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Gfx: Avoid clipping with D2D when not needed
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@ -52,7 +52,8 @@ Microsoft::WRL::ComPtr<IWICImagingFactory> CanvasD2D::c_WICFactory;
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CanvasD2D::CanvasD2D() : Canvas(),
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m_Bitmap(),
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m_TextAntiAliasing(false)
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m_TextAntiAliasing(false),
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m_CanUseAxisAlignClip(false)
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{
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}
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@ -169,8 +170,8 @@ bool CanvasD2D::BeginTargetDraw()
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m_Target->BeginDraw();
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// Apply any transforms that occurred before creation of m_Target
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m_Target->SetTransform(GetCurrentTransform());
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// Apply any transforms that occurred before creation of |m_Target|.
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UpdateTargetTransform();
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return true;
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}
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@ -227,13 +228,18 @@ bool CanvasD2D::IsTransparentPixel(int x, int y)
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return transparent;
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}
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D2D1_MATRIX_3X2_F CanvasD2D::GetCurrentTransform()
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void CanvasD2D::UpdateTargetTransform()
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{
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D2D1_MATRIX_3X2_F d2dMatrix;
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Gdiplus::Matrix gdipMatrix;
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m_GdipGraphics->GetTransform(&gdipMatrix);
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D2D1_MATRIX_3X2_F d2dMatrix;
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gdipMatrix.GetElements((Gdiplus::REAL*)&d2dMatrix);
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return d2dMatrix;
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m_Target->SetTransform(d2dMatrix);
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m_CanUseAxisAlignClip =
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d2dMatrix._12 == 0.0f && d2dMatrix._21 == 0.0f &&
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d2dMatrix._31 == 0.0f && d2dMatrix._32 == 0.0f;
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}
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void CanvasD2D::SetTransform(const Gdiplus::Matrix& matrix)
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@ -242,7 +248,7 @@ void CanvasD2D::SetTransform(const Gdiplus::Matrix& matrix)
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if (m_Target)
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{
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m_Target->SetTransform(GetCurrentTransform());
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UpdateTargetTransform();
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}
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}
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@ -264,7 +270,7 @@ void CanvasD2D::RotateTransform(float angle, float x, float y, float dx, float d
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if (m_Target)
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{
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m_Target->SetTransform(GetCurrentTransform());
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UpdateTargetTransform();
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}
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}
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@ -344,17 +350,11 @@ void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& forma
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return yPos;
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} ();
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DWRITE_OVERHANG_METRICS overhangMetrics;
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formatD2D.m_TextLayout->GetOverhangMetrics(&overhangMetrics);
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D2D1::Matrix3x2F transformMatrix;
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m_Target->GetTransform(&transformMatrix);
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const bool identityTransform = transformMatrix.IsIdentity();
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// TODO: Determine if we can avoid clipping.
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if (formatD2D.m_Trimming)
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{
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D2D1_RECT_F clipRect = ToRectF(rect);
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clipRect.bottom += ceil(overhangMetrics.bottom);
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if (identityTransform)
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if (m_CanUseAxisAlignClip)
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{
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m_Target->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_ALIASED);
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}
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@ -364,10 +364,13 @@ void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& forma
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D2D1::LayerParameters(clipRect, nullptr, D2D1_ANTIALIAS_MODE_ALIASED);
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m_Target->PushLayer(layerParams, nullptr);
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}
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}
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m_Target->DrawTextLayout(drawPosition, formatD2D.m_TextLayout.Get(), solidBrush.Get());
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if (identityTransform)
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if (formatD2D.m_Trimming)
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{
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if (m_CanUseAxisAlignClip)
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{
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m_Target->PopAxisAlignedClip();
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}
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@ -376,6 +379,7 @@ void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& forma
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m_Target->PopLayer();
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}
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}
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}
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}
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bool CanvasD2D::MeasureTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect)
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@ -86,8 +86,8 @@ private:
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bool BeginTargetDraw();
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void EndTargetDraw();
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// Retrieves current GDI+ transform (if any) and converts to a D2D Matrix
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D2D1_MATRIX_3X2_F GetCurrentTransform();
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// Sets the |m_Target| transformation to be equal to that of |m_GdipGraphics|.
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void UpdateTargetTransform();
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Microsoft::WRL::ComPtr<ID2D1RenderTarget> m_Target;
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Util::WICBitmapDIB m_Bitmap;
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@ -98,6 +98,9 @@ private:
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bool m_TextAntiAliasing;
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// |true| if PushAxisAlignedClip()/PopAxisAlignedClip() can be used.
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bool m_CanUseAxisAlignClip;
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static UINT c_Instances;
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static Microsoft::WRL::ComPtr<ID2D1Factory1> c_D2DFactory;
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static Microsoft::WRL::ComPtr<IDWriteFactory1> c_DWFactory;
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@ -24,7 +24,8 @@ namespace Gfx {
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TextFormatD2D::TextFormatD2D() :
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m_ExtraHeight(),
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m_LineGap()
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m_LineGap(),
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m_Trimming()
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{
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}
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@ -297,6 +298,7 @@ DWRITE_TEXT_METRICS TextFormatD2D::GetMetrics(
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void TextFormatD2D::SetTrimming(bool trim)
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{
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m_Trimming = trim;
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IDWriteInlineObject* inlineObject = nullptr;
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DWRITE_TRIMMING trimming = {};
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DWRITE_WORD_WRAPPING wordWrapping = DWRITE_WORD_WRAPPING_NO_WRAP;
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@ -70,6 +70,9 @@ private:
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// Used to emulate GDI+ behaviour.
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float m_ExtraHeight;
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float m_LineGap;
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// Contains the value passed to the last call of of SetTrimming().
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bool m_Trimming;
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};
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} // namespace Gfx
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