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https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Removed useless comments
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@ -360,35 +360,35 @@ private:
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int m_DIBSectionBufferW;
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int m_DIBSectionBufferH;
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Gdiplus::Bitmap* m_Background; // The background bitmap
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Gdiplus::Bitmap* m_Background;
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SIZE m_BackgroundSize;
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HWND m_Window; // Handle to the Rainmeter window
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HWND m_Window;
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std::wstring m_LeftMouseDownAction; // Action to run when left mouse is pressed
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std::wstring m_RightMouseDownAction; // Action to run when right mouse is pressed
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std::wstring m_MiddleMouseDownAction; // Action to run when middle mouse is pressed
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std::wstring m_LeftMouseUpAction; // Action to run when left mouse is released
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std::wstring m_RightMouseUpAction; // Action to run when right mouse is released
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std::wstring m_MiddleMouseUpAction; // Action to run when middle mouse is released
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std::wstring m_LeftMouseDoubleClickAction; // Action to run when left mouse is double-clicked
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std::wstring m_RightMouseDoubleClickAction; // Action to run when right mouse is double-clicked
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std::wstring m_MiddleMouseDoubleClickAction; // Action to run when middle mouse is double-clicked
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std::wstring m_MouseOverAction; // Action to run when mouse goes over the window
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std::wstring m_MouseLeaveAction; // Action to run when mouse leaves the window
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std::wstring m_OnRefreshAction; // Action to run when window is initialized
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std::wstring m_OnCloseAction; // Action to run when window is closed
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std::wstring m_LeftMouseDownAction;
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std::wstring m_RightMouseDownAction;
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std::wstring m_MiddleMouseDownAction;
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std::wstring m_LeftMouseUpAction;
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std::wstring m_RightMouseUpAction;
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std::wstring m_MiddleMouseUpAction;
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std::wstring m_LeftMouseDoubleClickAction;
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std::wstring m_RightMouseDoubleClickAction;
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std::wstring m_MiddleMouseDoubleClickAction;
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std::wstring m_MouseOverAction;
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std::wstring m_MouseLeaveAction;
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std::wstring m_OnRefreshAction;
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std::wstring m_OnCloseAction;
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bool m_MouseOver;
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std::wstring m_ConfigGroup;
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std::wstring m_BackgroundName; // Name of the background image
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std::wstring m_BackgroundName;
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RECT m_BackgroundMargins;
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RECT m_DragMargins;
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std::wstring m_WindowX; // Window's X-position in config file
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std::wstring m_WindowY; // Window's Y-position in config file
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std::wstring m_AnchorX; // Anchor's X-position in config file
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std::wstring m_AnchorY; // Anchor's Y-position in config file
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std::wstring m_WindowX;
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std::wstring m_WindowY;
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std::wstring m_AnchorX;
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std::wstring m_AnchorY;
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int m_WindowXScreen;
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int m_WindowYScreen;
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bool m_WindowXScreenDefined;
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@ -397,60 +397,60 @@ private:
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bool m_WindowYFromBottom;
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bool m_WindowXPercentage;
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bool m_WindowYPercentage;
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int m_WindowW; // Window's Width
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int m_WindowH; // Window's Height
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int m_ScreenX; // Window's X-postion on the virtual screen
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int m_ScreenY; // Window's Y-postion on the virtual screen
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int m_WindowW;
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int m_WindowH;
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int m_ScreenX; // X-postion on the virtual screen
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int m_ScreenY; // Y-postion on the virtual screen
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bool m_AnchorXFromRight;
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bool m_AnchorYFromBottom;
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bool m_AnchorXPercentage;
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bool m_AnchorYPercentage;
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int m_AnchorScreenX; // Window's anchor X-postion
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int m_AnchorScreenY; // Window's anchor Y-postion
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bool m_WindowDraggable; // True, if window can be moved
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int m_WindowUpdate; // Measure update frequency
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int m_TransitionUpdate; // Transition redraw frequency
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int m_AnchorScreenX;
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int m_AnchorScreenY;
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bool m_WindowDraggable;
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int m_WindowUpdate;
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int m_TransitionUpdate;
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bool m_ActiveTransition;
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bool m_HasNetMeasures;
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bool m_HasButtons;
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HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it
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bool m_WindowStartHidden; // If true, the window is hidden at startup
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bool m_SavePosition; // If true, the window's position is saved
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bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved
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int m_AlphaValue; // The 'from' transparency value 0 - 255
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int m_FadeDuration; // Time it takes to fade the window
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ZPOSITION m_WindowZPosition; // Window's Z-position
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bool m_DynamicWindowSize; //
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bool m_ClickThrough; //
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bool m_KeepOnScreen; //
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bool m_AutoSelectScreen; //
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bool m_Dragging; //
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bool m_Dragged; //
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BGMODE m_BackgroundMode; // The background mode
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Gdiplus::Color m_SolidColor; // Color of the solid background
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Gdiplus::Color m_SolidColor2; // Color of the solid background
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Gdiplus::REAL m_SolidAngle; //
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BEVELTYPE m_SolidBevel; // The type of the bevel
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HIDEMODE m_WindowHide;
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bool m_WindowStartHidden;
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bool m_SavePosition;
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bool m_SnapEdges;
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int m_AlphaValue;
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int m_FadeDuration;
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ZPOSITION m_WindowZPosition;
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bool m_DynamicWindowSize;
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bool m_ClickThrough;
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bool m_KeepOnScreen;
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bool m_AutoSelectScreen;
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bool m_Dragging;
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bool m_Dragged;
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BGMODE m_BackgroundMode;
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Gdiplus::Color m_SolidColor;
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Gdiplus::Color m_SolidColor2;
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Gdiplus::REAL m_SolidAngle;
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BEVELTYPE m_SolidBevel;
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bool m_Blur; // If true, Aero blur is active
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BLURMODE m_BlurMode; // The blur mode
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HRGN m_BlurRegion; // Handle to the blur region
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bool m_Blur;
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BLURMODE m_BlurMode;
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HRGN m_BlurRegion;
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ULONGLONG m_FadeStartTime;
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int m_FadeStartValue;
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int m_FadeEndValue;
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int m_TransparencyValue;
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bool m_Refreshing; // This is true, when the meter is refreshing
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bool m_Refreshing;
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bool m_Hidden; // True, if Rainmeter is hidden
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RESIZEMODE m_ResizeWindow; // If needed, the window size is recalculated during the next update
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bool m_Hidden;
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RESIZEMODE m_ResizeWindow;
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std::list<CMeasure*> m_Measures; // All the measures
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std::list<CMeter*> m_Meters; // All the meters
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std::list<CMeasure*> m_Measures;
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std::list<CMeter*> m_Meters;
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const std::wstring m_SkinName; // Name of the current skin folder
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const std::wstring m_SkinIniFile; // Name of the current skin iniFile
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const std::wstring m_SkinName;
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const std::wstring m_SkinIniFile;
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bool m_ResourcesFolder;
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