Gfx: Add FontCollection implementation

The D2D implementation is a stub for now.
This commit is contained in:
Birunthan Mohanathas
2013-04-09 20:35:49 +03:00
parent 4d22c5ac61
commit 0b3a4d86c4
19 changed files with 353 additions and 41 deletions

View File

@ -342,9 +342,24 @@
<ClCompile Include="..\Common\StringUtil.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\Canvas.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\CanvasD2D.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\CanvasGDIP.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\FontCollection.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\FontCollectionD2D.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\FontCollectionGDIP.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\TextFormat.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
@ -354,21 +369,15 @@
<ClCompile Include="..\Common\Gfx\TextFormatGDIP.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\WICBitmapLockGDIP.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\Canvas.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\CanvasD2D.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\WICBitmapDIB.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\WICBitmapLockDIB.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
<ClCompile Include="..\Common\Gfx\WICBitmapLockGDIP.cpp">
<Filter>Common\Gfx</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ConfigParser.h">
@ -614,9 +623,24 @@
<ClInclude Include="..\Common\StringUtil.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\Canvas.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\CanvasD2D.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\CanvasGDIP.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\FontCollectionGDIP.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\FontCollection.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\FontCollectionD2D.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\TextFormat.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
@ -626,21 +650,15 @@
<ClInclude Include="..\Common\Gfx\TextFormatGDIP.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\WICBitmapLockGDIP.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\Canvas.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\CanvasD2D.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\WICBitmapDIB.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\WICBitmapLockDIB.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
<ClInclude Include="..\Common\Gfx\WICBitmapLockGDIP.h">
<Filter>Common\Gfx</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Library.rc">