-Removed the AllowNegativeCordinates option.

This commit is contained in:
Brian Todoroff 2009-03-27 01:55:12 +00:00
parent 537f02146f
commit 1bd2045f13
2 changed files with 8 additions and 10 deletions

View File

@ -99,7 +99,7 @@ CMeterWindow::CMeterWindow(std::wstring& config, std::wstring& iniFile)
m_Refreshing = false;
m_NativeTransparency = true;
m_MeasuresToVariables = false;
m_AllowNegativeCoordinates = true;
//m_AllowNegativeCoordinates = true;
m_SavePosition = false; // Must be false
m_AlphaValue = 255;
m_FadeDuration = 250;
@ -422,13 +422,13 @@ void CMeterWindow::MapCoordsToScreen(int& x, int& y, int w, int h)
*/
void CMeterWindow::MoveWindow(int x, int y)
{
if (!m_AllowNegativeCoordinates)
{
RECT r;
GetClientRect(GetDesktopWindow(), &r);
if(x < 0) x += r.right;
if(y < 0) y += r.bottom;
}
//if (!m_AllowNegativeCoordinates)
//{
// RECT r;
// GetClientRect(GetDesktopWindow(), &r);
// if(x < 0) x += r.right;
// if(y < 0) y += r.bottom;
//}
SetWindowPos(m_Window, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
@ -1200,7 +1200,6 @@ void CMeterWindow::ReadConfig()
m_SavePosition = 0!=parser.ReadInt(section, L"SavePosition", m_SavePosition);
m_SnapEdges = 0!=parser.ReadInt(section, L"SnapEdges", m_SnapEdges);
m_MeasuresToVariables = 0!=parser.ReadInt(section, L"MeasuresToVariables", m_MeasuresToVariables);
m_AllowNegativeCoordinates = 0!=parser.ReadInt(section, L"AllowNegativeCoordinates", m_AllowNegativeCoordinates);
m_NativeTransparency = 0!=parser.ReadInt(section, L"NativeTransparency", m_NativeTransparency);
m_ClickThrough = 0!=parser.ReadInt(section, L"ClickThrough", m_ClickThrough);
m_KeepOnScreen = 0!=parser.ReadInt(section, L"KeepOnScreen", m_KeepOnScreen);

View File

@ -276,7 +276,6 @@ private:
int m_AlphaValue; // The 'from' transparency value 0 - 255
int m_FadeDuration; // Time it takes to fade the window
bool m_MeasuresToVariables; // If true, Measured values are transformed to Litestep's eVars
bool m_AllowNegativeCoordinates; // If true, Negative coordinates are OK
ZPOSITION m_WindowZPosition; // Window's Z-position
bool m_DynamicWindowSize; //
bool m_ClickThrough; //