InputText.dll: Updated to new API

This commit is contained in:
spx
2013-03-01 16:26:05 +09:00
parent 7186f0988a
commit 5eafccdba7
6 changed files with 414 additions and 1022 deletions

View File

@ -1,4 +1,22 @@
using System;
/*
Copyright (C) 2013 Rainmeter Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System;
using System.Drawing;
using System.Windows.Forms;
@ -6,14 +24,17 @@ namespace InputText
{
public partial class InputBox : Form
{
public Rainmeter.Settings.InstanceSettings Instance = null;
private SkinWindow parent = null;
#region Default form initializer
public InputBox()
private bool _FocusDismiss = true;
private string _TextValue = string.Empty;
public InputBox(SkinWindow parent)
{
this.parent = parent;
InitializeComponent();
}
#endregion
// This event will make sure we have focus when the inputbox is shown ot the user.
// it will only cause focus if the window itself has focus (i.e. doesn't steal).
@ -26,6 +47,14 @@ namespace InputText
this.txtInput.Focus();
}
private void InputBox_Load(object sender, EventArgs e)
{
this.Activate();
this.BringToFront();
this.Activate();
this.BringToFront();
}
// All exceptions are swallowed for the sake of this example. Since the majority
// (if not all) of these are rather simple in nature, debugging without errors
// should be fairly simple anyway.
@ -39,16 +68,13 @@ namespace InputText
// }
// catch (Exception ex)
// {
// Rainmeter.Log(Rainmeter.LogLevel.Warning, "InputText :: exception :: " + ex.GetType().ToString() + ": " + ex.Message);
// API.Log(API.LogType.Warning, "InputText :: exception :: " + ex.GetType().ToString() + ": " + ex.Message);
// }
#region TextInput -- returns the inputted text
public string TextInput
#region TextValue -- returns the inputted text
public string TextValue
{
get
{
return this.txtInput.Text.Trim();
}
get { return this._TextValue; }
}
#endregion
#region ChangeFontFace(string) -- changes the text's font name
@ -170,10 +196,10 @@ namespace InputText
this.TopMost = true;
}
#endregion
#region MakePassword() -- causes the textbox to be password style
public void MakePassword()
#region MakePassword(bool) -- causes the textbox to be password style
public void MakePassword(bool bPass)
{
this.txtInput.PasswordChar = '*';
this.txtInput.PasswordChar = bPass ? '*' : '\0';
}
#endregion
#region ChangeFontStringStyle() -- changes the font's bold/italic styles
@ -216,7 +242,7 @@ namespace InputText
}
#endregion
#region ChangeX(string) -- changes the X (horizontal) position of the input textbox, relative to its parent skin
public void ChangeX(Rainmeter.Settings.InstanceSettings Instance, string sX)
public void ChangeX(string sX)
{
try
{
@ -227,13 +253,13 @@ namespace InputText
// Notice that we need the position of the parent window for offset location.
//
// The Rainmeter class does this for us
this.Location = new System.Drawing.Point(Rainmeter.ConfigX(Rainmeter.SkinName(Instance)) + int.Parse(sX), this.Location.Y);
this.Location = new System.Drawing.Point(this.parent.X + int.Parse(sX), this.Location.Y);
}
catch { }
}
#endregion
#region ChangeY(string) -- changes the Y (vertical) position of the input textbox, relative to its parent skin
public void ChangeY(Rainmeter.Settings.InstanceSettings Instance, string sY)
public void ChangeY(string sY)
{
try
{
@ -244,7 +270,7 @@ namespace InputText
// Notice that we need the position of the parent window for offset location.
//
// The Rainmeter class does this for us
this.Location = new System.Drawing.Point(this.Location.X, Rainmeter.ConfigY(Rainmeter.SkinName(Instance)) + int.Parse(sY));
this.Location = new System.Drawing.Point(this.Location.X, this.parent.Y + int.Parse(sY));
}
catch { }
}
@ -256,15 +282,47 @@ namespace InputText
}
#endregion
#region MakeFocusDismiss(bool) -- dismisses the input textbox if it loses cursor/window focus
private bool _FocusDismiss = true;
public DialogResult drBackup = DialogResult.None;
public string sTextValue = string.Empty;
public void MakeFocusDismiss(bool bDismissing)
{
this._FocusDismiss = bDismissing;
}
#endregion
#region ShowInputBox() -- shows text input textbox
private DialogResult drBackup = DialogResult.None;
public bool ShowInputBox()
{
if (this._FocusDismiss)
{
this.Show(this.parent);
while (this.DialogResult == DialogResult.None &&
this.drBackup == DialogResult.None)
{
Application.DoEvents();
System.Threading.Thread.Sleep(44);
}
}
else
{
this.ShowDialog(this.parent);
}
if (this.drBackup != DialogResult.None)
{
if (this.drBackup != DialogResult.OK)
return false;
}
else if (this.DialogResult != DialogResult.None)
{
if (this.DialogResult != DialogResult.OK)
return false;
}
return true;
}
private void txtInput_Leave(object sender, EventArgs e)
{
@ -295,8 +353,8 @@ namespace InputText
private void btnOK_Click(object sender, EventArgs e)
{
_FocusDismiss = false;
this.sTextValue = this.txtInput.Text.Trim();
this._FocusDismiss = false;
this._TextValue = this.txtInput.Text.Trim();
this.drBackup = DialogResult.OK;
this.DialogResult = DialogResult.OK;
this.Close();
@ -304,20 +362,12 @@ namespace InputText
private void btnCancel_Click(object sender, EventArgs e)
{
_FocusDismiss = false;
this._FocusDismiss = false;
this.drBackup = DialogResult.Cancel;
this.DialogResult = DialogResult.Cancel;
this.Close();
}
#endregion
private void InputBox_Load(object sender, EventArgs e)
{
this.Activate();
this.BringToFront();
this.Activate();
this.BringToFront();
}
}
}