Removed useless comments

This commit is contained in:
Birunthan Mohanathas
2012-05-20 20:57:12 +03:00
parent 59713dd9b3
commit 6a520542bc
16 changed files with 175 additions and 186 deletions

View File

@ -360,35 +360,35 @@ private:
int m_DIBSectionBufferW;
int m_DIBSectionBufferH;
Gdiplus::Bitmap* m_Background; // The background bitmap
Gdiplus::Bitmap* m_Background;
SIZE m_BackgroundSize;
HWND m_Window; // Handle to the Rainmeter window
HWND m_Window;
std::wstring m_LeftMouseDownAction; // Action to run when left mouse is pressed
std::wstring m_RightMouseDownAction; // Action to run when right mouse is pressed
std::wstring m_MiddleMouseDownAction; // Action to run when middle mouse is pressed
std::wstring m_LeftMouseUpAction; // Action to run when left mouse is released
std::wstring m_RightMouseUpAction; // Action to run when right mouse is released
std::wstring m_MiddleMouseUpAction; // Action to run when middle mouse is released
std::wstring m_LeftMouseDoubleClickAction; // Action to run when left mouse is double-clicked
std::wstring m_RightMouseDoubleClickAction; // Action to run when right mouse is double-clicked
std::wstring m_MiddleMouseDoubleClickAction; // Action to run when middle mouse is double-clicked
std::wstring m_MouseOverAction; // Action to run when mouse goes over the window
std::wstring m_MouseLeaveAction; // Action to run when mouse leaves the window
std::wstring m_OnRefreshAction; // Action to run when window is initialized
std::wstring m_OnCloseAction; // Action to run when window is closed
std::wstring m_LeftMouseDownAction;
std::wstring m_RightMouseDownAction;
std::wstring m_MiddleMouseDownAction;
std::wstring m_LeftMouseUpAction;
std::wstring m_RightMouseUpAction;
std::wstring m_MiddleMouseUpAction;
std::wstring m_LeftMouseDoubleClickAction;
std::wstring m_RightMouseDoubleClickAction;
std::wstring m_MiddleMouseDoubleClickAction;
std::wstring m_MouseOverAction;
std::wstring m_MouseLeaveAction;
std::wstring m_OnRefreshAction;
std::wstring m_OnCloseAction;
bool m_MouseOver;
std::wstring m_ConfigGroup;
std::wstring m_BackgroundName; // Name of the background image
std::wstring m_BackgroundName;
RECT m_BackgroundMargins;
RECT m_DragMargins;
std::wstring m_WindowX; // Window's X-position in config file
std::wstring m_WindowY; // Window's Y-position in config file
std::wstring m_AnchorX; // Anchor's X-position in config file
std::wstring m_AnchorY; // Anchor's Y-position in config file
std::wstring m_WindowX;
std::wstring m_WindowY;
std::wstring m_AnchorX;
std::wstring m_AnchorY;
int m_WindowXScreen;
int m_WindowYScreen;
bool m_WindowXScreenDefined;
@ -397,60 +397,60 @@ private:
bool m_WindowYFromBottom;
bool m_WindowXPercentage;
bool m_WindowYPercentage;
int m_WindowW; // Window's Width
int m_WindowH; // Window's Height
int m_ScreenX; // Window's X-postion on the virtual screen
int m_ScreenY; // Window's Y-postion on the virtual screen
int m_WindowW;
int m_WindowH;
int m_ScreenX; // X-postion on the virtual screen
int m_ScreenY; // Y-postion on the virtual screen
bool m_AnchorXFromRight;
bool m_AnchorYFromBottom;
bool m_AnchorXPercentage;
bool m_AnchorYPercentage;
int m_AnchorScreenX; // Window's anchor X-postion
int m_AnchorScreenY; // Window's anchor Y-postion
bool m_WindowDraggable; // True, if window can be moved
int m_WindowUpdate; // Measure update frequency
int m_TransitionUpdate; // Transition redraw frequency
int m_AnchorScreenX;
int m_AnchorScreenY;
bool m_WindowDraggable;
int m_WindowUpdate;
int m_TransitionUpdate;
bool m_ActiveTransition;
bool m_HasNetMeasures;
bool m_HasButtons;
HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it
bool m_WindowStartHidden; // If true, the window is hidden at startup
bool m_SavePosition; // If true, the window's position is saved
bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved
int m_AlphaValue; // The 'from' transparency value 0 - 255
int m_FadeDuration; // Time it takes to fade the window
ZPOSITION m_WindowZPosition; // Window's Z-position
bool m_DynamicWindowSize; //
bool m_ClickThrough; //
bool m_KeepOnScreen; //
bool m_AutoSelectScreen; //
bool m_Dragging; //
bool m_Dragged; //
BGMODE m_BackgroundMode; // The background mode
Gdiplus::Color m_SolidColor; // Color of the solid background
Gdiplus::Color m_SolidColor2; // Color of the solid background
Gdiplus::REAL m_SolidAngle; //
BEVELTYPE m_SolidBevel; // The type of the bevel
HIDEMODE m_WindowHide;
bool m_WindowStartHidden;
bool m_SavePosition;
bool m_SnapEdges;
int m_AlphaValue;
int m_FadeDuration;
ZPOSITION m_WindowZPosition;
bool m_DynamicWindowSize;
bool m_ClickThrough;
bool m_KeepOnScreen;
bool m_AutoSelectScreen;
bool m_Dragging;
bool m_Dragged;
BGMODE m_BackgroundMode;
Gdiplus::Color m_SolidColor;
Gdiplus::Color m_SolidColor2;
Gdiplus::REAL m_SolidAngle;
BEVELTYPE m_SolidBevel;
bool m_Blur; // If true, Aero blur is active
BLURMODE m_BlurMode; // The blur mode
HRGN m_BlurRegion; // Handle to the blur region
bool m_Blur;
BLURMODE m_BlurMode;
HRGN m_BlurRegion;
ULONGLONG m_FadeStartTime;
int m_FadeStartValue;
int m_FadeEndValue;
int m_TransparencyValue;
bool m_Refreshing; // This is true, when the meter is refreshing
bool m_Refreshing;
bool m_Hidden; // True, if Rainmeter is hidden
RESIZEMODE m_ResizeWindow; // If needed, the window size is recalculated during the next update
bool m_Hidden;
RESIZEMODE m_ResizeWindow;
std::list<CMeasure*> m_Measures; // All the measures
std::list<CMeter*> m_Meters; // All the meters
std::list<CMeasure*> m_Measures;
std::list<CMeter*> m_Meters;
const std::wstring m_SkinName; // Name of the current skin folder
const std::wstring m_SkinIniFile; // Name of the current skin iniFile
const std::wstring m_SkinName;
const std::wstring m_SkinIniFile;
bool m_ResourcesFolder;