mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Gfx: Add FontCollection implementation
The D2D implementation is a stub for now.
This commit is contained in:
@ -342,9 +342,24 @@
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<ClCompile Include="..\Common\StringUtil.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\Canvas.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\CanvasD2D.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\CanvasGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\FontCollection.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\FontCollectionD2D.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\FontCollectionGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\TextFormat.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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@ -354,21 +369,15 @@
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<ClCompile Include="..\Common\Gfx\TextFormatGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapLockGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\Canvas.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\CanvasD2D.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapDIB.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapLockDIB.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapLockGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ConfigParser.h">
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@ -614,9 +623,24 @@
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<ClInclude Include="..\Common\StringUtil.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\Canvas.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\CanvasD2D.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\CanvasGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\FontCollectionGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\FontCollection.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\FontCollectionD2D.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\TextFormat.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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@ -626,21 +650,15 @@
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<ClInclude Include="..\Common\Gfx\TextFormatGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapLockGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\Canvas.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\CanvasD2D.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapDIB.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapLockDIB.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapLockGDIP.h">
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<Filter>Common\Gfx</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Library.rc">
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