
RGB(255,255,255),
RGB(132,148,165),
RGB(0,0,198),
RGB(36*2,36*2,60*2),
RGB(255,255,255),
RGB(36*3,36*3,60*3),
RGB(36,36,60),
RGB(36*0.5,36*0.5,60*0.5),
RGB(36,36,60),
RGB(36*1,36*1,60*1),
RGB(36*1,36*1,60*1),
RGB(121,130,150),
RGB(78,88,110),
RGB(36*1,36*1,60*1),
};
int WADlg_getColor(int idx)
{
if (idx < 0 || idx >= WADLG_NUM_COLORS) return 0;
return wadlg_colors[idx];
}
HBITMAP WADlg_getBitmap()
{
return wadlg_bitmap;
}
void WADlg_init(HWND hwndWinamp) // call this on init, or on WM_DISPLAYCHANGE
{
if (wadlg_bitmap) DeleteObject(wadlg_bitmap);
wadlg_bitmap = (HBITMAP) SendMessage(hwndWinamp,WM_WA_IPC,0,IPC_GET_GENSKINBITMAP);
if (wadlg_bitmap)
{
HDC tmpDC=CreateCompatibleDC(NULL);
HGDIOBJ o=SelectObject(tmpDC,(HGDIOBJ)wadlg_bitmap);
int x;
for (x = 0; x < WADLG_NUM_COLORS; x ++)
{
int a=GetPixel(tmpDC,48+x*2,0);
if (a == CLR_INVALID || a == RGB(0,198,255)) a=wadlg_defcolors[x];
wadlg_colors[x]=a;
}
SelectObject(tmpDC,o);
DeleteDC(tmpDC);
}
}
void WADlg_close()
{
if (wadlg_bitmap) DeleteObject(wadlg_bitmap);
wadlg_bitmap=0;
if (wadlg_lastbrush) DeleteObject(wadlg_lastbrush);
wadlg_lastbrush=0;
}
void WADlg_dotLine(HDC hdc, int left, int top, int len, int vert)
{
for(int i=(top&1);i<len-1;i+=2)
{
if(vert) {
MoveToEx(hdc,left,top+i,NULL);
LineTo(hdc,left,top+i+1);
} else {
MoveToEx(hdc,left+i,top,NULL);
LineTo(hdc,left+i+1,top);
}
}
}
int WADlg_handleDialogMsgs(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_DRAWITEM)
{
DRAWITEMSTRUCT *di = (DRAWITEMSTRUCT *)lParam;
if (di->CtlType == ODT_BUTTON) {
char wt[256];
RECT r;
GetDlgItemText(hwndDlg,wParam,wt,sizeof(wt));
HDC hdc = CreateCompatibleDC(di->hDC);
SelectObject(hdc,wadlg_bitmap);
r=di->rcItem;
SetStretchBltMode(di->hDC,COLORONCOLOR);
int yoffs = (di->itemState & ODS_SELECTED) ? 15 : 0;
BitBlt(di->hDC,r.left,r.top,4,4,hdc,0,yoffs,SRCCOPY); // top left
StretchBlt(di->hDC,r.left+4,r.top,r.right-r.left-4-4,4,hdc,4,yoffs,47-4-4,4,SRCCOPY); // top center
BitBlt(di->hDC,r.right-4,r.top,4,4,hdc,47-4,yoffs,SRCCOPY); // top right
StretchBlt(di->hDC,r.left,r.top+4,4,r.bottom-r.top-4-4,hdc,0,4+yoffs,4,15-4-4,SRCCOPY); // left edge
StretchBlt(di->hDC,r.right-4,r.top+4,4,r.bottom-r.top-4-4,hdc,47-4,4+yoffs,4,15-4-4,SRCCOPY); // right edge
// center
StretchBlt(di->hDC,r.left+4,r.top+4,r.right-r.left-4-4,r.bottom-r.top-4-4,hdc,4,4+yoffs,47-4-4,15-4-4,SRCCOPY);
BitBlt(di->hDC,r.left,r.bottom-4,4,4,hdc,0,15-4+yoffs,SRCCOPY); // bottom left
StretchBlt(di->hDC,r.left+4,r.bottom-4,r.right-r.left-4-4,4,hdc,4,15-4+yoffs,47-4-4,4,SRCCOPY); // bottom center
BitBlt(di->hDC,r.right-4,r.bottom-4,4,4,hdc,47-4,15-4+yoffs,SRCCOPY); // bottom right
// draw text
SetBkMode(di->hDC,TRANSPARENT);
SetTextColor(di->hDC,wadlg_colors[WADLG_BUTTONFG]);
if (di->itemState & ODS_SELECTED) {r.left+=2; r.top+=2;}
DrawText(di->hDC,wt,-1,&r,DT_VCENTER|DT_SINGLELINE|DT_CENTER);
DeleteDC(hdc);
if(GetFocus()==di->hwndItem) {
HPEN pen=CreatePen(PS_SOLID,0,RGB(0,0,0));
SelectObject(di->hDC,pen);
WADlg_dotLine(di->hDC,r.left+2,r.top+2,r.right-r.left-3,0);
WADlg_dotLine(di->hDC,r.right-3,r.top+2,r.bottom-r.top-3,1);
WADlg_dotLine(di->hDC,r.left+2,r.top+2,r.bottom-r.top-3,1);
WADlg_dotLine(di->hDC,r.left+2,r.bottom-3,r.right-r.left-3,0);
DeleteObject(pen);
}
}
}
switch(uMsg)
{
case WM_CTLCOLORLISTBOX:
case WM_CTLCOLORDLG:
case WM_CTLCOLORBTN:
case WM_CTLCOLORSTATIC:
case WM_CTLCOLOREDIT:
{
int bgcolor=(uMsg == WM_CTLCOLOREDIT || uMsg == WM_CTLCOLORLISTBOX) ? wadlg_colors[WADLG_ITEMBG] : (uMsg == WM_CTLCOLORBTN ? wadlg_colors[WADLG_ITEMBG] : wadlg_colors[WADLG_WNDBG]);
LOGBRUSH lb={BS_SOLID,GetNearestColor((HDC)wParam,bgcolor)};
if (wadlg_lastbrush) DeleteObject(wadlg_lastbrush);
wadlg_lastbrush=CreateBrushIndirect(&lb);
SetTextColor((HDC)wParam,uMsg == WM_CTLCOLORSTATIC ? wadlg_colors[WADLG_WNDFG] : wadlg_colors[WADLG_ITEMFG]);
SetBkColor((HDC)wParam,lb.lbColor);
return (int)wadlg_lastbrush;
}
}
return 0;
}
static int RectInRect(RECT *rect1, RECT *rect2)
{
// this has a bias towards true
// this could probably be optimized a lot
return ((rect1->top >= rect2->top && rect1->top <= rect2->bottom) ||
(rect1->bottom >= rect2->top && rect1->bottom <= rect2->bottom) ||
(rect2->top >= rect1->top && rect2->top <= rect1->bottom) ||
(rect2->bottom >= rect1->top && rect2->bottom <= rect1->bottom)) // vertical intersect
&&
((rect1->left >= rect2->left && rect1->left <= rect2->right) ||
(rect1->right >= rect2->left && rect1->right <= rect2->right) ||
(rect2->left >= rect1->left && rect2->left <= rect1->right) ||
(rect2->right >= rect1->left && rect2->right <= rect1->right)) // horiz intersect
;
}
static void WADlg_removeFromRgn(HRGN hrgn, int left, int top, int right, int bottom)
{
HRGN rgn2=CreateRectRgn(left,top,right,bottom);
CombineRgn(hrgn,hrgn,rgn2,RGN_DIFF);
DeleteObject(rgn2);
}
void WADlg_DrawChildWindowBorders(HWND hwndDlg, int *tab, int tabsize)
{
PAINTSTRUCT ps;
BeginPaint(hwndDlg,&ps);
HRGN hrgn=NULL;
if(ps.fErase)
{
RECT r=ps.rcPaint;
hrgn=CreateRectRgn(r.left,r.top,r.right,r.bottom);
}
HPEN pen=CreatePen(PS_SOLID,0,wadlg_colors[WADLG_HILITE]);
HGDIOBJ o=SelectObject(ps.hdc,pen);
while (tabsize--)
{
RECT r;
int a=*tab++;
GetWindowRect(GetDlgItem(hwndDlg,a&0xffff),&r);
ScreenToClient(hwndDlg,(LPPOINT)&r);
ScreenToClient(hwndDlg,((LPPOINT)&r)+1);
if (RectInRect(&ps.rcPaint,&r))
{
if ((a & 0xffff0000) == DCW_SUNKENBORDER)
{
MoveToEx(ps.hdc,r.left,r.bottom,NULL);
LineTo(ps.hdc,r.right,r.bottom);
LineTo(ps.hdc,r.right,r.top-1);
if(hrgn)
{
WADlg_removeFromRgn(hrgn,r.left,r.bottom,r.right,r.bottom+1);
WADlg_removeFromRgn(hrgn,r.right,r.top,r.right+1,r.bottom);
}
}
else if ((a & 0xffff0000) == DCW_DIVIDER)
{
if (r.right - r.left < r.bottom - r.top) // vertical
{
int left=(r.left+r.right)/2;
MoveToEx(ps.hdc,left,r.top,NULL);
LineTo(ps.hdc,left,r.bottom+1);
if(hrgn) WADlg_removeFromRgn(hrgn,left,r.top,left+1,r.bottom);
}
else // horiz
{
int top=(r.top+r.bottom)/2;
MoveToEx(ps.hdc,r.left,top,NULL);
LineTo(ps.hdc,r.right+1,top);
if(hrgn) WADlg_removeFromRgn(hrgn,r.left,top,r.right,top+1);
}
}
}
}
SelectObject(ps.hdc,o);
DeleteObject(pen);
if(hrgn) {
//erase bkgnd while clipping out our own drawn stuff (for flickerless display)
HBRUSH b=CreateSolidBrush(wadlg_colors[WADLG_WNDBG]);
FillRgn(ps.hdc,hrgn,b);
DeleteObject(b);
DeleteObject(hrgn);
}
EndPaint(hwndDlg,&ps);
}
#endif
#endif//_WA_DLG_H_

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#ifndef WA_HOTKEYS
#define WA_HOTKEYS
//#define IPC_GEN_HOTKEYS_ADD xxxx //pass a genHotkeysAddStruct * struct in data
//
//To get the IPC_GEN_HOTKEYS_ADD IPC number, do this:
//
// genhotkeys_add_ipc=SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&"GenHotkeysAdd",IPC_REGISTER_WINAMP_IPCMESSAGE);
//
//Then you can use:
//
// PostMessage(winampWindow,WM_WA_IPC,(WPARAM)&myGenHotkeysAddStruct,genhotkeys_add_ipc);
//
//flags for the genHotkeysAddStruct struct
#define HKF_BRING_TO_FRONT 0x1 // calls SetForegroundWindow before sending the message
#define HKF_HWND_WPARAM 0x2 // sets wParam with Winamp's window handle
#define HKF_COPY 0x4 // copies returned text to the clipboard
#define HKF_PLPOS_WPARAM 0x8 // sets wParam with current pledit position
#define HKF_ISPLAYING_WL 0x10 // sets wParam to genHotkeysAddStruct's wParam if playing, lParam if not
// uses IPC_ISPLAYING to check if playing
#define HKF_SHOWHIDE 0x20 // brings Winamp to front or minimizes Winamp if already at front
#define HKF_NOSENDMSG 0x40 // don't send any message to the winamp window
#define HKF_DISABLED 0x80000000
typedef struct {
char *name; //name that will appear in the Global Hotkeys preferences panel
DWORD flags; //one or more flags from above
UINT uMsg; //message that will be sent to winamp's main window (must always be !=NULL)
WPARAM wParam; //wParam that will be sent to winamp's main window
LPARAM lParam; //lParam that will be sent to winamp's main window
char *id; //unique string to identify this command - case insensitive
HWND wnd; //set the HWND to send message (or 0 for main winamp window)
int extended[6]; //for future extension - always set to zero!
} genHotkeysAddStruct;
#endif

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