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https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
-Added options to RoundLine to use meter to control any combination of RotationAngle, LineStart, and LineLength. Defaults to meter controlling RotationAngle only to match traditional behavior.
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@ -45,6 +45,11 @@ CMeterRoundLine::CMeterRoundLine(CMeterWindow* meterWindow) : CMeter(meterWindow
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m_ValueRemainder = 0;
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m_Solid = false;
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m_Value = 0.0;
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m_CntrlAngle = true;
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m_CntrlLineStart = false;
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m_CntrlLineLength = false;
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m_LineStartShift = 0;
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m_LineLengthShift = 0;
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}
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/*
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@ -80,6 +85,11 @@ void CMeterRoundLine::ReadConfig(const WCHAR* section)
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m_ValueRemainder = parser.ReadInt(section, L"ValueRemainder", m_ValueRemainder);
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m_LineColor = parser.ReadColor(section, L"LineColor", Color::Black);
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m_Solid = 0!=parser.ReadInt(section, L"Solid", 0);
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m_CntrlAngle = 0!=parser.ReadInt(section, L"ControlAngle", 1);
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m_CntrlLineStart = 0!=parser.ReadInt(section, L"ControlStart", 0);
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m_CntrlLineLength = 0!=parser.ReadInt(section, L"ControlLength", 0);
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m_LineStartShift = parser.ReadFloat(section, L"StartShift", 0);
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m_LineLengthShift = parser.ReadFloat(section, L"LengthShift", 0);
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}
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/*
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@ -134,7 +144,7 @@ bool CMeterRoundLine::Draw()
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if (m_Solid)
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{
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if (m_LineStart > 0.0)
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if (1) //m_LineStart > 0.0)
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{
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// Create clipping region
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//GraphicsPath path;
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@ -142,16 +152,32 @@ bool CMeterRoundLine::Draw()
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//graphics.SetClip(&path, CombineModeExclude);
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// Calculate the end point of the line
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double angle = m_RotationAngle * m_Value + m_StartAngle;
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//double angle = m_RotationAngle * m_Value + m_StartAngle;
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double angle = m_RotationAngle + m_StartAngle;
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if(m_CntrlAngle)
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angle = m_RotationAngle * m_Value + m_StartAngle;
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double lineStart = m_LineStart;
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if(m_CntrlLineStart)
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{
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lineStart = m_LineStartShift * m_Value + m_LineStart;
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}
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double lineLength = m_LineLength;
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if(m_CntrlLineLength)
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{
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lineLength = m_LineLengthShift * m_Value + m_LineLength;
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}
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SolidBrush solidBrush(m_LineColor);
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//Create a path to surround the arc
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GraphicsPath path;
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path.AddArc((REAL)(cx - m_LineStart), (REAL)(cy - m_LineStart), (REAL)(m_LineStart * 2.0), (REAL)(m_LineStart * 2.0), (REAL)(m_StartAngle * 180.0 / PI), (REAL)(m_RotationAngle * m_Value * 180.0 / PI));
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path.AddLine((REAL)m_LineStart*(REAL)cos(m_StartAngle)+cx,(REAL)m_LineStart*(REAL)sin(m_StartAngle)+cy,(REAL)m_LineLength*(REAL)cos(m_StartAngle)+cx,(REAL)m_LineLength*(REAL)sin(m_StartAngle)+cy);
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path.AddArc((REAL)(cx - m_LineLength), (REAL)(cy - m_LineLength), (REAL)(m_LineLength * 2.0), (REAL)(m_LineLength * 2.0), (REAL)(m_StartAngle * 180.0 / PI), (REAL)(m_RotationAngle * m_Value * 180.0 / PI));
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path.AddLine((REAL)m_LineLength*(REAL)cos(angle)+cx,(REAL)m_LineLength*(REAL)sin(angle)+cy,(REAL)m_LineStart*(REAL)cos(angle)+cx,(REAL)m_LineStart*(REAL)sin(angle)+cy);
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path.AddArc((REAL)(cx - lineStart), (REAL)(cy - lineStart), (REAL)(lineStart * 2.0), (REAL)(lineStart * 2.0), (REAL)(m_StartAngle * 180.0 / PI), (REAL)(m_RotationAngle * m_Value * 180.0 / PI));
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path.AddLine((REAL)lineStart*(REAL)cos(m_StartAngle)+cx,(REAL)lineStart*(REAL)sin(m_StartAngle)+cy,(REAL)lineLength*(REAL)cos(m_StartAngle)+cx,(REAL)lineLength*(REAL)sin(m_StartAngle)+cy);
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path.AddArc((REAL)(cx - lineLength), (REAL)(cy - lineLength), (REAL)(lineLength * 2.0), (REAL)(lineLength * 2.0), (REAL)(m_StartAngle * 180.0 / PI), (REAL)(m_RotationAngle * m_Value * 180.0 / PI));
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path.AddLine((REAL)lineLength*(REAL)cos(angle)+cx,(REAL)lineLength*(REAL)sin(angle)+cy,(REAL)lineStart*(REAL)cos(angle)+cx,(REAL)lineStart*(REAL)sin(angle)+cy);
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graphics.FillPath(&solidBrush,&path);
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}
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