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https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Improved drawing performance. Now uses DIBSection bitmap for UpdateLayeredWindow.
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@ -57,6 +57,10 @@ extern CRainmeter* Rainmeter;
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*/
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CMeterWindow::CMeterWindow(const std::wstring& path, const std::wstring& config, const std::wstring& iniFile) : m_SkinPath(path), m_SkinName(config), m_SkinIniFile(iniFile),
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m_DoubleBuffer(),
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m_DIBSectionBuffer(),
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m_DIBSectionBufferPixels(),
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m_DIBSectionBufferW(),
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m_DIBSectionBufferH(),
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m_Background(),
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m_BackgroundSize(),
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m_Window(),
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@ -156,7 +160,8 @@ CMeterWindow::~CMeterWindow()
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}
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if(m_Background) delete m_Background;
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if(m_DoubleBuffer) delete (m_DoubleBuffer);
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if(m_DoubleBuffer) delete m_DoubleBuffer;
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if(m_DIBSectionBuffer) DeleteObject(m_DIBSectionBuffer);
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if(m_Window) DestroyWindow(m_Window);
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@ -238,7 +243,7 @@ int CMeterWindow::Initialize(CRainmeter& Rainmeter)
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IgnoreAeroPeek();
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// Gotta have some kind of buffer during initialization
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m_DoubleBuffer = new Bitmap(1, 1, PixelFormat32bppPARGB);
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CreateDoubleBuffer(1, 1);
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Refresh(true, true);
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if (!m_WindowStartHidden)
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@ -2281,6 +2286,35 @@ Bitmap* CMeterWindow::GrabDesktop(int x, int y, int w, int h)
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return background;
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}
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/*
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** CreateDoubleBuffer
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**
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** Creates the back buffer bitmap.
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**
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*/
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void CMeterWindow::CreateDoubleBuffer(int cx, int cy)
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{
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// Create DIBSection bitmap
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BITMAPV4HEADER bmiHeader = {sizeof(BITMAPV4HEADER)};
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bmiHeader.bV4Width = cx;
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bmiHeader.bV4Height = -cy; // top-down DIB
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bmiHeader.bV4Planes = 1;
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bmiHeader.bV4BitCount = 32;
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bmiHeader.bV4V4Compression = BI_BITFIELDS;
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bmiHeader.bV4RedMask = 0x00FF0000;
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bmiHeader.bV4GreenMask = 0x0000FF00;
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bmiHeader.bV4BlueMask = 0x000000FF;
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bmiHeader.bV4AlphaMask = 0xFF000000;
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m_DIBSectionBuffer = CreateDIBSection(NULL, (BITMAPINFO*)&bmiHeader, DIB_RGB_COLORS, (void**)&m_DIBSectionBufferPixels, NULL, 0);
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// Create GDI+ bitmap from DIBSection's pixels
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m_DoubleBuffer = new Bitmap(cx, cy, cx * 4, PixelFormat32bppPARGB, (BYTE*)m_DIBSectionBufferPixels);
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m_DIBSectionBufferW = cx;
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m_DIBSectionBufferH = cy;
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}
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/*
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** CreateRegion
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**
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@ -2297,6 +2331,8 @@ void CMeterWindow::CreateRegion(bool clear)
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{
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// Set window region if needed
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if(!m_BackgroundName.empty())
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{
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if (m_WindowW != 0 && m_WindowH != 0)
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{
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HBITMAP background = NULL;
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m_DoubleBuffer->GetHBITMAP(Color(255,0,255), &background);
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@ -2309,6 +2345,7 @@ void CMeterWindow::CreateRegion(bool clear)
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}
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}
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}
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}
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/*
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** Redraw
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@ -2336,17 +2373,17 @@ void CMeterWindow::Redraw()
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cy = 1;
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}
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BitmapData buf;
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if (cx != m_DoubleBuffer->GetWidth() || cy != m_DoubleBuffer->GetHeight() ||
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Ok != m_DoubleBuffer->LockBits(&Rect(0, 0, cx, cy), ImageLockModeWrite, PixelFormat32bppPARGB, &buf))
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if (cx != m_DIBSectionBufferW || cy != m_DIBSectionBufferH || m_DIBSectionBufferPixels == NULL)
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{
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if (m_DoubleBuffer) delete m_DoubleBuffer;
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m_DoubleBuffer = new Bitmap(cx, cy, PixelFormat32bppPARGB);
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if (m_DIBSectionBuffer) DeleteObject(m_DIBSectionBuffer);
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m_DIBSectionBufferPixels = NULL;
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CreateDoubleBuffer(cx, cy);
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}
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else
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{
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memset(buf.Scan0, 0, buf.Stride * cy); // assume that the bitmap is top-down
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m_DoubleBuffer->UnlockBits(&buf);
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memset(m_DIBSectionBufferPixels, 0, cx * cy * 4);
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}
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}
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@ -2652,15 +2689,12 @@ void CMeterWindow::UpdateTransparency(int alpha, bool reset)
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HDC dcScreen = GetDC(0);
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HDC dcMemory = CreateCompatibleDC(dcScreen);
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SelectObject(dcMemory, m_DIBSectionBuffer);
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HBITMAP dbBitmap;
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m_DoubleBuffer->GetHBITMAP(Color(0, 0, 0, 0), &dbBitmap);
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HBITMAP oldBitmap = (HBITMAP)SelectObject(dcMemory, dbBitmap);
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UpdateLayeredWindow(m_Window, dcScreen, &ptWindowScreenPosition, &szWindow, dcMemory, &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
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ReleaseDC(0, dcScreen);
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SelectObject(dcMemory, oldBitmap);
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DeleteDC(dcMemory);
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DeleteObject(dbBitmap);
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m_TransparencyValue = alpha;
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}
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@ -2679,6 +2713,7 @@ void CMeterWindow::UpdateTransparency(int alpha, bool reset)
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** OnPaint
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**
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** Repaints the window. This does not cause update of the measures.
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** This handler is called if NativeTransparency is false.
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**
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*/
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LRESULT CMeterWindow::OnPaint(UINT uMsg, WPARAM wParam, LPARAM lParam)
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@ -3001,14 +3036,10 @@ bool CMeterWindow::HitTest(int x, int y)
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if (x >= 0 && y >= 0 && x < m_WindowW && y < m_WindowH)
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{
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// Check transparent pixels
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if (m_DoubleBuffer)
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if (m_DIBSectionBufferPixels)
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{
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Color color;
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Status status = m_DoubleBuffer->GetPixel(x, y, &color);
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if (status != Ok || color.GetA() != 0)
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{
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return true;
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}
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DWORD pixel = m_DIBSectionBufferPixels[y * m_WindowW + x]; // top-down DIB
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return ((pixel & 0xFF000000) != 0);
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}
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else
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{
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@ -292,9 +292,16 @@ private:
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void SetWindowPositionVariables(int x, int y);
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void SetWindowSizeVariables(int w, int h);
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void CreateDoubleBuffer(int cx, int cy);
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CConfigParser m_Parser;
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Gdiplus::Bitmap* m_DoubleBuffer;
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HBITMAP m_DIBSectionBuffer;
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LPDWORD m_DIBSectionBufferPixels;
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int m_DIBSectionBufferW;
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int m_DIBSectionBufferH;
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Gdiplus::Bitmap* m_Background; // The background bitmap
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SIZE m_BackgroundSize;
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