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Committing NowPlaying plugin. Because it requires VS2010 Pro to compile, it is not built by default.
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61
Plugins/PluginNowPlaying/PlayerWinamp.h
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61
Plugins/PluginNowPlaying/PlayerWinamp.h
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/*
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Copyright (C) 2011 Birunthan Mohanathas (www.poiru.net)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __PLAYERWINAMP_H__
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#define __PLAYERWINAMP_H__
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#include "Player.h"
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#include "Winamp/wa_cmd.h"
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#include "Winamp/wa_dlg.h"
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#include "Winamp/wa_hotkeys.h"
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#include "Winamp/wa_ipc.h"
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class CPlayerWinamp : public CPlayer
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{
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public:
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CPlayerWinamp();
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~CPlayerWinamp();
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virtual void Play();
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virtual void PlayPause();
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virtual void Stop();
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virtual void Next();
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virtual void Previous();
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virtual void SetRating(int rating);
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virtual void SetVolume(int volume);
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virtual void ChangeVolume(int volume);
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virtual void ClosePlayer();
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virtual void OpenPlayer();
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virtual void TogglePlayer();
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virtual void AddInstance(MEASURETYPE type);
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virtual void RemoveInstance();
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virtual void UpdateData();
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private:
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bool Initialize();
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bool CheckActive();
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std::wstring m_Path;
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bool m_HasCoverMeasure;
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HWND m_Window; // Winamp window
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HANDLE m_WinampHandle; // Handle to Winamp process
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LPCVOID m_WinampAddress;
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};
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#endif
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